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Thread: stunlock

  1. #1
    Senior Member boljackz's Avatar
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    Default stunlock

    what is the stunlock combo for mage? tnx

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    Senior Member Kreasadriii's Avatar
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    If build like this:
    Fire
    Ice (change heal when hp 30%)
    Light
    Shield

    Pet stunt too like slag, colton (passive awful), and orion

    Charged ur attacke to get chance of stunt..

    Wish it help

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    Senior Member drgrimmy's Avatar
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    Quote Originally Posted by rmanlavi31 View Post
    what is the stunlock combo for mage? tnx
    Sts killed the stunlock long ago in season two with the 7 second stun immunity. In the past you could alternate charged fireball and charged gun attack to achieve a stun lock if timed well...

    At this point we are left with an improvised "pseudo-stunlock." So how does this work? The panic of pets (slag, orion, Sam, Clyde, etc.) is not blocked by stun immunity. So the most common way to do it is charged fireball followd by pet arcane for panic immediately after the stun of fireball wears off. If you do it too early, before stun wears off, the panic won't work. If you do it to late, your opponent has a chance to attack and/or stun you. Light also has a chance to stun, but is not garunteed. Charged attack from a gun can also stun instead of a fireball, but a little trickier to use.

    The application of shield during a stunlock depends on how skilled you are with timing. Used to be much easier to work it in when you did not need to charge it to get the two second immunity. The easiest is to use it before you attack to provide you with immunity in case you fail. Harder is to use it right before your stun wears off, in case your pet panic fails, or right before your panic ends. This requires you to be good at judging distances and timing and to be confident that you can get the first attack in. You need to judge the skill of your opponent for this.

    Also an important point: if you fire your fireball just out of range, it will explode right next to your enemy, if you are pointing in the correct direction, but will not stun them. It will look like it hit your enemy, but it will not stun them. This is probably why it looks like fireball stun sometimes fails, IMHO...

    Happy hunting!

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by drgrimmy View Post
    Also an important point: if you fire your fireball just out of range, it will explode right next to your enemy, if you are pointing in the correct direction, but will not stun them. It will look like it hit your enemy, but it will not stun them. This is probably why it looks like fireball stun sometimes fails, IMHO...

    Happy hunting!
    This is quite interesting. Something similar happens with pierce, if you're just out of range it will make you dash onto the target but you won't deal any damage.

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    Senior Member ArtofWar's Avatar
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    Quote Originally Posted by Madnex View Post
    This is quite interesting. Something similar happens with pierce, if you're just out of range it will make you dash onto the target but you won't deal any damage.
    Same with skyward smash I think.

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    Senior Member boljackz's Avatar
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    tnx a lot guys it works hahahaha

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    Senior Member Kreasadriii's Avatar
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    Quote Originally Posted by ArtofWar View Post
    Same with skyward smash I think.
    Skyward? maybe it because you didn't take the range first upgrade o_O

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    Junior Member Psycthe's Avatar
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    Is his for boss hunts or is this for mobs? I tried this build but it was an epic fail. Had to change back to Shield, Clock, FB, Heal and the rest passive at LV 41.

    This " Stun Lock" Build is pretty slow to execute in the tombs wherein Wars pull making crowd control sloppy so you need to control the game and the wars provoke is no longer applicable. Wars will just be another DPS while us Mages control the mobs that they pull more than 20 I think, using clock, Survivabilty = Shield + Heal.

    PVE ( NOT Including tombs ) would make this effective. I think.. Hope.. But by far, my build is good with LOADS of Mobs and your regular PvE.

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    1. this is a necro thread look at the date
    2. never use heal in elite maps
    3. stun lock is mostly a pvp concept

    Caabatric. The one nub sorcerer you wont forget.

  10. #10
    Junior Member Psycthe's Avatar
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    Quote Originally Posted by Caabatric View Post
    1. this is a necro thread look at the date
    2. never use heal in elite maps
    3. stun lock is mostly a pvp concept
    haha. Guess it's too late for my reply.
    Never use heal in elite maps? What skill build should I have then?

  11. #11
    Senior Member Kreasadriii's Avatar
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    If you want to use shield:
    Shield
    Fire
    Ice
    Timeshift
    Lightning

    my build is change shield into gale force. try which one suit you best with your gameplay

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