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Thread: Compilation of the Needed Changes to Arcane Legends

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    Guardian of Alterra Zeus's Avatar
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    Default Compilation of the Needed Changes to Arcane Legends

    Pets:
    - Breeze AA and passive freeze need to be looked at & develop some sort of stun immunity for.

    Planar Arena:
    - Bosses need to be fixed. When nerfing the Planar Tombs, Planar Arena bosses were given an armor nerf as well.

    Drop Rates:
    - Slightly Increase Drop Rates of Planar Chests || Increase Drop Rates of Dark Crystal Gear within Planar Chests
    - Increase Drop Rate of Undead Vials of Ectoplasm (Fossil is currently useless because these Undead Vials of Ectoplasm do NOT drop thus defeating the purpose of Planar Arena) || Decrease amount of Undead Vials of Ectoplasm required to craft Nekro
    - Slightly Increase Drop Rate of Planar Pendant Recipe

    Sorcerers:
    - Grant sorcerer's stun immunity when their shield is active
    - Increase armor/damage reduction of shield slightly

    Skills:
    - Fix Razor Shield glitch so that when adding increased duration upgrade, it does not break the final upgrade which grants temporary stun immunity.
    - Fix Noxious Bolt 15% increased damage on impact upgrade.
    - Fix Juggernaut to self-heal at the rate it used to.






    || = or


    Please let me know if I've missed anything - I will add it onto this thread.
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    Senior Member Appeltjes's Avatar
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    Default

    Already saying this in advance:

    Ipoopsy be quiet!

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    Quote Originally Posted by Zeus View Post

    Please let me know if I've missed anything - I will add it onto this thread.

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    changes needed?

    make mythics and arcanes obtainable from elites.


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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by cjswogkstkdg View Post
    changes needed?

    make mythics and arcanes obtainable from elites.


    I should be more clear. How about things that they should've done or glitches that should've been fixed for ages now.
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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Zeus View Post
    - Grant sorcerer's stun immunity when their shield is active
    A better suggestion is to replace the Displacement Wave upgrade with this as a skill upgrade. Nobody uses Displacement Wave anyway, so it will not be missed.

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    Quote Originally Posted by Zeus View Post
    I should be more clear. How about things that they should've done or glitches that should've been fixed for ages now.
    They should've made it so that twinks can actually participate in this event, as of now there is 0 reason for us to go to plat tier

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    Member Rexzyy's Avatar
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    Agreeing with Arrowz on this one. They clearly know what twinking is as its a big aspect of the pvp side of things. And a lot of people now who are end game, switch to twinking because of the way items and maps are at end game. And to completely shut out lower level players is unfair in my opinion. Even the middle class, the newer players who don't twink or are still leveling up don't have a chance to get these items in order to make gold income to improve themselves. So it clearly seems to only benefit the semi-rich/rich. It's like this event is only intended for the people who have already achieved everything.

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    Senior Member Otahaanak's Avatar
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    My .02:

    Stop making changes to drop rates without full disclosure.

    Allowing the community to run maps without any chance of reward while still collecting plat/ankh revenue is beyond dishonest.
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    Quote Originally Posted by Rexzyy View Post
    Agreeing with Arrowz on this one. They clearly know what twinking is as its a big aspect of the pvp side of things. And a lot of people now who are end game, switch to twinking because of the way items and maps are at end game. And to completely shut out lower level players is unfair in my opinion. Even the middle class, the newer players who don't twink or are still leveling up don't have a chance to get these items in order to make gold income to improve themselves. So it clearly seems to only benefit the semi-rich/rich. It's like this event is only intended for the people who have already achieved everything.
    Then check out the thread i started about this topic. Hopefully actions will be taken

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    Senior Member Kakashis's Avatar
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    I agree with all those bug fixes, there's also the issue of daggers not working at times!
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Guardian of Alterra Zeus's Avatar
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    I think the developers nerfed the rate because of too many recipes looted. However, this is not because the drop rate was too high. This is because the difficulty of arena was accidentally changed (25% armor nerf of tomb bosses applied to arena as well). Thus, this equated to 3-4 minute runs. More runs = more drops

    Fix the accidental nerf and the recipe rate should be able to be set back to what it was before.
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    From a sorc's POV, I'd say heal needs to be buffed - either increase the HoT or give a temporary boost on armor while healing.

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    Forum Adept xutreuqux's Avatar
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    Also from a mage, i dont really mind being killed in pvp if we r designed for pve. But we also die in pvp. Buff our dmg. Point of mage is AoE damage right. So dont put mages in between tanks and damagers that gets us killed. If tanks r supposed to take dmg then y their dmg almost same as mages. Buff our dmg and also armor a bit so if we cant do pvp, we can enjoy playin pve. Im speakin as a non-mythic mage.

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