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    Quote Originally Posted by Carapace View Post
    Hey guys,

    I've taken a look at the data for the Bulwark, and wanted to share my results!

    From what I see, the range of the Bulwark is identical to that of any Sword & Board in the game currently. This includes the Pavise, Conquistador, Fire, Nordr, etc items of the same category. The 3 enemy cleave is also intact, and they all share the same 180 degree hit cone in front of the tank.

    Where the design may be misunderstood however, is in the charged attack. The charged attack on the Bulwark will 100% of the time apply an Elondrian Curse to the affected enemies, which acts similar to the Sorcerer Curse. It reduces enemy armor, hit chance (not in pvp), and reflects damage dealt by the afflicted enemy/player. This is the true offensive ability of the Bulwark and why the charged attack takes longer to charge (1.5 Seconds).

    The Bulwark overall is designed as a tanking weapon, and not an offensive weapon. The Curse is useful in crowds mainly, and can be very effective against bosses when keeping up the curse (denoted by the bubbly green effect). This is of cours eon top of the passive proc that summons the Elondrian Spirit when taking damage.

    Sorry if some of this information was not conveyed in an articulate enough way, but I promise if you play with the bulwark a bit you'll find it quite useful.
    Hi guys, i have Bulwark and i tested it well:

    I would like to confirm Crowsfoot and Ravager findings, curse reflected dmg from any mob or boss is 120-+5, so it cant be related to damage dealt by enemy.
    The difference in dmg dealt by Elite Brack and Elite Shuyal mobs is like 20 times. If dev intended to relate the curse dmg to attacker raw dmg, that
    should be fixed and would be much more interesting.

    I would like to add some findings:
    I dont understand, why trigger hit reduce on charged attack? Means curse will apply much less (apply when you get hit) times and curse is a main active proc. This sounds not logical to me.
    Time duration of curse is too low, and also charging time is high.
    Or to adjust time duration of a curse or charging time of a weapon. I would like to see rather curse last longer.Why? When i hit mobs they look after me, but i usualy run forward and they cant hit me then
    Many says Pavise stun proc is cool. Ye it is, but have you seen how slow that weapon is? Bulwark is much faster. If it has also stun, that would be awesome. I think Bulwark should be un upgraded Pavise with new features.
    I can get it that this is a tank weapon and thats why armor is over dmg, but i like also to solo some elite maps, dunno why it has to take
    much more time? I have to change weapon for that? Dmg should be close to magma or goblin glaive.
    Difference in armor of Bulwark and Pavise is too small compared to how Trinidin, Shuyal or Nord elite maps got harder.
    Spirit proc should activate to all pt members at once, beacuse when triggers means high dmg is taken by tank at that moment.

    Dev like to balance all, well please consider also this findings.
    Thanks for reading
    Last edited by Paunazaca; 07-12-2014 at 09:29 AM.

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