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  Click here to go to the first Dev post in this thread.   Thread: excessive damage from ancient caverns mobs

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    Senior Member Fusionstrike's Avatar
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    Default excessive damage from ancient caverns mobs

    The new expansion is nice, but the mobs need some tuning. The bosses seem ok from the experience I've had so far, but the normal mobs seem to have too much damage. Running the place with any non-str based char is pretty rough. It reminds me of Humania, getting one-shot all over the place any time I dare to use an int mage or dex bird.

    I think the normal mob damage output needs to be dialed back a little to give the squishier classes a fighting chance. It would make the teamwork much more viable to clear packs of foes than now, where the non-str chars need to stay out of the room or spend their whole time spamming heal potions (and still die anyway).

    Also, the dust storm mobs have insanely high health. They take forever to beat down but do relatively no damage, so it's just like a speed bump getting in the way of otherwise more interesting combat.

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    the dust storm mobs dont count towards the enemy count but they do give you exp
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    Quote Originally Posted by smokester View Post
    the dust storm mobs dont count towards the enemy count but they do give you exp
    They give more XP than rhe regular mobs too
    hai doods

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    Bring a tank ?
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    Quote Originally Posted by Samhayne View Post
    Bring a tank ?
    Team play ftw

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    Quote Originally Posted by Samhayne View Post
    Bring a tank ?
    this, pve is team work not buy elixir and solo all mobs...


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    Quote Originally Posted by Samhayne View Post
    Bring a tank ?
    It's not even possible to enter the room, tank or no, when they cluster up. They literally blast you before you can react no matter how careful you are are to let others go first. It's the same problem Humania still has to this day with the crazy high aoe damage yetis. So yeah, "bring a tank" is not the answer. I'm well aware of how to play the game. You guys turned these mobs up too high.

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    Quote Originally Posted by Fusionstrike View Post
    The new expansion is nice, but the mobs need some tuning. The bosses seem ok from the experience I've had so far, but the normal mobs seem to have too much damage. Running the place with any non-str based char is pretty rough. It reminds me of Humania, getting one-shot all over the place any time I dare to use an int mage or dex bird.

    I think the normal mob damage output needs to be dialed back a little to give the squishier classes a fighting chance. It would make the teamwork much more viable to clear packs of foes than now, where the non-str chars need to stay out of the room or spend their whole time spamming heal potions (and still die anyway).

    Also, the dust storm mobs have insanely high health. They take forever to beat down but do relatively no damage, so it's just like a speed bump getting in the way of otherwise more interesting combat.
    Coudnt of said it better myself dude 1+

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    Quote Originally Posted by Fusionstrike View Post
    It's not even possible to enter the room, tank or no, when they cluster up. They literally blast you before you can react no matter how careful you are are to let others go first. It's the same problem Humania still has to this day with the crazy high aoe damage yetis. So yeah, "bring a tank" is not the answer. I'm well aware of how to play the game. You guys turned these mobs up too high.
    I have had no problems
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    Quote Originally Posted by Samhayne View Post
    Bring a tank ?
    Haha this is great.

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    Did someone call for a super tank?


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    Quote Originally Posted by Samhayne View Post
    Bring a tank ?
    Problem is, even the tank gets one-shot killed.

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    Default excessive damage from ancient caverns mobs

    I was just in a game of 3 bears and all they did was bash the mobs left and right on the walls which i found hilarious because 99% of this game cant pull XD
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    Bear is the best choice for this campaign
    hai doods

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    I think mobs should require teamwork but one hitting isn't fun either, esp when bears can't keep aggro even with their taunts

    Also the tornados srsly need an HP reduction

    And why are big golems/ bosses immune to knock backs? Since it's a reused SSC I expect everything to be the same dangit!

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    my god... wheres ellyidol and mr wallace when u need them
    nothing lasts forever

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    They are tougher than other maps, but idk, I kind of like it like that. Just me that's all.

    You Only Lose When You Give Up

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    Quote Originally Posted by Burningdex View Post
    my god... wheres ellyidol and mr wallace when u need them
    Yeah cause standing to a wall and pressing a skill is hard hmm... Yeah yeah I know, its like harder than maths exams yeah!
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    Quote Originally Posted by Samhayne View Post
    Bring a tank ?
    Bear is back! Certain death to all those Rambo Mages! Lol * Props to Hank

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    The mobs are ok but they can be still kited separately, and the bosses dont have any new mechanics and are kiteable themselves making the new maps soloable even by birda on combo. I'm disappointed that we dont have any new elite hard map like slayer.

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