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  Click here to go to the first Dev post in this thread.   Thread: Do all the work and get nothing

  1. #21
    Member Lysdexic's Avatar
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    Random is definitely fair, but a few things should be tweaked.

    Last night in Keeper, a LVL 1 popped in named Hubbard. He wasn't booted for some reason and tagged along behind. Killed the first mini-boss and the little bastard got a Rift sword... That is absolutely retarded. These noobs should not be able to power-level or get great drops so simply when they don't belong in the first place. They offer NO help.
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    Senior Member Echelong's Avatar
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    Quote Originally Posted by asommers View Post
    The fairest solution is the one we have, drops are random.

    -ALS
    Yep that means even if you where the only player in the dungeon you wouldn't have gotten a pink. You might get mad but this is the most fair and least punishing. This has happened to me and with lower level players but like Asommers said it is the most fair.
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    What a pointless thread. Why would your rage completely alter the mechanics of the game? If someone did all the work or a majority of it and then dies keeping the rest of you alive, why shouldn't they get a drop?
    Grow up dude everyone goes through this.

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    Senior Member Zerious's Avatar
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    Quote Originally Posted by RedRyder View Post

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    Lol tattoo that on your knuckles
    Expert pvp builder and tester, horrible execution XD
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    Guardian of Alterra RedRyder's Avatar
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    Quote Originally Posted by Lysdexic View Post
    Random is definitely fair, but a few things should be tweaked.

    Last night in Keeper, a LVL 1 popped in named Hubbard. He wasn't booted for some reason and tagged along behind. Killed the first mini-boss and the little bastard got a Rift sword... That is absolutely retarded. These noobs should not be able to power-level or get great drops so simply when they don't belong in the first place. They offer NO help.
    If that happens it's due to the stupidity of the host. There's a box to mark off that keeps out players that aren't in the appropriate level range. And anything dropped by the mini bosses is trash save for the Sunblessed bow lol get over it

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    Senior Member Echelong's Avatar
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    Quote Originally Posted by HerWolf View Post
    Lol tattoo that on your knuckles
    You have 6 fingers in one hand? if not you would need an additional knuckle
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    I don't like this idea either.. if you happen to be the only mage in a group helping out throughout and die right at the end.. if you respawn at entry you will most likely miss out on well deserved loot.

    The only way I see it working if there is a timer..maybe if you lay dead for like 2 minutes it just auto respawns you?

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    Quote Originally Posted by relayer View Post
    The only way I see it working if there is a timer..maybe if you lay dead for like 2 minutes it just auto respawns you?
    There already is a timer. After 3 min dead I think it is, you no longer get XP or drops.
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    Luminary Poster StompArtist's Avatar
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    Quote Originally Posted by Royce View Post
    There already is a timer. After 3 min dead I think it is, you no longer get XP or drops.
    You get XP when you are dead??

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    Quote Originally Posted by Royce View Post
    There already is a timer. After 3 min dead I think it is, you no longer get XP or drops.
    Ah nice..then the solution is already in place

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    Quote Originally Posted by StompArtist View Post
    You get XP when you are dead??
    Yep and drops. But no quest items or at least I haven't got any while dead.
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    I still can't agree with the initial post but, it had two aspects : the drop suggestion and the teamwork aspect.

    I'll be for anything that could promote teamwork, having a full balanced team, having bears back on the front, needed and useful, having them compelled to get bosses aggro back from a squeaking bird or master their skills the efficient way that make us want to friend them and stay behind them, having mages weary of others' health, spamming aoe, knowing they're safe, not having a player stay in the back barely shooting in auto, blahblah...

    Since STS can't bring in a new combat rebalance, by fear of removing the fun out of it, I wish too it could be dealt with via the drops or the xp gained...

    Too complicated sadly, and certainly not the best way to do it, so forget about it.

    That leave us with the boss drop suggestion :
    3 minutes is a long time.
    It's a simple Death=too bad equation.
    (not the "they're all dead, I get to have a pink ahahah, fools" wich is impossible)

    There's no fairness, I agree with devs to seek in there. You are DEAD, random or not, you theoretically can't be wining something for lying on the floor.

    But That's all good. Idc.
    I get my share of death too, and my mage is a pretty good runner as well.
    just liked the idea that made sense to me, when we came to it few posts later.

    Rest in peace thread.

  13. #33
    Senior Member Sky../'s Avatar
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    Didn't read the whole thread (only up to page 2 so forgive me if this has been mentioned)

    How about making it so that, if the boss dies with 5 secs of your death, you still get your usual roll. But if it's longer than than, you get half a chance of getting loot, or none at all.

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    No, keep it as it is. They already added the rule that after 2 minutes of being dead you don't get any loot or exp. You're complainant about others dying but maybe you should try playing with a good group. I don't think anything along the lines of last man standing gets a pink...

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    Senior Member Sky../'s Avatar
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    2 mins is too long. Cut it down to 30 secs

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    Quote Originally Posted by Sky../ View Post
    2 mins is too long. Cut it down to 30 secs
    I tend to agree but there is so much other things that could be worked on right now that I see this as a very minor issue. Personally I think dead people should not get anything ever. I don't care how much they contributed... they still died.

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    Guardian of Alterra KingFu's Avatar
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    Quote Originally Posted by Sky../ View Post
    2 mins is too long. Cut it down to 30 secs
    No, 2 minutes is fine. It was made to prevent people being afk in sarcaphagous and getting drops all night. 30 seconds is too fast. I've been in parties that didn't have a Mage, and someone died, and sat there for a decent amount of time because he didn't have time to respawn, well, he didn't think he did. He still got loot since it wasn't very long that he was sitting there for, but 30 seconds may have made it close. I don't even think the rule is needed anymore, since if they're going afk, you can boot em, or rev them, and if they sit afk all night, who cares? They're not getting loot.

  18. #38
    Banned Lesrider's Avatar
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    Some dungeons are too big to walk all the way back in 30 seconds. Especially the new ones with all the traps on the ground. It would suck to be the only Mage in a group, die when the boss is almost dead, respawn and get nothing. Meanwhile, if anyone else dies besides you, they easily get revived.
    Anyway, Asommers said it's not changing, so good.

  19. #39
    Senior Member Sky../'s Avatar
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    Well i can see how 30 secs may be too short of a time to come back to the boss. But then, 2 mins? How many bosses in the game lasts that long?

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    in other online games i played, there's this 'looting right', only those players have done enough damage to the boss gets the right to loot his drop. And i actually like that idea. We don't have the issue of a low level tagging behind and getting good drops

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