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Thread: [BEST] Build for a level 41 sorcerer *pvp*

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    Default [BEST] Build for a level 41 sorcerer *pvp*

    Hello I am currently looking for advice on the best pvp build for a sorcerer lvl 41 , I would like to know the name of the items and what pet I should have , I currently have samael.
    I thank you in advance for any answer and advice may they be useful or not , thank you .

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    Senior Member Instanthumor's Avatar
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    Tdm/random killing/1v1

    5/5 FB
    3/5 frost - jagged ice, shiver
    4/5 lightning - all upgrades except AoE
    4/5 shield - all upgrades except knockback
    3/5 heal - mana upgrade, HP Regen

    5/5 int, str, dex, crit
    1/5 durable (the leftover skill point)


    Clashes (which doesn't happen often)

    4/5 shield -without knockback
    4/5 FB - without DoT upgrade
    3/5 heal - mana upgrade, HP Regen
    3/5 clock - dodge and death upgrade, DoT upgrade
    3/5 lightning - extra dmg, extra crit dmg
    4/5 curse - last three upgrades

    5/5 int, dex, str
    4/5 crit


    Stat points-

    15-20 points in Str, the rest in int


    Gear-

    Mythic gun (preferred) or kershal
    Mythic helm/armor
    Blood Ruby
    Wild talisman of brutality
    Samael

    Enjoy, remember this build suits me, it won't necessarily suit everyone else.
    Last edited by Instanthumor; 07-20-2014 at 07:04 AM.

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    Senior Member Ishtmeet's Avatar
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    Quote Originally Posted by Instanthumor View Post
    Tdm/random killing/1v1

    5/5 FB
    3/5 frost - jagged ice, shiver
    4/5 lightning - all upgrades except AoE
    4/5 shield - all upgrades except knockback
    3/5 heal - mana upgrade, HP Regen

    5/5 int, str, dex, crit
    1/5 durable (the leftover skill point)


    Clashes (which doesn't happen often)

    4/5 shield -without knockback
    4/5 FB - without DoT upgrade
    3/5 heal - mana upgrade, HP Regen
    3/5 clock - dodge and death upgrade, DoT upgrade
    3/5 lightning - extra dmg, extra crit dmg
    4/5 curse - last three upgrades

    5/5 int, dex, str
    4/5 crit


    Stat points-

    15-20 points in Str, the rest in int


    Gear-

    Mythic gun (preferred) or kershal
    Mythic helm/armor
    Blood Ruby
    Wild talisman of brutality
    Samael

    Enjoy, remember this build suits me, it won't necessarily suit everyone else.
    Hey instant...
    Why that 25% chance to miss upgrade in fireball? Isn't it useless?
    2nd- That DoT upgrade in clock is good? If the opponent uses curse after you drop clock, it'll kill u in 3-4secs. Is it useful or not?
    In curse- the first upgrade is range right? Imo that will help?
    Made a new mage, some advice would help thanks.

    Sent from my Gpad_G1 using Tapatalk

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    Senior Member Instanthumor's Avatar
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    Quote Originally Posted by Ishtmeet View Post
    Hey instant...
    Why that 25% chance to miss upgrade in fireball? Isn't it useless?
    2nd- That DoT upgrade in clock is good? If the opponent uses curse after you drop clock, it'll kill u in 3-4secs. Is it useful or not?
    In curse- the first upgrade is range right? Imo that will help?
    Made a new mage, some advice would help thanks.

    Sent from my Gpad_G1 using Tapatalk
    1.) How is the -25% hit chance not useful? Always use this upgrade.
    2.) The DoT on clock is OP. It literally drains the HP from mages and rogues. Remember, you have to charge clock for DoT to work, so when you're cursed, you obviously just tap it (no DoT).
    3.) If I remember correctly, the first curse upgrade is to reduce target damage by 10%, which isn't necessary because you want the opponent to deal dmg... let curse do its job. I know its either the last or second to the last upgrade which increases range and increases targets.

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    Senior Member Ishtmeet's Avatar
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    Quote Originally Posted by Instanthumor View Post
    1.) How is the -25% hit chance not useful? Always use this upgrade.
    2.) The DoT on clock is OP. It literally drains the HP from mages and rogues. Remember, you have to charge clock for DoT to work, so when you're cursed, you obviously just tap it (no DoT).
    3.) If I remember correctly, the first curse upgrade is to reduce target damage by 10%, which isn't necessary because you want the opponent to deal dmg... let curse do its job. I know its either the last or second to the last upgrade which increases range and increases targets.
    Oh I see thanks.
    But the 25% reduce chance of hit is from auto attacks of primary weapon like bow sword or gun? As imo skills can't be missed.

    Sent from my Gpad_G1 using Tapatalk

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    Senior Member Instanthumor's Avatar
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    Quote Originally Posted by Ishtmeet View Post
    Oh I see thanks.
    But the 25% reduce chance of hit is from auto attacks of primary weapon like bow sword or gun? As imo skills can't be missed.

    Sent from my Gpad_G1 using Tapatalk
    Last I checked, skills can "miss". They just can't be "dodged". I'm not 100% sure about the whole hit chance concept.

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    Senior Member Ishtmeet's Avatar
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    Quote Originally Posted by Instanthumor View Post
    Last I checked, skills can "miss". They just can't be "dodged".
    Oh I didn't knew this. Thanks for the info!

    Sent from my Gpad_G1 using Tapatalk

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    Thank you for all the help ill will use all the advice to get better

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    Quote Originally Posted by raphaber View Post
    Thank you for all the help ill will use all the advice to get better
    Remember it's not the racket... It's the guy behind the racket that makes the big difference.

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    Hmmm what best skill for kill warior in Ctf

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    Quote Originally Posted by Mr Vinc View Post
    Hmmm what best skill for kill warior in Ctf
    I thought it depends how to play pvp too, but read this.. wish it help ;D

    http://www.spacetimestudios.com/show...Kills-The-Maul!

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