I agree with most of the ppl promoting the shield buff/cool down. Also our heal the perks could be buffed to really be useful to player and/or team as is heals perks have very low hp/mama regen ability.
Fire ball is decent, maybe instead of low hit chance, make it a dodge buff, hit chance is difficult to see effectiveness.
Ice could use a short root/freeze 8n pvp as is say in ice's description.
Lightning has great crits at high lvl but low chance at low lvl, so may not need skill buff but could use crit addition to weapon proc for twink lvls.
Curse in theory sounds great but often misses or is easy to counter with war heal/ immunity, and has a pretty long cool down. With out having any big buffs to sorc curse is useless vs war.
Theres already a thread for wind's suggestions, but i always thought it would be great in a dot tornado form that debuffed enemy.
Clock just isn't for pvp, its great in pve.
Im not suggesting to change all skills to be buffed like this just to look into doing some as to not over power sorc class, which would cause rage amongst other classes.
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