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Thread: Ridiculous prices

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    Default Ridiculous prices

    Well as many of you may have noticed the prices are extremely high , think about shady and surge and the arcane ring , 110-120m gold , i really doubt that the prices are supposed to be like this , otherwise why cant we trade an amount of gold which is more than 99.999.999 , i have been trying to figure out why is this happening , and please dont tell me " supply and demand " , anyone can ask 99m for anything but the problem is in those who buy for these prices , if you want to be maxed out gear with the best 2 pets ( Shady and Surge , Samael ) this is what you will pay :

    1- weapon = 20-25m

    2- mythic armor and helm = lets say 2.5m for all classes

    3- Arcane ring = 115-120 m

    4- mythic amulet = 300-500k

    5- pets = S@S 120m , samael 25m

    And guess what you have to pay around 285m to have these items and pets , and i didn't mention the other pets you might need ( Arcane , mythic , Legendary ) , and if you want a good vanity you have to drop another couple of millions too .

    so what do you think ?

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    Other gold sink? That's my suggestion.

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    Quote Originally Posted by Xeusx View Post
    Other gold sink? That's my suggestion.
    Elaborate ?

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    Quote Originally Posted by Xeusx View Post
    Other gold sink? That's my suggestion.
    A gold sink will not fix it - people are now used to asking insane prices for any new item that they get their hands on. Get one item and they think it's worth a Midas Touch.
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    I just wonder how most of the new players including me can make those insane amount of gold. Yikes!!

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    Quote Originally Posted by Zeus View Post
    A gold sink will not fix it - people are now used to asking insane prices for any new item that they get their hands on. Get one item and they think it's worth a Midas Touch.
    "They"?

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    Quote Originally Posted by Rare View Post
    "They"?
    Take a look at the new pets. 120m for a pet is a bit broken, no? And considering the fact that what we're mainly looking forward to is event after event, it will mean that in order to have fun in the events - you'd have to always have 100M to buy the lb reward or spent 3 weeks grinding for the lb reward.
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    This is called capitalism. It works the same way in the real world. Ever read those articles that talk about how the rich keep getting richer and every year there are more billionaires? It happens in real life as well.

    The way these issues can be solved in real life is socialism. We have progressive income taxes, luxury taxes, corporate taxes, etc. Everyone knows that wealthy people pay more in taxes (at least this is how it works in Europe and USED to work this way in the United States prior to 1980). And that money is then spent to help the lower class by funding social programs like welfare, healthcare programs, public schools, public transportation, etc.

    In Arcane Legends we do not have any of these wealth redistribution programs. So the rich continue to get richer. That is how capitalism works.

    The only way to change this trend would be to have some kind of luxury tax on the wealthy. The elite vanity items were a good start, but I don't see that many of them around, so I'm not sure how effective that has been. I think if they did this with some actual useful items, then perhaps it would be different. For example, how about a new arcane pet costing 50m from an NPC? Yes, I know it would result in some loss of plat sales for STS as fewer would feel the need to open crates. But it would go a long way towards fixing these economic issues, and may be best for the long term health of the game.

    But as long as folks have tens (or hundreds) of millions to spend, they are going to offer it up when there is a rare item they really really want. The only way to drive down those prices is to increase the supply of that item. But then we would have no rare items in the entire game. So that's not a good solution either.
    Last edited by Energizeric; 07-22-2014 at 08:06 PM.

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    Quote Originally Posted by Energizeric View Post
    This is called capitalism. It works the same way in the real world. Ever read those articles that talk about how the rich keep getting richer and every year there are more billionaires? It happens in real life as well.

    The way these issues can be solved in real life is socialism. We have progressive income taxes, luxury taxes, corporate taxes, etc. Everyone knows that wealthy people pay more in taxes (at least this is how it works in Europe and USED to work this way in the United States prior to 1980). And that money is then spent to help the lower class by funding social programs like welfare, healthcare programs, public schools, public transportation, etc.

    In Arcane Legends we do not have any of these wealth redistribution programs. So the rich continue to get richer. That is how capitalism works.

    The only way to change this trend would be to have some kind of luxury tax on the wealthy. The elite vanity items were a good start, but I don't see that many of them around, so I'm not sure how effective that would be.

    But as long as folks have tens (or hundreds) of millions to spend, they are going to offer it up when there is a rare item they really really want. The only way to drive down those prices is to increase the supply of that item. But then we would have no rare items in the entire game. So that's not a good solution either.
    10M is no gold sink. I barely noticed the 10m gone and I'm sure I'm not even close to being one of the richest in the game. I'm sur ethat others didn't even notice that they misplaced 10m in a vanity. So, I agree that there needs to be more gold sinks.
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    Quote Originally Posted by Energizeric View Post
    This is called capitalism. It works the same way in the real world. Ever read those articles that talk about how the rich keep getting richer and every year there are more billionaires? It happens in real life as well.

    The way these issues can be solved in real life is socialism. We have progressive income taxes, luxury taxes, corporate taxes, etc. Everyone knows that wealthy people pay more in taxes (at least this is how it works in Europe and USED to work this way in the United States prior to 1980). And that money is then spent to help the lower class by funding social programs like welfare, healthcare programs, public schools, public transportation, etc.

    In Arcane Legends we do not have any of these wealth redistribution programs. So the rich continue to get richer. That is how capitalism works.

    The only way to change this trend would be to have some kind of luxury tax on the wealthy. The elite vanity items were a good start, but I don't see that many of them around, so I'm not sure how effective that has been. I think if they did this with some actual useful items, then perhaps it would be different. For example, how about a new arcane pet costing 50m from an NPC? Yes, I know it would result in some loss of plat sales for STS as fewer would feel the need to open crates. But it would go a long way towards fixing these economic issues, and may be best for the long term health of the game.

    But as long as folks have tens (or hundreds) of millions to spend, they are going to offer it up when there is a rare item they really really want. The only way to drive down those prices is to increase the supply of that item. But then we would have no rare items in the entire game. So that's not a good solution either.

    You can start by giving me some of that money

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    rich player problems
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    I notice 1 time Zeus the rouge had just 53m thats not a lot of money idk why some people say she has over 300m. Maybe I have 800m stash in different toons. The way to fix those prices is by not buying them than the price will naturally drop.

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    Quote Originally Posted by jiph View Post
    I notice 1 time Zeus the rouge had just 53m thats not a lot of money idk why some people say she has over 300m. Maybe I have 800m stash in different toons. The way to fix those prices is by not buying them than the price will naturally drop.
    My money fluctuates depend on what I have invested. A smart man would never keep 300m idling in his stash as every day, with inflation, it is worth less than the day before.
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    One good way to solve it is to stop lock dropping gold. I remember that before lock containing gold, the most expensive item is just 16M.

    Just make the Gold coming from mobs/chests in map. I have slashed 5m mobs but I didn't even get 20m fresh gold from them

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    Quote Originally Posted by Rare View Post
    "They"?
    Logged in just to thank this.

    *logs out*

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    First of all I've never seen that much huge amounts of cash anytime..and next thing is having gear doesn't make you best player it makes rich player.
    Because having that much gear and if you have no skill,they are called a noob.

    I know many players with legendary gear called skilled players so for skill player and talented players we don't need all items we need the skill first.

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    Quote Originally Posted by kixkaxx View Post
    One good way to solve it is to stop lock dropping gold.
    The reason the gold from locks was originally implemented was to cut down on these junk/crate pinks that were flooding the market and driving down the price of all legendary gear (including the elite legendary gear that could be farmed). It has been effective in that way as elite farming this expansion is much better than in the previous two expansions.

    The problem is inflation. I think what STS needs to do is figure out some other disposable items that can drop from locks instead of gold. By "disposable" I mean things like eggs and elixirs that once they are used, they disappear. The problem with having a legendary item in every crate was that the supply of them builds up to the point that they are worthless. If you think getting 2k x 3 in a locked crate is bad, a year ago you would get 3 junk items that could be liquidated for 10 gold each.

    But you can only put so many eggs and elixirs in locked crates before they too will become worthless. There are just too many crates being opened. So I think the gold rewards are going to have to continue. What we need is some gold sinks to offset these.

    I'll give an example of a good gold sink that could be implemented that nobody would complain about....

    Imagine if crafting an Arcane ring required one more component that could be purchased from an NPC for 25m. Yes, initially this would drive up the price of the Arcane ring by 25m. But in the long run, for every arcane ring that was crafted, 25m gold would be removed from the economy. And who crafts arcane rings? Rich players, that's who. So this would work very well as a gold sink.

    Eventually the price of the arcane ring would settle to be the same as it currently is (this gold sink would not effect the supply or the demand), and eventually the price of the arcane shard would take a hit and would sell for 50-60m instead of 80-90m.
    Last edited by Energizeric; 07-22-2014 at 09:34 PM.

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    Quote Originally Posted by Energizeric View Post
    The reason the gold from locks was originally implemented was to cut down on these junk/crate pinks that were flooding the market and driving down the price of all legendary gear (including the elite legendary gear that could be farmed). It has been effective in that way as elite farming this expansion is much better than in the previous two expansions.

    The problem is inflation. I think what STS needs to do is figure out some other disposable items that can drop from locks instead of gold. By "disposable" I mean things like eggs and elixirs that once they are used, they disappear. The problem with having a legendary item in every crate was that the supply of them builds up to the point that they are worthless. If you think getting 2k x 3 in a locked crate is bad, a year ago you would get 3 junk items that could be liquidated for 10 gold each.

    But you can only put so many eggs and elixirs in locked crates before they too will become worthless. There are just too many crates being opened. So I think the gold rewards are going to have to continue. What we need is some gold sinks to offset these.

    I'll give an example of a good gold sink that could be implemented that nobody would complain about....

    Imagine if crafting an Arcane ring required one more component that could be purchased from an NPC for 25m. Yes, initially this would drive up the price of the Arcane ring by 25m. But in the long run, for every arcane ring that was crafted, 25m gold would be removed from the economy. And who crafts arcane rings? Rich players, that's who. So this would work very well as a gold sink.
    In real world when sellers sell items they pay tax, but we can do free trade in AL.

    Imagine that we can not trade items except listing it in Auction hall and wait others to buy. There are two potential positive effects: No one can sell items more than 100m anymore, one needs to pay couple of millions per sale of an arcane ring (and sts can make the list fee (percentage) higher when the price goes high). However this method could have some drawbacks as well

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    Blah blah blah here we go again.

    I don't see the logic in that. If it cost more to make, it will cost more to buy. The cost will just be passed on to the consumer. Yes. Just like the real world.
    Last edited by Rare; 07-22-2014 at 09:40 PM.

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    Quote Originally Posted by Prahi View Post
    First of all I've never seen that much huge amounts of cash anytime..and next thing is having gear doesn't make you best player it makes rich player.
    Because having that much gear and if you have no skill,they are called a noob.

    I know many players with legendary gear called skilled players so for skill player and talented players we don't need all items we need the skill first.

    ~Prahi
    Not really, a skilled legendary rogue can hardly kill an arcane rogue in 1v1.. Even you combo first and crit, you can only bring his hp to 1/3 then he will one shot you for sure.. the only chance to win is that you use charge attack to stun him first and combo with a slag stun.. Not to mention this happens with low chance, a legendary rogue shouldn't have a slag(a mythic pet)

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