Page 2 of 2 FirstFirst 12
Results 21 to 32 of 32

Thread: This video:)

  1. #21
    Senior Member Neutrone's Avatar
    Join Date
    Feb 2014
    Posts
    1,788
    Thanks Thanks Given 
    589
    Thanks Thanks Received 
    306
    Thanked in
    201 Posts

    Default

    Wow that's so true

  2. #22
    Banned Meemaw's Avatar
    Join Date
    Jun 2014
    Location
    Swedish, but in Canada
    Posts
    295
    Thanks Thanks Given 
    70
    Thanks Thanks Received 
    43
    Thanked in
    21 Posts

    Default

    I like this! Cute video ! ^ _ ^

  3. The Following User Says Thank You to Meemaw For This Useful Post:


  4. #23
    Member Bloodskerr's Avatar
    Join Date
    Jul 2014
    Location
    Brazil
    Posts
    112
    Thanks Thanks Given 
    31
    Thanks Thanks Received 
    39
    Thanked in
    22 Posts

    Default

    Quote Originally Posted by SacredKnight View Post
    Yes.

    I totally agree with this video! I have played many games which as I will describe in its terms, "Crossing the moral border". That being said I think AL/STS is really improving, I am not going to lie. There are times where I felt like in AL I couldn't go anywhere without spending some money to gamble on crates. That also being said I have bought plat for pets, vanities and even a few crates themselves ( I got kinda lucky, thank god! ).

    But the revelation that the new Mythic Amulet is pure, 100% Elite based (Sure, P2P will have an Advantage but not a big one) I think AL is having a huge turn around! TBH IMO I wouldn't mind purchasing a Guaranteed, permanent Arcane Pet or Arcane weapon, possibly even latest Mythic/Arcane weapon. It's just the fact that right now, you can only gamble on locks and that really isn't something I think should be even in a P2P game which in turn has in game purchases.

    Why you ask? Well this really takes away the MMORPG feeling, if I do recall AL was listed as a gambling game in the App store :/ If players want to pay to get the best that's fine! But they shouldn't have to gamble away their money, they should have a guaranteed if not 50% chance at getting the best item. The other 50% is the second best items, not the worst, not some useless Architect helmet worth less then the crate itself, the top 2 grade items (Whether or not these are valued highly in CS (I.E gold) is a different matter, but this variable is purely player decided).
    This is gonna be a long post but its worth the read.

    Extremely great vid and I totally relate to it. Same goes with SacredKnight's comment.. And I will explain how in my two most significant experiences in MMOPRGs.

    I started playing MMORPGs over 10 years ago, and in this time I was able to encounter 2 very good games with completely different gaming experiences.

    The first was Runescape, which I played for 4 years. It's a huge game made by Jagex, and I still have my account there to this day, with most skills maxed..but many new ones have been released since I stopped playing. It's user friendly, complex, and improving everyday since its release in 2001. Its holds the Guiness World Record as the worlds largest FREE MMORPG and the most updated game. This is important because it clearly shows their way to run things work, and sets an example as how free MMORPGs should be. I stopped playing cause I grew up and it's extremely time consuming.. Being able to only play in PC, I grew apart from it, starting playing mobile and console games.

    Runescape has both a F2P world and a P2P. Their P2P works with a membership system... Playing for free you have access to a pretty huge world, which is loads of fun and amusing for a long time. If you choose to subscribe to P2P, you would pay a monthly fee which varied depending on how long it lasted.. I used to pay $89,99 for the 12 month membership, about $7,50 a month... You got access to its entire world with pretty much limitless options of skills, PvP, quests and items. This, along with its constant updates on events, skills, items and quests, makes it the award winning game it is. The economy is unmatched and balanced unlike any other game I have ever played, and there are very few "useless" items like the rares and epics in this game, which are the majority.

    Another aspect to it that was so attractive is the balance. As a f2p player, you could only play with other F2p players. P2P items did not work in F2p worlds. You could use them but they gave no stats in the free worlds. This means that f2p players could only pvp in free to play worlds... And p2p players could pvp in both, but if they chose to go to a free world, they would have to use free world items. There were many different types of PvP arenas for wars, ctf, tdm.. And even an area in the open called "wilderness" where anyone could kill anyone and acquire their items.

    As a player you could be a warrior, archer or mage.. But you could vary anytime you wanted, training each specific skill and using the corresponding items of that class. You weren't stuck to a single class ever. What defined your build was items and skills trained, allowing you to adapt to any given situation. You could even be a mage with a bow, or an archer with a 2 handed sword. And some of these builds were extremely effective.

    In summary, paying for the game allowed you access to areas that could lead you to a completely different experience, a place where you had access to new skills, could acquire gold faster and level faster. But you still had to work for it.. It was just a tad bit easier. There was no way of buying gold, other that Real World Trading, which was bannable and later made harder to do by updates like limiting an ammount of gold you could give a player without anything in return.

    The second game is Perfect World. I played for 2 years, also a free and very fun game. But the best players were the ones who spent real money on it. You had to pick your class upon creating you character.. Barbarian, Sacerdote or Archer. The money you spent was converted to items in their store, which you could sell for the gold in game. Spending 500 dollars on the game you could have enough cash to have the best equips in the game, guaranteed.

    Levelling was hard and playing 2 years I reached lvl 90... The cap back then was 101, must be higher now. PvP mechanics worked in huge clan wars arena ( one for each of the various areas of the map.. Whoever won, "conquered" that area), or out in the normal world. But to attack or be attacked in the normal world you needed to turn on a PVP status on your character.. You had your time to decide when you were ready for it.

    ---
    To sum it all up these are two amazing games with different P2P mechanics, both of which in my opinion blow AL's out of the water. In one, you become part of a membership with access to a gaming experience that could last for years. On the other, cash was king... But you got what you paid for, and there was only so much advantage a paying player could have compared to another paying player - that was decided by skill.

    Here, you may pay hundreds of dollars with little or no guarantee at getting good items, and if you're not smart as how to convert plat into gold, you may have to spend $5,293 buying gold directly from store just to have an arcane ring.

    Thats messed up.

    Of course it's not my point to compare the gaming experiences in these games, there are many variables that come into play, such as platform (especially platform), profit goals, technology and time on the market. But theres definetly something STS can do about its P2P mechanics, because gambling with people's money is hardly the best thing to do if the game is to last as long as it can.
    Last edited by Bloodskerr; 10-06-2014 at 05:59 AM.
    Officer@Eutopia
    #BuffScorch2014

  5. The Following 5 Users Say Thank You to Bloodskerr For This Useful Post:


  6. #24
    Forum Adept
    Join Date
    Aug 2013
    Posts
    372
    Thanks Thanks Given 
    44
    Thanks Thanks Received 
    23
    Thanked in
    21 Posts

    Default

    Quote Originally Posted by Bloodskerr View Post
    This is gonna be a long post but its worth the read.

    Extremely great vid and I totally relate to it. Same goes with SacredKnight's comment.. And I will explain how in my two most significant experiences in MMOPRGs.

    I started playing MMORPGs over 10 years ago, and in this time I was able to encounter 2 very good games with completely different gaming experiences.

    The first was Runescape, which I played for 4 years. It's a huge game made by Jagex, and I still have my account there to this day, with most skills maxed..but many new ones have been released since I stopped playing. It's user friendly, complex, and improving everyday since its release in 2001. Its holds the Guiness World Record as the worlds largest FREE MMORPG and the most updated game. This is important because it clearly shows their way to run things work, and sets an example as how free MMORPGs should be. I stopped playing cause I grew up and it's extremely time consuming.. Being able to only play in PC, I grew apart from it, starting playing mobile and console games.

    Runescape has both a F2P world and a P2P. Their P2P works with a membership system... Playing for free you have access to a pretty huge world, which is loads of fun and amusing for a long time. If you choose to subscribe to P2P, you would pay a monthly fee which varied depending on how long it lasted.. I used to pay $89,99 for the 12 month membership, about $7,50 a month... You got access to its entire world with pretty much limitless options of skills, PvP, quests and items. This, along with its constant updates on events, skills, items and quests, makes it the award winning game it is. The economy is unmatched and balanced unlike any other game I have ever played, and there are very few "useless" items like the rares and epics in this game, which are the majority.

    Another aspect to it that was so attractive is the balance. As a f2p player, you could only play with other F2p players. P2P items did not work in F2p worlds. You could use them but they gave no stats in the free worlds. This means that f2p players could only pvp in free to play worlds... And p2p players could pvp in both, but if they chose to go to a free world, they would have to use free world items. There were many different types of PvP arenas for wars, ctf, tdm.. And even an area in the open called "wilderness" where anyone could kill anyone and acquire their items.

    As a player you could be a warrior, archer or mage.. But you could vary anytime you wanted, training each specific skill and using the corresponding items of that class. You weren't stuck to a single class ever. What defined your build was items and skills trained, allowing you to adapt to any given situation. You could even be a mage with a bow, or an archer with a 2 handed sword. And some of these builds were extremely effective.

    In summary, paying for the game allowed you access to areas that could lead you to a completely different experience, a place where you had access to new skills, could acquire gold faster and level faster. But you still had to work for it.. It was just a tad bit easier. There was no way of buying gold, other that Real World Trading, which was bannable and later made harder to do by updates like limiting an ammount of gold you could give a player without anything in return.

    The second game is Perfect World. I played for 2 years, also a free and very fun game. But the best players were the ones who spent real money on it. You had to pick your class upon creating you character.. Barbarian, Sacerdote or Archer. The money you spent was converted to items in their store, which you could sell for the gold in game. Spending 500 dollars on the game you could have enough cash to have the best equips in the game, guaranteed.

    Levelling was hard and playing 2 years I reached lvl 90... The cap back then was 101, must be higher now. PvP mechanics worked in huge clan wars arena ( one for each of the various areas of the map.. Whoever won, "conquered" that area), or out in the normal world. But to attack or be attacked in the normal world you needed to turn on a PVP status on your character.. You had your time to decide when you were ready for it.

    ---
    To sum it all up these are two amazing games with different P2P mechanics, both of which in my opinion blow AL's out of the water. In one, you become part of a membership with access to a gaming experience that could last for years. On the other, cash was king... But you got what you paid for, and there was only so much advantage a paying player could have compared to another paying player - that was decided by skill.

    Here, you may pay hundreds of dollars with little or no guarantee at getting good items, and if you're not smart as how to convert plat into gold, you may have to spend $5,293 buying gold directly from store just to have an arcane ring.

    Thats messed up.

    Of course it's not my point to compare the gaming experiences in these games, there are many variables that come into play, such as platform (especially platform), profit goals, technology and time on the market. But theres definetly something STS can do about its P2P mechanics, because gambling with people's money is hardly the best thing to do if the game is to last as long as it can.
    👏 bravo, sir, bravo...👏

  7. The Following User Says Thank You to ChillyPepper For This Useful Post:


  8. #25
    Member Bloodskerr's Avatar
    Join Date
    Jul 2014
    Location
    Brazil
    Posts
    112
    Thanks Thanks Given 
    31
    Thanks Thanks Received 
    39
    Thanked in
    22 Posts

    Default

    Yup, it is rather absurd when you think of it.
    Officer@Eutopia
    #BuffScorch2014

  9. #26
    Banned obee's Avatar
    Join Date
    Dec 2013
    Location
    North Carolina
    Posts
    2,806
    Thanks Thanks Given 
    683
    Thanks Thanks Received 
    683
    Thanked in
    367 Posts

    Default

    I think the fact is, companies don't want to lose money, because they want to compete with other mmorpgs. Think about it. If you were JustG, CEO of STS, you would want to make more money, so you can pay employees, hire devs, ect

  10. #27
    Member Bloodskerr's Avatar
    Join Date
    Jul 2014
    Location
    Brazil
    Posts
    112
    Thanks Thanks Given 
    31
    Thanks Thanks Received 
    39
    Thanked in
    22 Posts

    Default

    Quote Originally Posted by obee View Post
    I think the fact is, companies don't want to lose money, because they want to compete with other mmorpgs. Think about it. If you were JustG, CEO of STS, you would want to make more money, so you can pay employees, hire devs, ect
    I agree.

    But where does abusing of players money come in to that? Because both of the examples I gave are of extremely successful companies that pay their employees. Oo
    Officer@Eutopia
    #BuffScorch2014

  11. #28
    Banned obee's Avatar
    Join Date
    Dec 2013
    Location
    North Carolina
    Posts
    2,806
    Thanks Thanks Given 
    683
    Thanks Thanks Received 
    683
    Thanked in
    367 Posts

    Default

    Quote Originally Posted by Bloodskerr View Post
    I agree.

    But where does abusing of players money come in to that? Because both of the examples I gave are of extremely successful companies that pay their employees. Oo
    Remember that companies will always try to grab more money. They always have the same excuse (this isn't STS), if we lowered this price, we would lose X%. And it's not abusing really, because they never force you to pay. Addiction isn't the company's fault. But I see where you are coming from, some people get cheated.

  12. #29
    Member Bloodskerr's Avatar
    Join Date
    Jul 2014
    Location
    Brazil
    Posts
    112
    Thanks Thanks Given 
    31
    Thanks Thanks Received 
    39
    Thanked in
    22 Posts

    Default

    Quote Originally Posted by obee View Post
    Remember that companies will always try to grab more money. They always have the same excuse (this isn't STS), if we lowered this price, we would lose X%. And it's not abusing really, because they never force you to pay. Addiction isn't the company's fault. But I see where you are coming from, some people get cheated.
    Yeah bro :/.. I think the vid is awesome because it explains how the balance between F2p and P2P are getting totally twisted in games that advertise themselves as "free", but actually made for the amusement of those willing to spend hundreds in order to have advantage over those who don't.. and if the cash you spend is actually rational and proportional to the advantage you gain.. Which in AL, it's not.

    Only thing I don't agree with ya is the addiction part. It IS their fault.. In fact everything they do aims to get people more and more addicted to the game and spend, sometimes, mindlessly.
    Last edited by Bloodskerr; 10-08-2014 at 10:01 PM.
    Officer@Eutopia
    #BuffScorch2014

  13. #30
    Senior Member Chrisaetoshawker's Avatar
    Join Date
    Apr 2014
    Location
    Arlor
    Posts
    618
    Thanks Thanks Given 
    113
    Thanks Thanks Received 
    90
    Thanked in
    30 Posts

    Default

    *free advertisement*
    Extra credit has lots of cute n well explained videos, go n check it out!!
    I actually found this channel becuz of this...
    http://www.spacetimestudios.com/show...down-9-24-2014
    To the bottom
    IGN:Nonplat

  14. #31
    Member Cool1t's Avatar
    Join Date
    Sep 2014
    Location
    Mars
    Posts
    188
    Thanks Thanks Given 
    30
    Thanks Thanks Received 
    8
    Thanked in
    8 Posts

    Default

    I didn't finish the video but I get the point and it is pretty correct

  15. #32
    Luminary Poster Conquered's Avatar
    Join Date
    Jan 2013
    Location
    Space
    Posts
    6,215
    Thanks Thanks Given 
    1,093
    Thanks Thanks Received 
    709
    Thanked in
    411 Posts

    Default

    Quote Originally Posted by Bloodskerr View Post
    This is gonna be a long post but its worth the read.

    Extremely great vid and I totally relate to it. Same goes with SacredKnight's comment.. And I will explain how in my two most significant experiences in MMOPRGs.

    I started playing MMORPGs over 10 years ago, and in this time I was able to encounter 2 very good games with completely different gaming experiences.

    The first was Runescape, which I played for 4 years. It's a huge game made by Jagex, and I still have my account there to this day, with most skills maxed..but many new ones have been released since I stopped playing. It's user friendly, complex, and improving everyday since its release in 2001. Its holds the Guiness World Record as the worlds largest FREE MMORPG and the most updated game. This is important because it clearly shows their way to run things work, and sets an example as how free MMORPGs should be. I stopped playing cause I grew up and it's extremely time consuming.. Being able to only play in PC, I grew apart from it, starting playing mobile and console games.

    Runescape has both a F2P world and a P2P. Their P2P works with a membership system... Playing for free you have access to a pretty huge world, which is loads of fun and amusing for a long time. If you choose to subscribe to P2P, you would pay a monthly fee which varied depending on how long it lasted.. I used to pay $89,99 for the 12 month membership, about $7,50 a month... You got access to its entire world with pretty much limitless options of skills, PvP, quests and items. This, along with its constant updates on events, skills, items and quests, makes it the award winning game it is. The economy is unmatched and balanced unlike any other game I have ever played, and there are very few "useless" items like the rares and epics in this game, which are the majority.

    Another aspect to it that was so attractive is the balance. As a f2p player, you could only play with other F2p players. P2P items did not work in F2p worlds. You could use them but they gave no stats in the free worlds. This means that f2p players could only pvp in free to play worlds... And p2p players could pvp in both, but if they chose to go to a free world, they would have to use free world items. There were many different types of PvP arenas for wars, ctf, tdm.. And even an area in the open called "wilderness" where anyone could kill anyone and acquire their items.

    As a player you could be a warrior, archer or mage.. But you could vary anytime you wanted, training each specific skill and using the corresponding items of that class. You weren't stuck to a single class ever. What defined your build was items and skills trained, allowing you to adapt to any given situation. You could even be a mage with a bow, or an archer with a 2 handed sword. And some of these builds were extremely effective.

    In summary, paying for the game allowed you access to areas that could lead you to a completely different experience, a place where you had access to new skills, could acquire gold faster and level faster. But you still had to work for it.. It was just a tad bit easier. There was no way of buying gold, other that Real World Trading, which was bannable and later made harder to do by updates like limiting an ammount of gold you could give a player without anything in return.

    The second game is Perfect World. I played for 2 years, also a free and very fun game. But the best players were the ones who spent real money on it. You had to pick your class upon creating you character.. Barbarian, Sacerdote or Archer. The money you spent was converted to items in their store, which you could sell for the gold in game. Spending 500 dollars on the game you could have enough cash to have the best equips in the game, guaranteed.

    Levelling was hard and playing 2 years I reached lvl 90... The cap back then was 101, must be higher now. PvP mechanics worked in huge clan wars arena ( one for each of the various areas of the map.. Whoever won, "conquered" that area), or out in the normal world. But to attack or be attacked in the normal world you needed to turn on a PVP status on your character.. You had your time to decide when you were ready for it.

    ---
    To sum it all up these are two amazing games with different P2P mechanics, both of which in my opinion blow AL's out of the water. In one, you become part of a membership with access to a gaming experience that could last for years. On the other, cash was king... But you got what you paid for, and there was only so much advantage a paying player could have compared to another paying player - that was decided by skill.

    Here, you may pay hundreds of dollars with little or no guarantee at getting good items, and if you're not smart as how to convert plat into gold, you may have to spend $5,293 buying gold directly from store just to have an arcane ring.

    Thats messed up.

    Of course it's not my point to compare the gaming experiences in these games, there are many variables that come into play, such as platform (especially platform), profit goals, technology and time on the market. But theres definetly something STS can do about its P2P mechanics, because gambling with people's money is hardly the best thing to do if the game is to last as long as it can.
    RS for me is the longest game i played. i am playing it until now, I compared RS and SL(and other Legends). RS starts to improved after 4/5/6/ years and so on and things go faster and faster(i think they started 1996?? not sure im a 2007 player lol) and then it updates every 1 -2 week(s) starting from 2006 until now(huge update every month), so i expect things in STS can improve further more just like RS. It did gave me a hope for PL SL DL. I wish they have more $$$ to update these "must be popular games" and improve them.
    Last edited by Conquered; 10-11-2014 at 07:02 AM.

    Need Help? Please Visit STS's Support Website by clicking HERE.

Similar Threads

  1. Video
    By [Buy] in forum PL General Discussion
    Replies: 13
    Last Post: 09-26-2014, 12:02 AM
  2. Want to be in the Video?!
    By Conquered in forum SL General Discussion
    Replies: 8
    Last Post: 07-30-2014, 02:28 PM
  3. Pro in Pvp (video)
    By Knockador in forum PL General Discussion
    Replies: 46
    Last Post: 12-21-2013, 08:53 AM
  4. PL animated video like the AL animated video PLEASSSE STS ;)
    By LwMark in forum PL General Discussion
    Replies: 6
    Last Post: 10-25-2012, 11:53 AM
  5. PvP Video~
    By Zapoke in forum PL Player vs. Player
    Replies: 19
    Last Post: 10-01-2012, 07:56 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •