Results 1 to 14 of 14

Thread: [Possible Bug] Serrated arrowhead upgrade on nox decrease damage

  1. #1
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default [Possible Bug] Serrated arrowhead upgrade on nox decrease damage

    the description said increased impact damage by 15%

    but after testing on some unit, instead it reduce the impact damage (first damage from nox bolt) by around 15%...

    anyone can test it too? just to confirm

    thanks

  2. The Following 3 Users Say Thank You to extrapayah For This Useful Post:


  3. #2
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    Take a sample of 50 shots without any upgrades or pet equipped. Repeat with just that upgrade. I'll do it when I have some free time, hopefully this is incorrect.

  4. #3
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default

    here you go:



    criticals omitted of course, according to this impact damage reduction is almost 20 percent, huhuhu

  5. The Following 2 Users Say Thank You to extrapayah For This Useful Post:


  6. #4
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default

    aside from that, damage from smoke and trap explode is almost the same, even though trap explode damage is said 'high damage' -_-a, and it is around half of normal AS damage...

  7. #5
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    Nice work, I'm verifying this and putting on the list.

  8. #6
    Forum Adept Classychic's Avatar
    Join Date
    Mar 2014
    Posts
    447
    Thanks Thanks Given 
    72
    Thanks Thanks Received 
    76
    Thanked in
    44 Posts

    Default

    Oh no! And I've been using this upgrade since forever! So better not a skill pt there atm?


    Sent from this iPhone which seems stuck to my hands...

  9. #7
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    It appears so. Generally in game, the maximum targettable enemies of a skill/pet affect damage by dispersion, even if the final target hit is only one or two. I can't apply this logic to explain why an upgrade that promises 15% more impact damage ends up actually reducing damage for a similar amount (15-20) though. Added on list.

  10. The Following User Says Thank You to Madnex For This Useful Post:


  11. #8
    Forum Adept Classychic's Avatar
    Join Date
    Mar 2014
    Posts
    447
    Thanks Thanks Given 
    72
    Thanks Thanks Received 
    76
    Thanked in
    44 Posts

    Default

    Quote Originally Posted by extrapayah View Post
    aside from that, damage from smoke and trap explode is almost the same, even though trap explode damage is said 'high damage' -_-a, and it is around half of normal AS damage...
    So following this, if you would choose an exploding skill, it should be veil and not trap since it covers a larger area while delivering the same "high damage" promised by traps, correct?


    Sent from this iPhone which seems stuck to my hands...

  12. #9
    Forum Adept Classychic's Avatar
    Join Date
    Mar 2014
    Posts
    447
    Thanks Thanks Given 
    72
    Thanks Thanks Received 
    76
    Thanked in
    44 Posts

    Default

    Quote Originally Posted by Madnex View Post
    It appears so. Generally in game, the maximum targettable enemies of a skill/pet affect damage by dispersion, even if the final target hit is only one or two. I can't apply this logic to explain why an upgrade that promises 15% more impact damage ends up actually reducing damage for a similar amount (15-20) though. Added on list.
    Hope a dev can clear this up. Love free respec weekends!


    Sent from this iPhone which seems stuck to my hands...

  13. #10
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default

    Quote Originally Posted by Classychic View Post
    So following this, if you would choose an exploding skill, it should be veil and not trap since it covers a larger area while delivering the same "high damage" promised by traps, correct?


    Sent from this iPhone which seems stuck to my hands...
    well, considering traps cd is 10s, while veil is 15s, and traps can have 20% procs for no cd, then, it's almost the same, lol :P, but only spend on this if you feel don't have anything to spend to, lol

  14. #11
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    Quote Originally Posted by extrapayah View Post
    aside from that, damage from smoke and trap explode is almost the same, even though trap explode damage is said 'high damage' -_-a, and it is around half of normal AS damage...
    What level did you test this on? Just curious.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  15. #12
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default

    Quote Originally Posted by Serancha View Post
    What level did you test this on? Just curious.
    i'm 41, doing it with legendary gears, no pet, and didn't spent any attribute points, did it on first spear goblin enemy in elite brackenridge

  16. #13
    Senior Member
    Join Date
    Aug 2013
    Posts
    935
    Thanks Thanks Given 
    181
    Thanks Thanks Received 
    353
    Thanked in
    171 Posts

    Default

    Just for those wondering about mages light upgrade of 15% its working as intended.
    <The Collective> Retired Warrior/Born Again Rogue

  17. The Following User Says Thank You to Hectororius For This Useful Post:


  18. #14
    Senior Member Azepeiete's Avatar
    Join Date
    Jan 2013
    Posts
    1,266
    Thanks Thanks Given 
    136
    Thanks Thanks Received 
    267
    Thanked in
    137 Posts

    Default

    Should test every single skill in game, there are too many bugs like this.

    Sig creds: Beelzzebob
    Igns: Warriorname, Azepeiete, Sorcerername.

  19. The Following User Says Thank You to Azepeiete For This Useful Post:


Similar Threads

  1. Replies: 6
    Last Post: 02-05-2014, 11:12 PM
  2. Weapon with higher damage but decrease in stat?
    By Godkiu in forum AL General Discussion
    Replies: 13
    Last Post: 11-27-2012, 12:28 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •