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  Click here to go to the first Dev post in this thread.   Thread: Breeze - Freeze Intended to Work in PvP?

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    Guardian of Alterra Zeus's Avatar
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    Default Breeze - Freeze Intended to Work in PvP?

    Here are the current Breeze mechanics:

    • When activating AA, nearby enemies receive a freeze which lasts .5 seconds, effectively interrupting charged skills.

    • When activating AA, a light blue pool appears and targets the closest person near the pet.

    • When walking through epicenter of circle, one receives a 6-7 second freeze.

    • The passive at L15 also freezes and seems to have a high chance at freezing.

    • Ignores stun immunity and is a new type of stun, much like when terrify came around.



    Is this intended to work in this fashion in PvP? The auto target pool is pretty OP - even S&S does not auto target.

    Additionally, if freezes are allowed, why not just give sorcerers their freeze back? The whole point of their ice being nerfed was that freeze is too OP in PvP, right? So, how does this pet be allowed such capabilities? Either fix it to be slows in PvP or give sorcerers their freeze back.


    https://www.youtube.com/watch?v=4BFx6lyV9lQ
    Last edited by Zeus; 12-01-2014 at 06:13 PM.
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    Senior Member ClumsyCactus's Avatar
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    Default

    Actually give sorcs a SHORT freeze, and remove from the pet.
    That Way everyone can stop saying "NERF THIS CLASS" "GIVE US MORE BUFFS" right?

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    Default

    Quote Originally Posted by jinathedemo View Post
    Actually give sorcs a SHORT freeze, and remove from the pet.
    That Way everyone can stop saying "NERF THIS CLASS" "GIVE US MORE BUFFS" right?
    They're pretty much giving away sorcerer skills in the form of a pet. What's the point? The logic just does not seem to be there.

    While PvPing, at one point, I was frozen by pool, then frozen by passive, then stunned, and topped off with a panic. I don't get why there is stun immunity if developers keep implementing stuns that circumvent the stun immunity.
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    Senior Member ClumsyCactus's Avatar
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    Quote Originally Posted by Zeus View Post
    They're pretty much giving away sorcerer skills in the form of a pet. What's the point? The logic just does not seem to be there.

    While PvPing, at one point, I was frozen by pool, then frozen by passive, then stunned, and topped off with a panic. I don't get why there is stun immunity if developers keep implementing stuns that circumvent the stun immunity.
    Yeah, recently everyone has been able to use the mages skills.

    Magma daggers proc fireball,
    Bulwark has curse,
    Pets have freeze,
    And i propably forgot some more of them XD

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    Default

    If sorcs get freezing back and it's not added under stun immunity then GG. A whole new step of stunlocks.

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    Quote Originally Posted by Madnex View Post
    If sorcs get freezing back and it's not added under stun immunity then GG. A whole new step of stunlocks.
    It's already happening through this pet, Madnab.
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    Quote Originally Posted by jinathedemo View Post
    Yeah, recently everyone has been able to use the mages skills.

    Magma daggers proc fireball,
    Bulwark has curse,
    Pets have freeze,
    And i propably forgot some more of them XD
    Mythic daggers have shield too lol

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    This is the only pvp buff mages have ever needed. Let our skills work correctly in pvp and the squishiness wouldn't matter as much. Ice should freeze and clock should root.

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    It should respect stun immunity that's all. I like the fact everyone can have access to this interesting pet.

    SnS should be fixed too, it does more damage than a rogue and heals faster than a war but sns is NOT FIXED.

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    Quote Originally Posted by Anarchist View Post
    It should respect stun immunity that's all. I like the fact everyone can have access to this interesting pet.

    SnS should be fixed too, it does more damage than a rogue and heals faster than a war but sns is NOT FIXED.
    Yes, it should respect stun immunity if this is how the pet plans to be.
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    Default

    What is the difference between stun and panic, only the name?

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    Quote Originally Posted by Zeus View Post
    Yes, it should respect stun immunity if this is how the pet plans to be.
    If it were to be granted stun immunity, A. It'd lose all usefulness, seeing as Mages are the only class that don't have a stun immunity skill. B. It'd still be more useful than the mage Ice skill, seeing as that skill doesn't freeze in pvp...
    What we have here is another classic example of a weapon/pet doing a Mages job 100% better than a mage could
    ¯\_(ツ)_/¯

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    Quote Originally Posted by gumball3000 View Post
    What is the difference between stun and panic, only the name?
    And the type of stun it is. Panic does not follow stun immunity countdown. Freeze works the same way as panic but lasts much longer.
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    Quote Originally Posted by Ralchior View Post
    If it were to be granted stun immunity, A. It'd lose all usefulness, seeing as Mages are the only class that don't have a stun immunity skill. B. It'd still be more useful than the mage Ice skill, seeing as that skill doesn't freeze in pvp...
    What we have here is another classic example of a weapon/pet doing a Mages job 100% better than a mage could
    Think you're confusing which stun immunity I'm referring to. I'm referring to the countdown one, not the immunity one is granted under skills like juggernaut and razor shield.
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    Quote Originally Posted by Zeus View Post
    Think you're confusing which stun immunity I'm referring to. I'm referring to the countdown one, not the immunity one is granted under skills like juggernaut and razor shield.
    Ahh, I see now, sorry about confusion...
    ¯\_(ツ)_/¯

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    No different than Samael

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    Quote Originally Posted by Justsomebody View Post
    No different than Samael
    It is. This has a higher chance to apply freeze, the passive is ranged, and the freeze lasts significantly longer than a terrify or stun.
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    This pet dont should be nerf .. 125 fragments rly long to got them ,so i agree its a aww pet but when i see how its hard to get him... dont cry its only a pet

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    When PvP first started, we (sorcerers) accepted that we are the weakest class in terms of stats, but we had the ability to stun enemies, so that was our one advantage which evened the playing field. But now with the other 2 classes having stun immunity skills, and the stun immunity rules that were introduced in season 4, and with all these new pets that have new kinds of stuns that don't follow the stun immunity rules, sorcerers have gone from the class that does the most stunning to the class that gets stunned the most. So now we really don't have any advantage over other classes, and plenty of disadvantages.

    And even in PvE, we are the least desired class. I can't remember the last time I saw someone in guild chat asking "need sorcerer for tombs/arena party". It's always "need tank" or "need rogue" or "need dps" (which means they want a rogue but will settle for sorcerer). The first boss in tombs needs to be stunned to beat him, but none of my sorcerer skills actually works to stun him, instead a pet must be used. So of what use is a sorcerer in beathing this boss? It would seem the best party in PvE is a warrior and 3 rogues.

    In PL the mages were desired in parties because they could revive. But STS has not given us that ability here in AL. And it's a shame, because that would really make us a desired class again, especially with all the ankhs needed in the tombs. Too bad.
    Last edited by Energizeric; 11-30-2014 at 04:42 PM.

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    Quote Originally Posted by Zeus View Post
    It is. This has a higher chance to apply freeze, the passive is ranged, and the freeze lasts significantly longer than a terrify or stun.
    Look like they have so many issues with pet to fix.. Sns too op, new pet too op, nekro too up .. What is the CD of this new pet's AA?

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