Page 8 of 9 FirstFirst ... 6789 LastLast
Results 141 to 160 of 165

  Click here to go to the first Dev post in this thread.   Thread: We will never get buffed in pvp. :(

  1. #141
    Senior Member ColdBlahd's Avatar
    Join Date
    Sep 2014
    Location
    USA
    Posts
    975
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    42
    Thanked in
    29 Posts

    Default

    Quote Originally Posted by Caabatric View Post
    Meh. Every Mage that is a legend. This could take a while lol.
    Haha.

  2. #142
    Forum Adept
    Join Date
    Jun 2013
    Posts
    294
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    21
    Thanked in
    16 Posts

    Default

    Mage lightning crit 250% skill addon should stack crit like rogues aim shot does. And i think int should scale mage crit too and not dex. Idk that would give my mage an edge for pvp. My mage is weak without crit.

  3. #143
    Senior Member will0's Avatar
    Join Date
    Apr 2013
    Posts
    2,535
    Thanks Thanks Given 
    392
    Thanks Thanks Received 
    286
    Thanked in
    222 Posts

    Default

    My personal Thoughts:
    1. Our shield should have deflect damage purpose when cast and lower CD time
    4. Elon rifle needs to have a 100% charge process chance (roots) as per bulwark curse 100% upon charge weapon
    5. lightning AOE yes ... it is useless now in new map it doesn't AOE unless the mobs are dying. Critical chance increase to 50%

    "ice" skill should be root in PVP too not being nerf

    Kershal should be buff further on charge skill to do more damage and protect (heals) caster from damage comes from rogues 1 shot combo kill (doesn't kershal circle effect is the same as bulwark? It should heal the caster too upon random process)
    Last edited by will0; 09-24-2014 at 09:07 PM.

  4. #144
    Senior Member ColdBlahd's Avatar
    Join Date
    Sep 2014
    Location
    USA
    Posts
    975
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    42
    Thanked in
    29 Posts

    Default

    Quote Originally Posted by shinytoy View Post
    I was going against the grain before by saying that the mage did not need to be buffed. I totally changed my mind because of a post I read by someone (which I can't find the post now). This person was right, we're always complaining that the Bulwark or this or that is OP. Next week it will be a different weapon that comes out and we'll complain that it's OP also. These new weapons should continue to be better than the previous ones. Think about it, why shouldn't the Bulwark be better than the Glaive from last season? Why shouldn't it be better than the Maul (which got nerfed today btw)?

    I am going to retract everything that I previously said in this thread and I suggest the following changes:

    1) Shorten the cool down time of the shield by at least 10 seconds.
    2) Change the multiplier on the shield so that it doesn't break so easily. Rogues hitting us hard before was bad enough but now warriors are hitting pretty hard and our shields are breaking easily.
    3) Increase our damage output by 10% or more. Sometimes it takes too long to kill a rogue (or warrior especially) and by the time they're nearly dead, someone else will come along and make it 2v1. This happens pretty frequently and by the time the other person has joined, our shield is about to come down, pet is on cool down and our hp is less than 50%.
    4) Warriors were mainly having a hard time fighting rogues before but skilled warriors were crushing most mages. I can see why they needed a buff. However, buff our elondrian rifle so that the shield buff on it grants immunity to bulwark curse. Believe me, warriors did not need this leg up on mages.
    5) Last but not least (and my favorite suggestion) make the electrical discharge on lighting happen all of the time in PvP. We're an AOE class, so why should our best skill be the one to be limited to single target? There's a 20% chance (in a 4v4) or 50% chance (in a vs) that the troll takes this hit, which I think is weak. This would help us fight multiple warriors too. It wouldn't weaken mages who are fighting against each other because of suggestions #1 & 2.
    This.

  5. #145
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,484
    Thanks Thanks Given 
    340
    Thanks Thanks Received 
    243
    Thanked in
    181 Posts

    Default

    Quote Originally Posted by will0 View Post
    My personal Thoughts:
    1. Our shield should have deflect damage purpose when cast and lower CD time
    4. Elon rifle needs to have a 100% charge process chance (roots) as per bulwark curse 100% upon charge weapon
    5. lightning AOE yes ... it is useless now in new map it doesn't AOE unless the mobs are dying. Critical chance increase to 50%

    "ice" skill should be root in PVP too not being nerf

    Kershal should be buff further on charge skill to do more damage and protect (heals) caster from damage comes from rogues 1 shot combo kill (doesn't kershal circle effect is the same as bulwark? It should heal the caster too upon random process)
    Mages will be to op then...

    Caabatric. The one nub sorcerer you wont forget.

  6. #146
    Senior Member Bigboyblue's Avatar
    Join Date
    Feb 2014
    Posts
    683
    Thanks Thanks Given 
    36
    Thanks Thanks Received 
    152
    Thanked in
    93 Posts

    Default

    Quote Originally Posted by shinytoy View Post
    I was going against the grain before by saying that the mage did not need to be buffed. I totally changed my mind because of a post I read by someone (which I can't find the post now). This person was right, we're always complaining that the Bulwark or this or that is OP. Next week it will be a different weapon that comes out and we'll complain that it's OP also. These new weapons should continue to be better than the previous ones. Think about it, why shouldn't the Bulwark be better than the Glaive from last season? Why shouldn't it be better than the Maul (which got nerfed today btw)?

    I am going to retract everything that I previously said in this thread and I suggest the following changes:

    1) Shorten the cool down time of the shield by at least 10 seconds.
    2) Change the multiplier on the shield so that it doesn't break so easily. Rogues hitting us hard before was bad enough but now warriors are hitting pretty hard and our shields are breaking easily.
    3) Increase our damage output by 10% or more. Sometimes it takes too long to kill a rogue (or warrior especially) and by the time they're nearly dead, someone else will come along and make it 2v1. This happens pretty frequently and by the time the other person has joined, our shield is about to come down, pet is on cool down and our hp is less than 50%.
    4) Warriors were mainly having a hard time fighting rogues before but skilled warriors were crushing most mages. I can see why they needed a buff. However, buff our elondrian rifle so that the shield buff on it grants immunity to bulwark curse. Believe me, warriors did not need this leg up on mages.
    5) Last but not least (and my favorite suggestion) make the electrical discharge on lighting happen all of the time in PvP. We're an AOE class, so why should our best skill be the one to be limited to single target? There's a 20% chance (in a 4v4) or 50% chance (in a vs) that the troll takes this hit, which I think is weak. This would help us fight multiple warriors too. It wouldn't weaken mages who are fighting against each other because of suggestions #1 & 2.

    We definitely need a buff. You have made some good suggestions. I particularly like suggestions 4 and 5. I think they are very fair and need to be implemented. 1-3 may cause us to be OP in comparison to rogues. We don't have a real unbalance between the two classes at this point. Rogues can kill us if they charge auto, aim, sp and get some good damage. If we hit them with our charged fb first they are almost certainly dead. We could use a damage boost against warriors only though. Add 10-15% damage in all attacks that land on warriors only.

    I've also seen people recommend mages be immune to movement impairment. I think that would work quite well. Rogues would still kill us with their insane damage bursts so it wouldn't really affect our current situation. Warriors on the other hand would now have to chase us down. Sure they have a couple of skills to close the distance but we will take off running immediately. I think this immunity would go a long way to closing the class gap.

  7. #147
    Member
    Join Date
    Feb 2014
    Posts
    110
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    8
    Thanked in
    5 Posts

    Default

    I see alot of posts about changing gear to do this or that. Gear comes and goes. Don't you guys think the focus of changes should be on inherent talents, not pieces of equipement?
    Last edited by Stoba; 09-25-2014 at 08:11 PM.

  8. #148
    Senior Member Instanthumor's Avatar
    Join Date
    Jun 2013
    Location
    The Big Island
    Posts
    3,928
    Thanks Thanks Given 
    379
    Thanks Thanks Received 
    701
    Thanked in
    387 Posts

    Default

    Quote Originally Posted by Stoba View Post
    I see alot of posts about changing gear to do this or that. Gear comes and goes. Don't you guys think the focus of changes should be on inherent talents, not pieces of equipement?
    You want to buff mages in a way that it won't impact endgame (level of balance is different), and gear is one way to do so.

  9. #149
    Junior Member
    Join Date
    Feb 2014
    Posts
    14
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    1 Post

    Default

    Lmao go endgame vs warior with ring+bulwark and show me

  10. #150
    Senior Member Newcomx's Avatar
    Join Date
    Sep 2013
    Location
    Traveling around Arlor . . .
    Posts
    621
    Thanks Thanks Given 
    128
    Thanks Thanks Received 
    44
    Thanked in
    39 Posts

    Default

    I've seen several talented mages in pvp, but none of the them in the Top 20 PvP Kills. This is proof that mage need improvement.
    [Newcomx, Newcomy, & Newcomz]

  11. #151
    Junior Member
    Join Date
    Feb 2014
    Posts
    14
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Remiem View Post
    Hey guys. I'd love to hear your suggestions on this. What kind of buffs would you add to mages in PvP to help them along a bit? Let's keep the discussion constructive and productive and It'll give me something concrete to pass along to the devs. Just a simple "Buff mages" is a little vague to act on. What do those little blue guys need to give them a fighting chance?


    Gather some players who agree whith u

  12. #152
    Forum Adept Nesox's Avatar
    Join Date
    May 2013
    Posts
    347
    Thanks Thanks Given 
    22
    Thanks Thanks Received 
    58
    Thanked in
    40 Posts

    Default

    Although the Elon Nerf IS a slap in the face, given how long it took to fix issues like the Maul, lets not forget that the real issue here is one of Skill/Health/Armor mechanics. Specific gear is not the cause, nor the fix for our class weakness.

  13. The Following User Says Thank You to Nesox For This Useful Post:


  14. #153
    Blogger kinzmet's Avatar
    Join Date
    Dec 2013
    Location
    Are you a stalker? Awesomeness: ♥♥♥♥♥♥♥♥♥
    Posts
    1,620
    Thanks Thanks Given 
    145
    Thanks Thanks Received 
    426
    Thanked in
    248 Posts

    Default

    Now at 9th page and still counting.

  15. #154
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    The nerf is a hoax. It still works just fine in game so root away and shhh!
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  16. #155
    Junior Member Soulcentral's Avatar
    Join Date
    Sep 2014
    Posts
    49
    Thanks Thanks Given 
    6
    Thanks Thanks Received 
    12
    Thanked in
    8 Posts

    Default

    Mages should be given the following upgrades:

    +Dmg Buff So we Can kill Rogue and Warrior too
    * And some armor so we have a chance at surviving Rogues Storm Shot and Warriors Auto Sword Swing Thing.


    *~
    At the moment we have only rubber bullets which is only effective in PVE.
    And plastic sheeting around us.
    *
    Last edited by Soulcentral; 09-27-2014 at 07:54 PM.
    Mm Check Out My New Site SoulCentral.Com.Eu.Interwebz.Mos [:] Crafting Beef Jerky And Elite Harvesters Since |2008|. <> RTLALATEOTV (ARamSong!)http://m.youtube.com/watch?v=RamASong

  17. The Following User Says Thank You to Soulcentral For This Useful Post:


  18. #156
    Senior Member Ubernewber's Avatar
    Join Date
    Aug 2012
    Location
    Daggerland, Home Of The Doge's
    Posts
    1,182
    Thanks Thanks Given 
    105
    Thanks Thanks Received 
    164
    Thanked in
    111 Posts

    Default

    Quote Originally Posted by Soulcentral View Post
    Mages should be given the following upgrades:

    +Dmg Buff So we Can kill Rogue and Warrior too
    * And some armor so we have a chance at surviving Rogues Storm Shot and Warriors Auto Sword Swing Thing.


    *~
    At the moment we have only rubber bullets which is only effective in PVE.
    And plastic sheeting around us.
    *
    This guy usually talks nonsense but I'm with him on this one
    PL:Sharkknife (77 bird in <Rated M>), Ubertwink (Bes 56 in <FFA>/PL Minuteman, Wrathfuluber (One Of The Last 1st Gen Wrathfuls)||| AL: Depend-46 (proud member of <Mag(nub)num>

  19. #157
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,484
    Thanks Thanks Given 
    340
    Thanks Thanks Received 
    243
    Thanked in
    181 Posts

    Default

    Quote Originally Posted by Soulcentral View Post
    Mages should be given the following upgrades:

    +Dmg Buff So we Can kill Rogue and Warrior too
    * And some armor so we have a chance at surviving Rogues Storm Shot and Warriors Auto Sword Swing Thing.


    *~
    At the moment we have only rubber bullets which is only effective in PVE.
    And plastic sheeting around us.
    *
    Lol we are told we can harness the "magic" of arlor

    Caabatric. The one nub sorcerer you wont forget.

  20. #158
    Blogger kinzmet's Avatar
    Join Date
    Dec 2013
    Location
    Are you a stalker? Awesomeness: ♥♥♥♥♥♥♥♥♥
    Posts
    1,620
    Thanks Thanks Given 
    145
    Thanks Thanks Received 
    426
    Thanked in
    248 Posts

    Default

    Quote Originally Posted by Soulcentral View Post
    Mages should be given the following upgrades:

    +Dmg Buff So we Can kill Rogue and Warrior too
    * And some armor so we have a chance at surviving Rogues Storm Shot and Warriors Auto Sword Swing Thing.


    *~
    At the moment we have only rubber bullets which is only effective in PVE.
    And plastic sheeting around us.
    *
    I don't think we cant survive Rogue's storm shot(I don't even think Rogues use that skill on PVP), what we can't survive however is the insane crit from Aimshot.
    The so called auto sword swing in warriors is Chest splitter skill, its really a problem because it is the strongest attack skill of warrior and it had a chance to cancel charged-up skill/attack.

  21.   This is the last Dev post in this thread.   #159
    Moderator - Inactive Arpluvial's Avatar
    Join Date
    Apr 2014
    Posts
    2,226
    Thanks Thanks Given 
    123
    Thanks Thanks Received 
    512
    Thanked in
    240 Posts

    Default

    Hey guys!

    We really want to hear all of your constructive feedback on the class balance, so please head over to this thread and let us know what you think: http://www.spacetimestudios.com/show...-Class-Balance
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  22. #160
    Blogger kinzmet's Avatar
    Join Date
    Dec 2013
    Location
    Are you a stalker? Awesomeness: ♥♥♥♥♥♥♥♥♥
    Posts
    1,620
    Thanks Thanks Given 
    145
    Thanks Thanks Received 
    426
    Thanked in
    248 Posts

    Default

    Quote Originally Posted by Arpluvial View Post
    Hey guys!

    We really want to hear all of your constructive feedback on the class balance, so please head over to this thread and let us know what you think: http://www.spacetimestudios.com/show...-Class-Balance
    Thanks! Request to close thread then.

Similar Threads

  1. mythics to be buffed?
    By Solid in forum AL General Discussion
    Replies: 11
    Last Post: 03-14-2014, 03:00 AM
  2. I would like to see sorcerers buffed
    By JamesThelord in forum AL General Discussion
    Replies: 46
    Last Post: 03-15-2013, 10:07 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •