Quote Originally Posted by Madnex View Post
It appears so. Generally in game, the maximum targettable enemies of a skill/pet affect damage by dispersion, even if the final target hit is only one or two. I can't apply this logic to explain why an upgrade that promises 15% more impact damage ends up actually reducing damage for a similar amount (15-20) though. Added on list.
Hope a dev can clear this up. Love free respec weekends!


Sent from this iPhone which seems stuck to my hands...