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Thread: Soooo new skills, or mah?

  1. #21
    Luminary Poster Schnitzel's Avatar
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    nevermind...
    Last edited by Schnitzel; 07-15-2014 at 11:22 AM. Reason: Nevermind..
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    .

  2. #22
    Senior Member Jblazer's Avatar
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    Mah

  3. #23
    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Ruizhe View Post
    Well, since warrior and rogues have wrote their new skills, here some sorcerer

    Fireball upgrade: charged fireball = chance to drop a meteor on the enemy

    Gale Force upgrade: charged = teleport what?

    Time Shift upgrade: chance to drop 2 clocks

    Arcane shield upgrade: can apply shield to party members (PvE only)

    Lightning upgrade: chance to stun enemy this upgrade already exists

    Ice Bolt upgrade: chance for ice to fall out of the sky and hit up to 3 enemies

    Heal: chance on charged attack to regen 5% in health for amount of damage done

    Curse: chance for enemy to die (A.K.A. Samael's AA) OP I don't want 4 mages soloing elite.
    Resoponse in bold


  4. #24
    Senior Member SacredKnight's Avatar
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    All this talk about skills...I want to invent one >;3

    Warrior:
    Thunder Clap, a sonic clap that stuns enemies in range, damages and pushes back.

    Rogue:
    Hidden Cloak, create a cloak of invisibility essentially allowing the user to be invisible for a period of time. As well as various buffs, e.g. speed, dmg, health regen etc.

    Mage:
    Gaias Rath, causes the bowels of the earth to open up beneath an enemy, stunning, damage, bleeding and chance to kill.


    P.S. We also forget about the warriors hidden flirt skill

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  6. #25
    Senior Member ClumsyCactus's Avatar
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    Quote Originally Posted by Madnex View Post
    My turn then! Rogue's skill upgrades should be:

    Shadow Piercer:
    -Able to pierce multiple times through same target if nothing else close to jump to.
    -Dodge buff +10% that stacks per successful hit.
    -50% chance to disorient enemy windups.


    Shadow Storm Shot:
    -Make it look like a volley of arrows falling from above (Helena's non lethal red zone for the first part plus *weakness* proc visuals ).
    -Chance to AoE stun at 35% - aiming it should work like aiming Time Shift.
    -Increased damage from "that-tickles" level to "ouch".


    Entangling Traps:
    -Explosion roots surrounding targets in place for three seconds.
    -Increased chance for net pull to 40% when skill charged.
    -Spiral sucking pattern to prevent slingshots.


    Noxious Bolt:
    -Increased duration per two seconds for each extra enemy hit (above 3).
    -30% armor debuff (diminishing, ticks down 30/25/20/10/0).
    -Chance to apply critical poisoning.


    Razor Shield:
    -Increase dodge percent to 35.
    -Chance to parry and deflect direct physical hits.
    -Dagger blast at the end of the skill to all directions regaining 10% HP per target hit.
    Shadow piercers upgrades are great... +1 for pierce Only.

  7. #26
    Member yusuf bantur's Avatar
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    what if all skills have complete details and different functions for pve and pvp. even animation skills can be changed if necessary. so the development of skills to the maximum to both without disturbing one. could be a combination of skill and a lot more strategies that can provide opportunities pvp or pve more interesting

    a noob with bad english

  8. #27
    Forum Adept fiftyonecents's Avatar
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    I agree with the new skill //changes// or new //additions. However I would like it to be set up for when we reach the lvl cap " which is now lvl 41 by the way. If sts were to implement a skill that only a lvl capped toon could obtain I think this would encourage players to cap there toons more so than now. For example when you hit lvl 25 or 36 you can just about unlock every single skill available for which ever class you are using. If we have to get 27,500 k xp points in order to achieve the lvl cap each time at least make it worth our time, not just hand out a silly mastery banner that does nothing but take up space in my inventory.

    as far as you guys trying to rewrite the entire skill book , I think those ideas are far fetched as of now , unless sts makes any kind of announcements that says otherwise.

    Co GM / Senior Officer of " Rise Of An Empire ''

  9. #28
    Guardian of Alterra Zeus's Avatar
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    Reading this thread title made me think of the song: "Or Nah".
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  10. #29
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    Quote Originally Posted by Crowsfoot View Post
    Warrior skill upgraded we should have:

    SS:
    -extend period of stun. Are we talking about warriors or mages? Warrior's SS already stuns as long as FB afaik.
    -increase distance of dash.

    CS:
    -increase damage of skill
    -DoT of some kind (to increase odds of decimate)

    WM:
    -Chance to pull targets towards the caster (make Cripple useful in PvE)
    -Remove speed reduction for caster.

    Axe:
    -Increase caster's crit chance. Are we talking about warriors or rogues?
    -250% damage on crit. ^

    Jugg:
    -increase duration.
    -Reflect damage. No curse clones pls

    RC:
    N/A. Just make it worthy to even use.

    VB:
    -increase movement speed RC on steroids
    -increase mana by 500 points on cast.

    HoR:
    -Chance to stun enemies in range (like Inan'hesh's horn) goodbye mages
    -Increase ally armor by 10% for a short duration after the initial shield.

    ^Some are outrageous. Perhaps make some upgraded cost multiple skill points to unlock or require other skills to be maxed first?
    Replies in bold.

    (All in fun don't take it personal, ik you're joking.....................i think)

  11. #30
    Senior Member tharidom's Avatar
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    Quote Originally Posted by Zeus View Post
    Reading this thread title made me think of the song: "Or Nah".
    -_-

  12. #31
    Member Sirnoobalot's Avatar
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    How about current skills getting an evolution?
    eg:Fireball into Megafireball?
    Time is more valuable than gold. You can get more gold, but you cannot get more time.

  13. #32
    Senior Member tharidom's Avatar
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    Quote Originally Posted by Sirnoobalot View Post
    How about current skills getting an evolution?
    eg:Fireball into Megafireball?
    Meh don't wanna see like a double aimed shot:/.

  14. #33
    Senior Member Back's Avatar
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    Add Beckon-Stomp for Warrior instead of Skyward Smash-Axe Throw and we have a Crowd controller for elites and pvp

  15. #34
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    Quote Originally Posted by SacredKnight View Post
    Warrior:
    Thunder Clap, a sonic clap that stuns enemies in range, damages and pushes back.
    that's some hulk stuff right there

  16. #35
    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Alhuntrazeck View Post
    Replies in bold.

    (All in fun don't take it personal, ik you're joking.....................i think)
    Again, second person to skip the note at the bottom.


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