Hey STS developers,
I can see alot of work being put into this and i want to be very honest and share what i think.
As a player of this game since last year Nov i really hope to be playing this game for long but some things will need to change before you push this patch out.
so here it goes
I like the fact in PVP will show the opponent's alliance!
Infantry - They remain pretty much the same.
Grenadiers - They remain pretty much the same.
commandoes become 1 tile range. i can deal with this
Spies - Finally They will work good now. a little boost in hp did help but they not able to last long without nanos still
ATX - crazily over powered since now it goes after defence instead. please consider reverting them to originally mindless ATX lol
M.E.D.I.C: now they can only keep 1 unit alive when it comes under fire. Please considering making the unit perform pulse heal every 5 seconds or so.. example with a 6 tile ranges. once it detects any friendlys with non-full HP, it performs a pulse which heals any friend in the 6 tile diametre and continue it doing it every 5 seconds or so.
Bikes - practically ineffective now, i do not see the splash damage that was mention, and they take long to take out general buildings. I request to revert them to their original form which everyone is so used to.
Jeeps - i do not see much difference, but i do encountered an enemy embassy troop of 1 x 2 star flying armada + 5 star choppers and all my 16 5*jeeps destroyed so it doesn't work as anti air if that was the intend.
Tanks - now initally the tanks were aiming at nearest targets yesterday and now it become what it used to which is hitting defences. im not sure which was the intended design. but the latter works for me.
patriots - They rock intially when they go after defence. then it got changed back to the random shooter again today. i like to propose to make Patriot an mobile artillary vehicle. u dont need two high armour vehicles doing similar things. I suggest that reduce their firing rate and movement/reload speed. But give them the ability to do long range damage since. their reach is their ultimate weapon. 6 tile or so, slow firing rate, but insane damage n splash damage. increase the housing space so hq10 can only hold 3 of them maximum.
Drones - oh no... this is one of the worst changes. 20 drones got 2 hit killed by a maxed out missile pod...it's no fun to have it destory non-essential targets... airstrikes should be highly coordinated and sorted with defence in piority in all military forces.
i suggest to keep all air units as it was before, some aspect of the game was highly fun to play with. removing drones takes out the soul of the game.
this is one of them. everyone who play b.c knows the two units which is fast, defence killing but with low hit points..the bikes n drones.
choppers - 10min build is too much. please revert to original build time of 6 minutes. can't expect to build 5 of them in 30minutes... it will greatly decrease the combat abilites of hq 10
Air strikes, works as intended.
Nano - got nerfed down pretty good, extremely strong bases will be very hard to beat from now. i have yet to try attacking an hq10 base. i think it will be much harder now.
Sat Strikes - works as intended, and players can't use them to hit resources now as their effect radius is smaller
Ladder - works as intended and making it more worthwhile as it last longer
Frost Bite - i have no idea what this does. i thought it's suppose to cause damage to the defence but when i cast upon them, i see a snow thingy animation but not showing the HP of the defence n the rate it reduces. i believe some more work is needed on this?
supply drop - i didn't try this.
Extremely hard to obtain 3 types of gems for darium fusion. My alliance have around 10 guys in our alliance and non of us manage to fuse it, instead we bought it with the free crystals otherwise we wont be able to test the units. please reconsider farming Dairum directly or reducing the fusion requirements from 3 types of gems to 2 types. so we have more ppl with gems of either types.
Darium research labs - capacity is 10 000, at least raise it to 100 000. a simple unit like darium cyborg cost 700 darium already.
Diamond/Amber/ruby mines = 3000 per hour. capacity 10 000. same, i feel it is too little. also, i can't seem to raid enemies of their mines, at least i haven't seen one enemy with the mines.
Darium Weapons lab - there is a bug or potential resource hack to prevent others from taking your darium. the darium beam can be queue for 60 times meaning it can use to store more than the darium capacity on the darium research labs. on the screen it shows for Order creation capacity 60/5. 3500 per darium beam x 60 = 210 000 dairum queued but capacity of dairum research lab can only hold 15k. this will make darium resource impossible to find in PVP as players will queue darium beam before they log off so no dairum will seat in the storages for others to loot.
Darium Pulsar - over the span of 3 minutes, the darium pulsar only fire once or twice.. the damage done is also insignifcant i think no one will bother refilling the ammo. it needs to fire more frequently, every 15 seconds or 30 seconds. or it should infect the units like the Acid mine does.. corrosive and slowly draining the HP
Darium Laser - has two modes of quick firing on longer heavier strike... i only tried the longer strike and i find that it also does insignifcant damage. i expect that a 5* tank reduced to 1/2 HP at least. considering it take so long to hit one and it doesn't seem to do splash damage. remember the mining and fusing of darium is very troublesome and if it's not worth those trouble, no one will bother with darium troops or defence.
Darium Cyborg, they do okay, but sadly the fact that no one will ever used them for hitting resource/storage because they are worth too much darium. i would rather use grenadiers or choppers to clear the base of resouces and they cost so much cheaper.
they shouldn't be used as resouce gatherers.
Darium general, this is a good add! they go good with the game! causing area units to have higher damage
Darium beam - this is really powerful, it took out level 9 walls with 1 hit. level 10 walls left with few hundred hp left. This is going to be the new game changer
but considering it takes 3500 darium to build 1. it should totally melt the level 10 walls as well! im a hq10 and if a lower level have access to this and decide to use it on me and win, i would have applaude the win!
Flying Armada - this unit is cool, it flys slow and goes after defence first and can take alot of hits. but whats with that little green lazers. that look so odd when it fires the little green lazer. doesn't do it any justice! i personally like it to fire with huge green beam like the darium laser hehe
Overall, i give the existing version a 4/10 due to the gameplay changes that made more units useless. example bikes and drones no longer going after defence.
medic heals only 1 unit instead of area, spies are improved but its not going to last in the batlefied. commandos range nerfed to 1 tile instead of 2 tile which makes combat so much harder. ATX is overly powered and everyone will only use ATX if it remains like this. Tanks still does what it does, patriots becomes faster. choppers build time increase another nono
darium takes too much gems to fuse. you can hardly find darium to loot in pvp. and you don't get to loot diamond/amber/rubys. overly troublesome to request 2 different types of gems to fuse them.
the darium defences are nothing to wow at, nor is cyborgs. general increases units damage around it but going by how almost no one uses the Ladder before the patch i doubt any player will use the general. i know i wont. i rather look into how to increase the life expectancy of my troops in battle.
flying aramada is good but expensive and dairum again is hard to loot in pvp and even harder to obtain in embassy to fuse. dairum beam take out level 9 walls but have an insane price tag on it. 30 commandos or 10 spies would have done the job.
so in short, the patch is infact making the game unplayable, and also in a way, the darium patch are like forcing solo players to quit the game, because they will never get the gems for dairum fusing. i personally like the theme, but i think it makes it so different and me being on this game since nov13, been asked to re-invent the way to play with less effective units seem counter-intuitive.
i hope you understand what i am trying to say and i sincerly hope you can make this game a big sucess