Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 73

Thread: After One Year, Enough is Enough

  1. #21
    Senior Member Niixed's Avatar
    Join Date
    Jun 2014
    Location
    Underground
    Posts
    567
    Thanks Thanks Given 
    233
    Thanks Thanks Received 
    322
    Thanked in
    145 Posts

    Default

    Quote Originally Posted by Zeus View Post
    1v1 is not the way to judge balance. Why? A skilled rogue will absolutely murder anything and everything in a 1v1. Developers designed balance from a team point of view. So, in that sense, they are balanced.

    However, I do agree that a little buff on the shield, like, granting stun immunity during duration would be a nice buff for sorcerers.
    With my current spec, my mage can take out nearly every rogue without an arcane ring in 1v1. However, I cannot take out most warriors who are equally (or even a little less) geared at my level.

    To clarify, I was saying that PvP is primarily about 1v1, but ofc it is also about team combinations like 1v2, 3v4, etc. The acronym means Player versus Player, not Players vs Players. Most players don't enter CTF thinking about how great it would be for their team to capture 5 flags and win the game. That would actually be fun, but it has never happened even once in a year of PvP in AL. Lol. TDM does lend itself to teamplay more (and mages do do slightly better there).

    As you've inferred with you shield/stun immunity suggestion, the imbalance is that mages are too easy to kill. Warriors supposedly sacrifice damage for great health and armor, but if I'm up against a similarly geared/skilled warrior the battle isn't even close.

    Member Arlorian Realtors Association

  2. #22
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Quote Originally Posted by Wyldstorm:1835308
    With my current spec, my mage can take out nearly every rogue without an arcane ring in 1v1.
    Vs me

    Ign bless
    Last edited by Bless; 09-20-2014 at 04:17 PM.
    Credits to Iady

  3. #23
    Member Jdogxtreme's Avatar
    Join Date
    Jul 2013
    Location
    Moscow, Idaho, United States
    Posts
    77
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    I agree that mages should be buffed in some way. I do not know how, I do not use a Mage. But I have played endgame, and I have twinked. At almost any level, no one even ATTEMPTS to try Mage. And the ones who do, are very brave and extremely skilled. It's just too hard, and they're just too weak. Mages don't even start to get balanced until level 31, that's when they start to even out. But even then, it's not like they're superheroes. They could definitely use some kind of buff to make them a little more OP. And I know they can be beasts in clash, but so are the other classes. So rogues can be pro vs and pro clash. Tanks can be pro vs and pro clash, and mages can't even touch them. Mages can be pro clash, and only the extremely skilled ones can vs? I don't see the balance there.
    41 Rogue: Jdogxtreme Retired
    13 Warrior: Alphajdog<Flash Mob>

  4. #24
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Quote Originally Posted by Zeus:1835185
    1v1 is not the way to judge balance. Why? A skilled rogue will absolutely murder anything and everything in a 1v1. Developers designed balance from a team point of view. So, in that sense, they are balanced.

    However, I do agree that a little buff on the shield, like, granting stun immunity during duration would be a nice buff for sorcerers.
    Agreed, 1v1s are mostly for the single target damage specialists.
    Credits to Iady

  5. #25
    Senior Member SacredKnight's Avatar
    Join Date
    Jun 2014
    Location
    Middle Earth
    Posts
    2,258
    Thanks Thanks Given 
    69
    Thanks Thanks Received 
    255
    Thanked in
    174 Posts

    Default

    Honestly, I really wish people would fight together in TDM and CTF rather than go "Oh, what's your guid" or wait there and do nothing. Possibly even say "Don't gang!" when the clash started with 3v3 and the other two of their team mates died. These days PvP is becoming too much like "Guild wars" or for personal gain and in fear of not doing the proper "educate" even though everything they're doing is what no one would have expected anyone to do when PvP first came out.

    All I have to say is.. PvP is kinda ridiculous right now, honestly.

  6. The Following User Says Thank You to SacredKnight For This Useful Post:


  7. #26
    Senior Member Tehh's Avatar
    Join Date
    Aug 2013
    Posts
    633
    Thanks Thanks Given 
    228
    Thanks Thanks Received 
    156
    Thanked in
    73 Posts

    Default

    Rogues will probably aslo have the most deaths

  8. The Following User Says Thank You to Tehh For This Useful Post:


  9. #27
    Member forumspammer's Avatar
    Join Date
    Sep 2014
    Posts
    73
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    6
    Thanked in
    5 Posts

    Default

    I play at twinks (because end game is so expensive). Today while playing my average-geared level 16 rogue with dova and farmed a level 16 sorc with nekro. after the game it turns out that his damage is 172 (a hell of a damage for a nott in this level). My rogue is average 135 damage. i'm happy that I didn't have to max-out my rogue just to farm a maxed-out sorc (he had a nekro for crying out load).

    but in this thread, I totaly agree that sorcerer class is severly outclassed in PVP by others.

  10. The Following User Says Thank You to forumspammer For This Useful Post:


  11. #28
    Banned conradev's Avatar
    Join Date
    Sep 2013
    Location
    Illinois
    Posts
    502
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    196
    Thanked in
    78 Posts

    Default

    The problem (as I see it) is the same it's always been. Too many people crying for changes and too many changes/buffs/nerfs granted by the development team.

    The best way to level a playing ground is time...time for sorcerers to evolve tactics based on what little we feel like we have. Part of that was killed in skills switching removal, right before it was mistakenly and blunderously removed was a time that you would see all classes Vsing each other in exciting matches with varying outcomes.

    Change was made, now there are barely any of us still killing wars.

    The new mythic weapons were purely a testement to the things less-skilled players cried about... I.e. not enough armor (mage)...in comes terrible buff rendering kershal useless to 99% of mages (myself not included).

    And I'm sorry, I don't know what planet you are all living on, but tanks to not always suck at damage...on the contrary, most of the tanks I target in CTF have damage listed which is higher than mine and they actually DO more damage as well.

    And for the record, I have used gun for maybe 2, 3 weeks...I've seen proc in that time in total about half of what I see any Warrior weapon proc in a single vs.

    Finally, NO class should have stun immunity for any amount of time, or all should have it. I know, despite what some have tried to force others to believe, that the original intention of Razor Shields spinning freedom was to remove movement impairing effects after they have occurred, "movement impairing" is a class of debuff which is not stun. It is slow, root, snare, charm...etc. These are debuffs which do not remove use of your own skills. Stuns remove use of skills. And if the devs want to change that fact it needs to be listed as such, because stun is more important to note than mkvement impairing effect (which is not the same thing as stuns in other MMOs). And if they do decide to list spinning freedom as a stun remover, you should also know that I cant kill a few rogues 50/50 or better who are Arcane, decent, and have Arcane pets....That is an issue, not for me idc about dying anyone will say, but if I am unable to do it, there is high probability other mages wont either. Rogues running around unstunned throwing single attacks for literally more health than I even have (4 and 5k damage), while my shield is weakened from aimed shot and I am stunlocked for 2 to 5 seconds is ludacris.

    And ftr, aimed shot still lowers our shield even if tapped during our 2sec so-called "invulnerability"...is that right?

  12. The Following 3 Users Say Thank You to conradev For This Useful Post:


  13. #29
    Banned conradev's Avatar
    Join Date
    Sep 2013
    Location
    Illinois
    Posts
    502
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    196
    Thanked in
    78 Posts

    Default

    Lets be real ppl...not all of us are in the only 2 true clashing guilds (Karma, Magnum) the nature of CTF and TDM for most of us is 99% free for all killing, which almost always ends up as people whoare not a member of the 2 clash guilds being ganged out of the room via their spawn...if an chance entrance in a room during a clash for most players not in karma or magnum or not literally of the best gear or highest skillset or combination of the 2 usually ends in the team they joined begging them to "out" "need spot" "leave now" ... and if then an agreeance between both sides to farm them out of the room until they leave. How often do you think clashes of averave geared L41s occurs?I would not be at all surprised to find out it has never occurred...even once.

    So plz dont use "meant for team" as an argument, because it is near insanely invalid...PVP is a solo sport in this game almost always and everyone hear knows it...I don't care what your "in a perfect world" match ideas are, bc if we were in a perfect arlor, there wouldnt be so much cruelty and exploitation.

  14. The Following 3 Users Say Thank You to conradev For This Useful Post:


  15. #30
    Banned Anarchist's Avatar
    Join Date
    Nov 2013
    Location
    94 ➜ ∞
    Posts
    3,583
    Thanks Thanks Given 
    503
    Thanks Thanks Received 
    853
    Thanked in
    512 Posts

    Default

    Preach.
    Ctf is 95% of the times gang and street fight while tdm that should be less cooperative and more street fight is 95% of the time team worked (lol)

    Pvp definately needs :
    Guild vs Guild. (Where mages can shine)
    One vs One.

    First 1vs1 room.
    Last edited by Anarchist; 09-21-2014 at 05:21 AM.

  16. The Following User Says Thank You to Anarchist For This Useful Post:


  17. #31
    Senior Member Niixed's Avatar
    Join Date
    Jun 2014
    Location
    Underground
    Posts
    567
    Thanks Thanks Given 
    233
    Thanks Thanks Received 
    322
    Thanked in
    145 Posts

    Default

    Quote Originally Posted by Tehh View Post
    Rogues will probably aslo have the most deaths
    You've hit on possibly the most important point in the class balance debate. If the cost of having op damage is highest number of class deaths, I would be ok with that. Since Rogue defense (armor/health/defense skills/etc) is far better than mage defense I doubt rogues have the highest number of deaths. I would bet real money mages are the ones paying the price.

    Member Arlorian Realtors Association

  18. #32
    Senior Member Tehh's Avatar
    Join Date
    Aug 2013
    Posts
    633
    Thanks Thanks Given 
    228
    Thanks Thanks Received 
    156
    Thanked in
    73 Posts

    Default After One Year, Enough is Enough

    Quote Originally Posted by Wyldstorm View Post
    You've hit on possibly the most important point in the class balance debate. If the cost of having op damage is highest number of class deaths, I would be ok with that. Since Rogue defense (armor/health/defense skills/etc) is far better than mage defense I doubt rogues have the highest number of deaths. I would bet real money mages are the ones paying the price.
    Mages defiantly have the most deaths, but rogues die really easy to other rogues and mages. All it takes is a stun. Crawly is my worst nightmare lol

  19. #33
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Endgame rogues easily are the squishiest class in *normal* combat, therefore we have significantly higher death ratio.

    The arcane shield gives mage the armor that a buffed tank has. And us? We are the same at all times - Veil being the only buff (which is useless in pvp still)
    Credits to Iady

  20. #34
    Banned conradev's Avatar
    Join Date
    Sep 2013
    Location
    Illinois
    Posts
    502
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    196
    Thanked in
    78 Posts

    Default

    Quote Originally Posted by Bless View Post
    The arcane shield gives mage the armor that a buffed tank has. And us? We are the same at all times - Veil being the only buff (which is useless in pvp still)
    The Arcane shield is weakened and armor reduced by attacks. The same amount of armor does significantly higher damage reduction for Warrior and Rogue than it does for mage. I play with 1089 armor and sometimes more than 2600 during full gun armor bonus gale armor bonus and wearing legendary armor and archon ring of fitness and I cant tell you there is barely a difference between the 1089 and 2600+ when I am being hit during tank vs. And with both numbers I still am one-hit by rogues.

  21. #35
    Senior Member aquascaper's Avatar
    Join Date
    Jun 2014
    Location
    Arcane Legends
    Posts
    1,172
    Thanks Thanks Given 
    267
    Thanks Thanks Received 
    85
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by Safiras View Post
    the only major handicap in a sorceror is the significant inability to take down wars of equivalent skill and gear
    This is 100% true imo

  22. #36
    Senior Member aquascaper's Avatar
    Join Date
    Jun 2014
    Location
    Arcane Legends
    Posts
    1,172
    Thanks Thanks Given 
    267
    Thanks Thanks Received 
    85
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by Wyldstorm View Post
    When I'm being farmed because I'm a mage I just think about my PvE kills and I feel sooo much better. Oh, wait... NO I DON'T.

    Mages are much weaker (not slightly). Tell me you don't seek out mages first in PvP and I'll probably laugh out loud. Even other mages do! There is a true imbalance and I will be proving it.
    I'm a mage and I seek out rogues 1st. :P I use shield, curse, then fireball/pet aa, followed by lightning. When 2 mages fight, gear matters so much - the same with mage/warrior. I only go for mages if I have equal or better gear than them (this is unusual because I have expedition rifle lol). Curse/Shield does a significant amount of damage when hit with aimed shot. My new kdr is around 1:1.5 (I got farmed by twinks when I did pvp while still leveling, so my actual kdr isn't 1:1.5).

    +1 on mages being "much weaker" though

  23. #37
    Banned conradev's Avatar
    Join Date
    Sep 2013
    Location
    Illinois
    Posts
    502
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    196
    Thanked in
    78 Posts

    Default

    Quote Originally Posted by aquascaper View Post
    I'm a mage and I seek out rogues 1st. :P I use shield, curse, then fireball/pet aa, followed by lightning. When 2 mages fight, gear matters so much - the same with mage/warrior. I only go for mages if I have equal or better gear than them (this is unusual because I have expedition rifle lol). Curse/Shield does a significant amount of damage when hit with aimed shot. My new kdr is around 1:1.5 (I got farmed by twinks when I did pvp while still leveling, so my actual kdr isn't 1:1.5).

    +1 on mages being "much weaker" though
    Curse is effective against DoT skills like ice, fire, nox bolt, time shift. Curse is rarely effective against most rogues anymore, curse is almost exclusively a Mage vs (barely) and clash skill.

  24. #38
    Senior Member UndeadJudge's Avatar
    Join Date
    Dec 2013
    Location
    Virginia
    Posts
    1,013
    Thanks Thanks Given 
    95
    Thanks Thanks Received 
    135
    Thanked in
    98 Posts

    Default

    Quote Originally Posted by conradev View Post
    Curse is effective against DoT skills like ice, fire, nox bolt, time shift. Curse is rarely effective against most rogues anymore, curse is almost exclusively a Mage vs (barely) and clash skill.
    ^ this! getting hit by an aimed hurts the sorcerer way more than the rogues.

    However, in TDM, it's quite nice to have a curse on enemy rogues - their damage gets nerfed to ctf damage.


    Sent from my iPad using Tapatalk

  25. #39
    Banned Aslanx's Avatar
    Join Date
    Jan 2014
    Location
    Quantum
    Posts
    355
    Thanks Thanks Given 
    65
    Thanks Thanks Received 
    51
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by uunknownn View Post
    Class balance cant be prove by number of kills man;p
    look whos talking, *points at sig(lvl23 rogue) -.-

  26. #40
    Banned Aslanx's Avatar
    Join Date
    Jan 2014
    Location
    Quantum
    Posts
    355
    Thanks Thanks Given 
    65
    Thanks Thanks Received 
    51
    Thanked in
    35 Posts

    Default

    Looking at this thread, looks like a shield buff is coming soon ..hopefully

Similar Threads

  1. Little love last year - this year
    By Samdegreat in forum AL General Discussion
    Replies: 14
    Last Post: 02-13-2014, 08:06 AM
  2. My 1st year in PL 6/8/11
    By LwMark in forum PL General Discussion
    Replies: 42
    Last Post: 12-09-2012, 07:24 PM
  3. Replies: 17
    Last Post: 10-25-2012, 08:50 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •