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Thread: After One Year, Enough is Enough

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    Senior Member Niixed's Avatar
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    Default After One Year, Enough is Enough

    I'd like to start this thread by thanking the staff at STS. You really don't get enough thanks for all the........, um........ personalities(!) you must deal with on a daily basis. With thousands of player egos being constantly bruised and battered in PvP... Well, I'm guessing you draw straws to see who must read and respond to the PvP support emails. Lol.

    I don't claim to always be a rational or reasonable player all of the time. Anyone who claims to be above the fray while in the fray has a 100% chance of being a liar. When I PvP I do endeavor to temper my emotions because they will kill my kdr faster than an arcane rogue ever could. I play an endgame sorcerer somewhat famous for using gale force to escape the battle before it ends badly, which helps mightily with reducing the number of deaths.

    I have been playing Arcane Legends for a year now, I started playing heavily during the Halloween event last year. I waited until I capped to engage in PvP with my mage and, of course, it was a rude awakening. I'm extraordinarily stubborn so I tried many combinations of mage skills and inexpensive pets/gear hoping to find an edge, but there simply wasn't any. Eventually I upgraded to mythic gear and pets (minus the weapon) and the results were better, but PvP is still a struggle.

    I have invested a lot of time, effort and money into my character, so I feel protective of 'him.' When you play a mage in PvP it's difficult not to notice the other two classes target you first because they know you are likely to be an easy/quick kill. Each class has (or is supposed to have) tradeoffs. The mage gets higher damage for lower health and armor.

    After one year in PvP in Arcane Legends I can say with near-absolute certainty that the sorcerer class is unfairly underpowered.

    The tradeoff is not at all worth it. It's a joke and I'm just a bit upset about it.

    Rogues do far, far, FAR (did I mention far?!?) more damage than a mage yet have much better armor, health and skills than a mage. This makes no sense to me. Are rogues inherently worth more than mages? Right now the answer is an emphatic 'yes.' Mages get diddly squat in comparison.

    Warriors do much less damage, but their heavy armor and super awesome skill buffs mean a mage must last a very, very long time vs a warrior in order to kill him. This means that most mages will lose most of the time against an equally geared warrior. I do have a solution - how about a cool new mage skill called aimed lightning? It could have a 5 sec crit bonus upgrade! And, it could even have a long-standing uncorrected glitch that makes it crit like crazy.

    I understand the tradeoff scheme it way more complex than just damage vs health and armor. Skills and gear are supposed to make up the difference. But the mage doesn't get enough, not by an long (aimed) shot.

    Each class should be treated equally, but for one reason or another that hasn't happened. Think about the mage green santa suit from the winter event last year... would STS have allowed such a hideous, mocking vanity to be released for rogue or warrior? Maybe there's nothing to that, but the optics look as terrible as that vanity.

    Who at STS is watching out for the short little blue guy with bat ears and no feet???

    Finally, I have two questions that continue to perplex me.

    1) As previously implied, the Rogue skill Aimed Shot is severely, ludicrously overpowered. An arcane rogue should not be able to one-shot an equally geared mage or two-shot a warrior 100% of the time. STS, WHY ARE ON EARTH ARE YOU OK WITH THIS??? It is definitely not ok! If a mage is caught by surprise or the shield is on cooldown (or even fully active!), the battle is over before it even starts EVERY SINGLE TIME. I'm ok with taking 75% or even 90% of health. I'm OK with a one-shot death maybe 10-20% of the time. But, a one-shot every time is not ok. Also, a two second cooldown for such a op skill is just plain disrespectful to everyone, including other Rogues.

    2) It's an open secret the Rogues claim 23/25 spots on the Overall leaderboard for both CTF Kills and TDM Kills.

    About midday Friday I added up the total kills of the top 25 for each class:

    CTF 25 Kills
    Total 2,894,945
    Rogue 1,310,911
    Sorcerer 792,144
    Warrior 791,890

    TDM 25 Kills
    Total 1,813,042
    Rogue 875,816
    Sorcerer 514,204
    Warrior 423,022

    Please explain to me how this is class balance?

    Lol. That's kind of a trick question. I would like to explain to you what I think class balance should be, but that will be in my next post tomorrow about this subject.

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    Senior Member uunknownn's Avatar
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    Class balance cant be prove by number of kills man;p
    rogue(crocodiile)level 23

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    The classes are balanced with mage slighty weaker than the other two classes but it gains being Al pve killamachine.

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    Luminary Poster Bless's Avatar
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    Pvp isn't about 1v1. Get over it. Team deathmatch and CTF are both team games.

    Mages >= rogues in clash.
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    Quote Originally Posted by Bless View Post
    Pvp isn't about 1v1. Get over it. Team deathmatch and CTF are both team games.

    Mages >= rogues in clash.
    You should play a Mage knowing you will always die in 1 shot no matter what happens. Either way, mages curse isn't even effective anymore especially with bulwark buff. It's extremely hard to play a Mage in clash since with shield on cd, you can die in seconds to a group of warriors or in an instant if a rogue hits you.


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    Quote Originally Posted by UndeadJudge:1834842
    Quote Originally Posted by Bless View Post
    Pvp isn't about 1v1. Get over it. Team deathmatch and CTF are both team games.

    Mages >= rogues in clash.
    You should play a Mage knowing you will always die in 1 shot no matter what happens. Either way, mages curse isn't even effective anymore especially with bulwark buff. It's extremely hard to play a Mage in clash since with shield on cd, you can die in seconds to a group of warriors or in an instant if a rogue hits you.


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    A lot of the mages I play with seem to do fine in equally geared clashes. Teamwork is of course a big deal here.

    The only time there is a problem is when gear/pets are not equal.
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    Quote Originally Posted by UndeadJudge View Post
    You should play a Mage knowing you will always die in 1 shot no matter what happens. Either way, mages curse isn't even effective anymore especially with bulwark buff. It's extremely hard to play a Mage in clash since with shield on cd, you can die in seconds to a group of warriors or in an instant if a rogue hits you.


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    Same for rogues.
    No wait, rogues don't even have a sheild at all!! See you lucky?

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    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by Anarchist View Post
    Same for rogues.
    No wait, rogues don't even have a sheild at all!! See you lucky?
    Rogues can live combos..mages die even if they don't crit.


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    Quote Originally Posted by UndeadJudge View Post
    Rogues can live combos..mages die even if they don't crit.


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    Catching a mage without is sheild up is exactly like a mage catching a rogue without razor up.
    In the first situation you get comboed(if the rogue crits)
    In the second situation the rogue get stunned and finished(if the mage crits).

    In clashes a rogue has to drop packs then in the confusion try picking them(taken he even sees where they drop) and fingers crossed you don't get stunned/panicked/rooted.
    Mana most of times run out before you can say "mana" and if there are no mages in your team GG.
    So mages are strong and important in some cases just like every other class and not just the weaklings they wanna pass themselves for.

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    Quote Originally Posted by UndeadJudge:1834856
    Quote Originally Posted by Anarchist View Post
    Same for rogues.
    No wait, rogues don't even have a sheild at all!! See you lucky?
    Rogues can live combos..mages die even if they don't crit.


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    Lol? Mages have 10x more armor with arcane shield. What level do you even play that mages are do Under powered in clash?
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    Quote Originally Posted by Bless View Post
    Lol? Mages have 10x more armor with arcane shield. What level do you even play that mages are do Under powered in clash?
    27, 41. But I was talking about with shield off (and yes my 27 can get 1 comboed with shield).


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    Quote Originally Posted by uunknownn View Post
    Class balance cant be prove by number of kills man;p
    You're right that the overall number of kills leaderboards should be discontinued immediately.

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    Quote Originally Posted by Anarchist View Post
    The classes are balanced with mage slighty weaker than the other two classes but it gains being Al pve killamachine.
    When I'm being farmed because I'm a mage I just think about my PvE kills and I feel sooo much better. Oh, wait... NO I DON'T.

    Mages are much weaker (not slightly). Tell me you don't seek out mages first in PvP and I'll probably laugh out loud. Even other mages do! There is a true imbalance and I will be proving it.

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    Quote Originally Posted by Bless View Post
    Pvp isn't about 1v1. Get over it. Team deathmatch and CTF are both team games.

    Mages >= rogues in clash.
    100% i agree on this.
    rogue(crocodiile)level 23

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    Quote Originally Posted by Wyldstorm View Post
    When I'm being farmed because I'm a mage I just think about my PvE kills and I feel sooo much better. Oh, wait... NO I DON'T.

    Mages are much weaker (not slightly). Tell me you don't seek out mages first in PvP and I'll probably laugh out loud. Even other mages do! There is a true imbalance and I will be proving it.
    When i pvped i use to prefer killing in this order:
    1)Rogues
    2)Mages
    .
    .
    .
    .
    .
    Wars if i really really had to and i saw they were undergeared. :P

    Mages are really good in a team of two and upwards.
    Last edited by Anarchist; 09-20-2014 at 11:13 AM.

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    Senior Member Raregem's Avatar
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    Quote Originally Posted by Safiras View Post
    P.S. why not try a vs game of 5 rogues vs 5 sorcs? You'd be surprised which side gets farmed. Then perhaps you may see which class truly sucks XD
    This!

    Though I do think that they should reduce the CD on shield.
    Last edited by Raregem; 09-20-2014 at 11:31 AM.

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    Quote Originally Posted by Bless View Post
    Pvp isn't about 1v1. Get over it. Team deathmatch and CTF are both team games.

    Mages >= rogues in clash.
    Here's me not getting over it.

    Not about 1v1? That's hysterical coming from you. No, I don't accept the clash/support role you would love to impose on mages for your own benefit. Rogues take the majority of kills in clashes, but you already knew that. lol

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    1v1 is not the way to judge balance. Why? A skilled rogue will absolutely murder anything and everything in a 1v1. Developers designed balance from a team point of view. So, in that sense, they are balanced.

    However, I do agree that a little buff on the shield, like, granting stun immunity during duration would be a nice buff for sorcerers.
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    The classes are balanced. The gear is what makes the difference. Alone a mythic bow bumps my dmg with 100.

    Mages aren't SUPPOSED to do the same amount of DMG as a rouge

    Mage > Rouge -> Warr -> Mage

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    Quote Originally Posted by Safiras View Post

    P.S. why not try a vs game of 5 rogues vs 5 sorcs? You'd be surprised which side gets farmed. Then perhaps you may see which class truly sucks XD
    This

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