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Thread: Elondrain Mythic Gun is bugged :/

  1. #21
    Senior Member Frohnatur's Avatar
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    Quote Originally Posted by Ninjasmurf View Post
    Critical % is the possibility you have to make a critical attack. It's damage depends on int/dex/str and what skill your using.


    If your a rogue this critical can be used to 1 shot full arcane mages, have fun.
    there u go. Out of context, but at least honest.
    (Apologies to ninja for using her quote without asking)


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  2. #22
    Senior Member Ninjasmurf's Avatar
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    Quote Originally Posted by Frohnatur View Post
    there u go. Out of context, but at least honest.
    (Apologies to ninja for using her quote without asking)
    His* -.-

  3. #23
    Senior Member Ninjasmurf's Avatar
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    Quote Originally Posted by Bless View Post
    No.

    What makes mages OP in situations against rogues is that mages can 2 shot us anytime - look at the damage dealt by a lightning + fb or a lightning + ice combo.

    Whilst rogues can only one hit mages on aimed shot crits without their arcane shield.

    This makes us vulnerable at anytime of the fight because we have no realistic buffs (veil dmg is broken so it's hardly useful). Just putting another perspective out there, and the smart mages know this already which is why they excel in 1v1s.

    Also, the Mage shield does indeed work as proven by your screenshot; you do see a damage difference. Even if the shield doesn't work, your OP root proc definitely works so be happy you get two procs.
    In 1v1s mages sometimes have the advantage but in clashes rogues can easily hide behind tanks and when the mages shield breaks, it's over. I hate when rogues act like they're not the most op class.

  4. #24
    Senior Member Instanthumor's Avatar
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    The armor works, it's not bugged.

  5. #25
    Member Dwertyq's Avatar
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    Quote Originally Posted by Ninjasmurf View Post
    He's using elixir, mages can't get 845 damage
    I think they can just look around in expedition camps you'll see some

    Wanderer Of Arlor

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    Senior Member Ninjasmurf's Avatar
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    Quote Originally Posted by Dwertyq View Post
    I think they can just look around in expedition camps you'll see some
    Nope. the max dmg mages can get without elix is under 770

  7. #27
    Senior Member hakoom7's Avatar
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    Quote Originally Posted by Rare View Post
    Seems the proc is doing what it is suppose to. Five attacks add 150 armor.

    Now, whether the armor is working properly is a different story. Doesn't seem like it has anything to do with the gun though. Likely, as fluff hinted at, you don't have a large enough sample size to see the difference.
    Actually its 5 shots adds 250 armor

  8. #28
    Senior Member hakoom7's Avatar
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    Quote Originally Posted by Ninjasmurf View Post
    He's using elixir, mages can't get 845 damage
    You ruined the fun i have while getting so much pms of "u have an amazing dmg" from randomes xD

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    Senior Member hakoom7's Avatar
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    Quote Originally Posted by keikali View Post
    Fun fact: Most moderators play a Rogue class.
    Its more fun tbh, my main is mage but iv been playing as rogue for a month

  10. #30
    Senior Member Ninjasmurf's Avatar
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    Quote Originally Posted by hakoom7 View Post
    You ruined the fun i have while getting so much pms of "u have an amazing dmg" from randomes xD
    Lol

  11. #31
    Luminary Poster Rare's Avatar
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    Quote Originally Posted by Dwertyq View Post
    I think they can just look around in expedition camps you'll see some
    Only if theyre on elixir

    Quote Originally Posted by hakoom7 View Post
    Actually its 5 shots adds 250 armor
    Your gun must be better than mine

    Last edited by Rare; 07-29-2014 at 06:33 PM.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

  12. #32
    Senior Member Instanthumor's Avatar
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    Quote Originally Posted by hakoom7 View Post
    Actually its 5 shots adds 250 armor
    150 armor*

    Which realistically... Isn't much

  13. #33
    Senior Member Ihateppl's Avatar
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    Hakooms SIG makes me feel uncomfortable, and a little turned on I admit.
    I was crazy before it was fashionable.

  14. #34
    Senior Member Ninjasmurf's Avatar
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    Quote Originally Posted by Ihateppl View Post
    Hakooms SIG makes me feel uncomfortable, and a little turned on I admit.
    Lmfao o_ O

  15. #35
    Forum Adept Beuefres's Avatar
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    Quote Originally Posted by Ihateppl View Post
    Hakooms SIG makes me feel uncomfortable, and a little turned on I admit.
    Errrr

  16. #36
    Luminary Poster Bless's Avatar
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    Quote Originally Posted by Ninjasmurf:1755077
    Quote Originally Posted by Bless View Post
    No.

    What makes mages OP in situations against rogues is that mages can 2 shot us anytime - look at the damage dealt by a lightning + fb or a lightning + ice combo.

    Whilst rogues can only one hit mages on aimed shot crits without their arcane shield.

    This makes us vulnerable at anytime of the fight because we have no realistic buffs (veil dmg is broken so it's hardly useful). Just putting another perspective out there, and the smart mages know this already which is why they excel in 1v1s.

    Also, the Mage shield does indeed work as proven by your screenshot; you do see a damage difference. Even if the shield doesn't work, your OP root proc definitely works so be happy you get two procs.
    In 1v1s mages sometimes have the advantage but in clashes rogues can easily hide behind tanks and when the mages shield breaks, it's over. I hate when rogues act like they're not the most op class.
    What about rogues? We have 300 more permanent armor but we are shieldless all clash. We are squishy too.

    Mages can hide behind tanks too remember.

    Not saying anything about our power. Just putting a perspective.
    Credits to Iady

  17. #37
    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Bless View Post
    What about rogues? We have 300 more permanent armor but we are shieldless all clash. We are squishy too.

    Mages can hide behind tanks too remember.

    Not saying anything about our power. Just putting a perspective.

    Rogues have enormous dodge. Everyone on this forum seems to say that you cannot dodge skills, but my experience in game tells me something completely different.

    Just today I was "testing" this theory against an end game rogue with max gear (elondrian bow, arcane ring, etc.), and in 5 fights in a row, I failed to stun this rogue even once. I started every fight with a charge fireball (I have all 5 fireball upgrades) and then used slag panic. All 5 times both stun attempts failed and I was dead before fireball cooled down to try it again.

    The only thing sorcerers have going for them is the 2 seconds of immunity from shield. Aside from that, the actual shield damage reduction that comes after those 2 seconds is pretty useless and you are dead within 2-3 seconds against a good rogue. Warriors take longer to kill you, but you cannot kill them even if they don't fight back as they can heal faster than you can cause damage.

    The best way to have a positive KDR if you are a sorcerer is to stay way back and shoot from a distance and try to get a few kills before the rogues break through and take you out. Either than or farm other sorcerers. 1 vs 1 against well geared pro rogues and warriors is no competition at all.
    Last edited by Energizeric; 07-29-2014 at 09:33 PM.

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  19. #38
    Luminary Poster Bless's Avatar
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    Quote Originally Posted by Energizeric:1755853
    Quote Originally Posted by Bless View Post
    What about rogues? We have 300 more permanent armor but we are shieldless all clash. We are squishy too.

    Mages can hide behind tanks too remember.

    Not saying anything about our power. Just putting a perspective.

    Rogues have enormous dodge. Everyone on this forum seems to say that you cannot dodge skills, but my experience in game tells me something completely different.

    Just today I was "testing" this theory against an end game rogue with max gear (elondrian bow, arcane ring, etc.), and in 5 fights in a row, I failed to stun this rogue even once. I started every fight with a charge fireball (I have all 5 fireball upgrades) and then used slag panic. All 5 times both stun attempts failed and I was dead before fireball cooled down to try it again.
    You can't dodge skill DAMAGE e.g. you can't dodge an aimed shot.
    You can dodge skill STUNS e.g. fireball stun.
    You can dodge charged normal attack stuns e.g. Charged bow stun.
    You cannot dodge pet TERRIFIES/PANICS e.g. slag panics can't be dodged.

    Simple mechanics. Of course, it's a chance to panic on slag so it's probably just your luck. If you want you can see mages like Dirtyarry in 1v1 action and he stuns most of the time.
    Credits to Iady

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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Bless View Post
    If you want you can see mages like Dirtyarry in 1v1 action and he stuns most of the time.
    Samael

    If you can't afford this one pet, might as well not bother with end game PvP.

  21. #40
    Luminary Poster Rare's Avatar
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    Quote Originally Posted by Bless View Post
    You can't dodge skill DAMAGE e.g. you can't dodge an aimed shot.
    You can dodge skill STUNS e.g. fireball stun.
    I'm not much of a pvper, but this seems like a huuuuuuge advantage for rogues.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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