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Thread: Void vs. Sentinel vs. Sunblessed Sets: An Unbiased Analysis

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    Member MoonYeol's Avatar
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    Oh, by the way. Incredible work. Haven't read any comparisons based on practical experience. This is so much better than the usual "I think that 10% extra hit and 2% crit will seriously change the way I play the game". But it would be even more awesome to have a person with A LOT of spare time to do this with a series of runs, almost making it an automated process. When your run times differ with less than 15-20 seconds, that's when you've reached a steady state. Otherwise the difference between your void runs will make the values a bit too uncertain.

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    Senior Member Echelong's Avatar
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    You should become a tester for games like this. Maybe you could ask SS for a job.
    Sig by KLEMEN
    IGN: E͡ℭ͟ӈҿͥ͜lͣoͫղg level 56 Mega Mage/Sewer mage ~ EchelongX lvl 55 Dex Bird

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    Guardian of Alterra Physiologic's Avatar
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    I enjoy doing this as a hobby more, and I enjoy working at my hospital Game testing was a pipe dream of mine back in high school though..

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    Senior Member WhoIsThis's Avatar
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    How do you think this would differ for PVP though?

    I'd have to say that void or sentinnel seems the better of the two, although I'm just guessing. Although the sunblessed set gets more damage, the enemy will be able to get the first shot off at you, and split second advantages are critical.

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    Guardian of Alterra Physiologic's Avatar
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    I certainly agree that skill is a major determinant of outcome, both in PvE and PvP.

    Give a civilian a sniper rifle and ask him to shoot a deer 100 yards away. Now give a highly decorated veteran sniper a pistol and ask him to shoot a deer 100 yard. Who is more likely to kill the deer The utlity of ANY weapon, real or virtual, relies on the holder.

    As with the amount of runs to do, I do agree that more runs would give more conclusive results. Someone said a few posts back exactly how many runs I needed to do, and that equated to way too many hours of playing. However, I may start to at least add an extra run for each weapon set daily, until I am fatigued from this study.

    And yes, I will dedicate a section indicating how Void/Sentinel is on average, better in PvP due to their much longer range of attack.

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    Banned Livemau's Avatar
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    Quote Originally Posted by Physiologic View Post
    I certainly agree that skill is a major determinant of outcome, both in PvE and PvP.

    Give a civilian a sniper rifle and ask him to shoot a deer 100 yards away. Now give a highly decorated veteran sniper a pistol and ask him to shoot a deer 100 yard. Who is more likely to kill the deer The utlity of ANY weapon, real or virtual, relies on the holder.

    As with the amount of runs to do, I do agree that more runs would give more conclusive results. Someone said a few posts back exactly how many runs I needed to do, and that equated to way too many hours of playing. However, I may start to at least add an extra run for each weapon set daily, until I am fatigued from this study.

    And yes, I will dedicate a section indicating how Void/Sentinel is on average, better in PvP due to their much longer range of attack.
    i get the feeling the civilian is going to win this one
    i dont think the pistol is effective at that range
    a 9mm is effectice to like 50 meters

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    Junior Member ReapeJZ's Avatar
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    This post is dead

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    Blogger MasterGT's Avatar
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    Amazing job, really impressive

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