A glitch to add would be the major boost in Woodland slayer gun... It does 900ish dmg on uncharged attack... A perfect Ex. of Assault does 400ish dmg (with my tests).
The Assault gun has better stats while the Woodland gun still does way more dmg.
A glitch to add would be the major boost in Woodland slayer gun... It does 900ish dmg on uncharged attack... A perfect Ex. of Assault does 400ish dmg (with my tests).
The Assault gun has better stats while the Woodland gun still does way more dmg.
hi devs . I have notice that the pet ethyl is causing some of the mobs to freeze up and not die no matter how much damage it takes. .
no specific weapon. happens with my mage and rogue. also with random players that's using ethyl
Thank you for clarification!
Nilbog Bug discovered in PVP. When an apposing player is killed by Nilbog, instead of from damage from the pet owner, the kill is not recorded in player stats for kill count, nor is it broadcast across the screen that the player even died!? When a player in PVP who has the flag dies from damage suffered from the flag, it displays the player was killed by themself.
When a player is killed by an apposing player, it displays that at the top of the screen. But if damage from Nilbog kills a player, there is NO MESSAGE at the top of the screen, and no kill count added to the owner of Nilbog
Please fix the critical error
I remember someone posting this somewhere, but ... chaos jewel rounds (if you have an item with cracked chaos and compare with one that have no jewel, there's no difference )
please fix this dc bug this has been happening to me since the shark week update, please try to fix in upcoming update... thank you
Hi,now this has happened to me 3 times, whenever i go to hall of valheim always... there is always an invisible spider waiting for me like everytime i go and i'm about to kill the uberman or somerhing an invisible spider kills me -.- please fix....
I think I know what you're talking about.
The truth is, enemies like spiders that make an entry falling from the roof actually have their hitbox already spawned from before and yes, it's invisible and also target-able for one frame period after you walk close to them (and the animation of the spider dropping from above is started). I imagine that even a bit of lag can delay the roof-drop animation so it can appear as if you're being hit by something invisible.
You can kill "invisible" spiders. The best place to see that is exactly where you described (it's Tunnels of Valheim BTW) in the boss room at the end of the map. If you stand in the middle and spam arrows (as rogue) or fireball/ice (as sorcerer) you will notice that you're hitting invisible enemies.
The nature of the specific enemies (spawning invisible) as well as the fact that they spawn indefinitely are what's causing you this problem but I don't think it requires a fix.
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