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Thread: Razor shield glitch (mods please fix)

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    Junior Member freakoutt's Avatar
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    Default Razor shield glitch (mods please fix)

    Hey!!

    I've recently been informed of a glitch that a lot of rogues have discovered where razor shield is invulnerable to any type of stun or panic if ONLY last upgrade is active on skill. This is extremely annoying and should be fixed ASAP. I'm not gonna blab on about so yeah FIX IT! Rogues are OP enough with max gears etc. at a lot of levels

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    Senior Member Jurmans's Avatar
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    Who says it's a glitch?

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    Quote Originally Posted by freakoutt View Post
    Hey!!

    I've recently been informed of a glitch that a lot of rogues have discovered where razor shield is invulnerable to any type of stun or panic if ONLY last upgrade is active on skill. This is extremely annoying and should be fixed ASAP. I'm not gonna blab on about so yeah FIX IT! Rogues are OP enough with max gears etc. at a lot of levels
    Lol it's intended to be that way - that's what "spinning freedom" does and how it should work lol, what's glitches is rouges can't use the 8s upgrade for it

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    Forum Adept Grizzlis's Avatar
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    Quote Originally Posted by Derezzzed View Post
    Lol it's intended to be that way - that's what "spinning freedom" does and how it should work lol, what's glitches is rouges can't use the 8s upgrade for it
    Basically its glitch, just chech whole Spinning Freedow review and it saids "Removes snare, bleed, movement conditions" , stun is not mentioned, rogues who cant be stunned are way to OP atm

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    Senior Member Jurmans's Avatar
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    Quote Originally Posted by Grizzlis View Post
    Basically its glitch, just chech whole Spinning Freedow review and it saids "Removes snare, bleed, movement conditions" , stun is not mentioned, rogues who cant be stunned are way to OP atm
    Stun is part of movement conditions since it keeps you from moving.

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    Rather...fix it so it works with the extra time upgrade and last longer. Thats the only glitch.

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    Quote Originally Posted by Jurmans View Post
    Stun is part of movement conditions since it keeps you from moving.
    Yea and my fireball skill description says my enemies will be knocked down and briefly stunned.

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    Quote Originally Posted by Haligali View Post
    Yea and my fireball skill description says my enemies will be knocked down and briefly stunned.
    Also doesn't affect warriors with jug so rogues also can be immune to it.

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    Quote Originally Posted by Grizzlis View Post
    Basically its glitch, just chech whole Spinning Freedow review and it saids "Removes snare, bleed, movement conditions" , stun is not mentioned, rogues who cant be stunned are way to OP atm
    Quote Originally Posted by Jurmans View Post
    Stun is part of movement conditions since it keeps you from moving.
    ^this

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    Quote Originally Posted by Derezzzed View Post
    Lol it's intended to be that way - that's what "spinning freedom" does and how it should work lol, what's glitches is rouges can't use the 8s upgrade for it
    This is correct... and I may not have noticed before but nice updated sig rez...
    rogue ~ retired GM Enigmatic

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    Quote Originally Posted by notfaded1 View Post
    This is correct... and I may not have noticed before but nice updated sig rez...
    Had it for about a month :3 gore did it, first one (ik of anyways) that had the new TC logo, sig is inspired off of borderlands

    Thanks fade

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    Then change your combo if you are dealing with razor shields.

    You have so many choices as a mage. Rogues have like 3 or 4 skills attacks with potencial.

    Not trying to be rude.

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    Taunt doesn't work in pvp =)

    Zep / Basic / Titan / OG Night

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    Quote Originally Posted by freakoutt View Post
    Hey!!

    I've recently been informed of a glitch that a lot of rogues have discovered where razor shield is invulnerable to any type of stun or panic if ONLY last upgrade is active on skill. This is extremely annoying and should be fixed ASAP. I'm not gonna blab on about so yeah FIX IT! Rogues are OP enough with max gears etc. at a lot of levels
    People always seem to fail of understanding that ARCANE LEGENDS PVP IS DESIGNED FOR 5VS5 , the rogue is like an assassin with speed and high damage , our job is to assassinate the target at its weakest form EX : a mage without a sheild , a stunned rogue . , so the razor is a skill to help this purpose .

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    Quote Originally Posted by freakoutt View Post
    Hey!!

    I've recently been informed of a glitch that a lot of rogues have discovered where razor shield is invulnerable to any type of stun or panic if ONLY last upgrade is active on skill. This is extremely annoying and should be fixed ASAP. I'm not gonna blab on about so yeah FIX IT! Rogues are OP enough with max gears etc. at a lot of levels
    no glitch here. thats what the last point is for

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    Give mages a stun immunity skill. There, everyone's satisfied.

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    Why bash rogues? Warriors have stun/movement impairment immunity on Juggernaut too! This is not a glitch. Movement impairment includes stuns since it impairs you from movement (logic?). It is working as it should be in removing stuns/freezes/roots with the 3/5 upgrade. The only thing bugged about it is the duration upgrade which nullifies the stun/freeze/snare immunities.

    Besides rogues will only have 2 attack skills if they use razor shield + combat medic, making them weaker in damage.

    I don't see rogues complain about the 2 second Arcane Shield invulnerability on mages, I mean isn't that OP? I haven't heard or played a single mmo where one can get Damage immunity in pvp because isn't that a bit absurd?!

    @Hali, My basic Aimed Shot description says it is supposed to do about 1200 dmg normally, but it doesn't when the 2 second invulnerability is present on mages and warriors. It doesn't mean that Aimed Shot is bugged, it means that there are other overpowering skills.
    Last edited by Bless; 09-07-2014 at 06:14 AM.
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    Quote Originally Posted by Bless View Post
    Why bash rogues? Warriors have stun/movement impairment immunity on Juggernaut too! This is not a glitch. Movement impairment includes stuns since it impairs you from movement (logic?). It is working as it should be in removing stuns/freezes/roots with the 3/5 upgrade. The only thing bugged about it is the duration upgrade which nullifies the stun/freeze/snare immunities.

    Besides rogues will only have 2 attack skills if they use razor shield + combat medic, making them weaker in damage.

    I don't see rogues complain about the 2 second Arcane Shield invulnerability on mages, I mean isn't that OP? I haven't heard or played a single mmo where one can get Damage immunity in pvp because isn't that a bit absurd?!

    @Hali, My basic Aimed Shot description says it is supposed to do about 1200 dmg normally, but it doesn't when the 2 second invulnerability is present on mages and warriors. It doesn't mean that Aimed Shot is bugged, it means that there are other overpowering skills.
    ^ nicely said

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    Saying a rogue is underpowered at this point is stupid. With elon bow and samael and razor i can destroy virtually anything 1v1 and with an arcane ring i can eat popcorn and clash at the same time. Rogues are just too powerful atm and without mages 2 second invulnerability they wouldnt be useful. Period. And this is coming from a geared endgame rogue.

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    Luminary Poster Bless's Avatar
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    Quote Originally Posted by Speedofsound:1816881
    Saying a rogue is underpowered at this point is stupid. With elon bow and samael and razor i can destroy virtually anything 1v1 and with an arcane ring i can eat popcorn and clash at the same time. Rogues are just too powerful atm and without mages 2 second invulnerability they wouldnt be useful. Period. And this is coming from a geared endgame rogue.
    Off topic?

    Razor shield and it is not a godly skill since atm it lasts 3 seconds, which is nowhere near enough to get you through a clash.
    Last edited by Bless; 09-08-2014 at 10:58 AM.
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