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  Click here to go to the first Dev post in this thread.   Thread: Vengeful blood and juggernaught bug in Tdm

  1. #21
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    Ok. I just came out from TDM. I was paying more attention to juggernaut this time.

    Normally, while in juggernaut, my hp will jump from 20% and jump to 50% due to the ability of juggernaut.

    Now, it is going from 20% to 35/36% (instead of 50%). There is a definite bug here. I don't know the exact heal values of VB but most likely it is affected too.

    This is bad for warriors because I'll give the example.

    Lets say a warrior has 7000hp with juggernaut. To kill while in jug, an enemy would have to generally crit 3500+hp while the warrior is at 50%

    So with this bug, an enemy such as a rogue just needs to crit 2450+hp to kill a jug warrior (36%)

    Please fix and look into VB for possible bugs as well.
    Last edited by Ravager; 05-30-2014 at 03:46 PM.

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    Forum Adept Ogani's Avatar
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    Well considering this is one of most warriors essential skills I would say this needs to be looked at immediately....

  3. #23
    Senior Member inkredible's Avatar
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    OKay as of today the display "450HP" doesnt show anymore.. however i noticed that its giving 500hp now.. but jugg is still self healing quite delayed and less

    Don't waste my time, don't waste yours

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    Just was in a game where tanks juggernauts were breaking left and right, lmao...
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    Quote Originally Posted by inkredble:1661804
    OKay as of today the display "450HP" doesnt show anymore.. however i noticed that its giving 500hp now.. but jugg is still self healing quite delayed and less
    Still shows up the green 450 for both vb and jug for me. Did you have hp to heal or full hp?

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    Its bugged for sure normally when u charge and trigger u gain back 20% HP and it will continue to gain but now it stops at 5% and goes no higher, Fix plz STS.

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    While the devs are investigating the 2 skills, hopefully, can they verify how much vb debuffs the opponent? Description says it periodically debuffs the opponent but I'm not sure by what %.
    Last edited by Ravager; 06-02-2014 at 09:29 AM.

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    +1 This season I have never had Jugg Heal work one time
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  9.   This is the last Dev post in this thread.   #29
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    Hey guys,

    There are scalars that adjust how much damage and healing can be done in PvP zones. Healing looks like it is cut by 10% in PvP, hence the move from 500 to 450. These allow for difference balance adjustments from PvP to PvE. These modifiers for PvP have always been in place since PvP originally launched.
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    Quote Originally Posted by Samhayne View Post
    Hey guys,

    There are scalars that adjust how much damage and healing can be done in PvP zones. Healing looks like it is cut by 10% in PvP, hence the move from 500 to 450. These allow for difference balance adjustments from PvP to PvE. These modifiers for PvP have always been in place since PvP originally launched.
    Thanks for clarification on the initial boost of 450/500.

    Any info/update on why juggernaut only heals to the 35/36% marker and not the 50% marker as it used to?

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    Senior Member inkredible's Avatar
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    Quote Originally Posted by Samhayne View Post
    Hey guys,

    There are scalars that adjust how much damage and healing can be done in PvP zones. Healing looks like it is cut by 10% in PvP, hence the move from 500 to 450. These allow for difference balance adjustments from PvP to PvE. These modifiers for PvP have always been in place since PvP originally launched.

    what about jugg self heal not working in elites?.. thats one issue. i tested jugg self heal (below 25%) 0/10 trials it worked.. aka it didnt work. Its a 50% chance right..

    look into that. Also samhayne if theres a change of scalar from 500 to 450 (pve to pvp (10% ) ) then you should change the description. Because it clearly says on jugg "Heals 500 when charged" that description is really specific. if it was vengence i will understand becase vengence adds 50 str.. specifically strength points. 10% scalar is that only damage reduced? or everything stat
    Last edited by inkredible; 06-02-2014 at 09:04 PM.

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    Quote Originally Posted by Ravager View Post
    Still shows up the green 450 for both vb and jug for me. Did you have hp to heal or full hp?
    I forgot whether i healed full or not, i will double check when i get on

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  14. #33
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    bump

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    There are way too many bugs in pvp..

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    Jugg rarely works now or maybe the damage is just too much for a juggernaut to handle. IMO

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    Quote Originally Posted by Froxanthar:1673794
    Jugg rarely works now or maybe the damage is just too much for a juggernaut to handle. IMO

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    In tdm when there is a room full and I have jug activated, mages are randomly able to kill me at times. This was never the case previously. These mages are not full arcane either.

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    bump

  19. #38
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    Still broken. Rogues who previously were never able to kill me can randomly kill me. They did not get new gear / pet either.

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  21. #39
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    Please STS, look into this.

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    Warriors, brace for impact when they fix the buff/debuff system. Rogues will be exterminating warriors on 1v1 (as it should've already been like).

    Aimed Shot being bugged is partially to be blamed for this so I hope it'll be fixed as well with the new skill system refinements later on this year - even if it will reduce my damage as rogue, I'd prefer it ten times over skill-less oneshot combos flying around.

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