View Poll Results: Should mage Freeze skill be given back in pvp?

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  • Yes

    50 70.42%
  • No

    21 29.58%
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  Click here to go to the first Dev post in this thread.   Thread: If Freeze is allowed in pvp now..Give Sorcerers their Freeze skill back in PVP

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  1.   Click here to go to the next Dev post in this thread.   #1
    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by shinytoy View Post
    Can I have my 2.3m gold back? I haven't even gotten Breeze to level 41 yet. These mistakes and oversights are constantly hurting people's in game gold, which many like myself used real life money to get. I did not run out and purchase that pet initially because I thought you guys were going to take a 2nd look at it. Then when I saw you guys (STS) acknowledge Breeze's AA and passive attack on multiple forum posts, I figured it was safe to purchase. All of the sudden, you change your mind again and now what I'm hearing is kiss the 2.3m goodbye and find another pet. Do you know how much real life money 2.3m equates to? It's more than $50 USD.

    This is out of hand. Professional companies have game testers for a reason and that is so the customer has a seamless experience. With this game it's constantly buff, nerf, buff, nerf, buff , nerf and depending on when you buy, someone makes money, while the other loses gold. It's not right. If you guys had just ONE SINGLE person at your company that played this game 1 hour per day, then you would know what the effects of all of these things are and not make so many mistakes.
    Things like this is exactly why it's more of an open discussion about proposed changes and what is best for everyone. Given the nature of Breeze's overpowered ability do you have specific feedback on what would make this pet feel more balanced and also worth your money? It sounds like the idea of an isolated immunity to his own ability would be a good compromise.
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  2. #2
    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Carapace View Post
    Things like this is exactly why it's more of an open discussion about proposed changes and what is best for everyone. Given the nature of Breeze's overpowered ability do you have specific feedback on what would make this pet feel more balanced and also worth your money? It sounds like the idea of an isolated immunity to his own ability would be a good compromise.
    Nerfing the pet to the point where it is unusable in PvP will destroy the pet's value and reason for farmers to run planar tombs. Instead, as you mentioned, just give Breeze an isolated immunity that only applies to itself. This way, when people stack breeze pets - dealing with multiple breezes does not get out of hand.

    So, for example, an isolated immunity should include following scenarios:

    A. If Player1 has breeze and Player2 has breeze and Player1 activates AA. Shortly after, Player2 activates AA, the opponent that Player1's Breeze AA froze should not be re-frozen by Player2's AA.
    B. If a person was frozen by AA, he should have some sort of freeze immunity so he does not get re-frozen by pet passive or by another AA from a different breeze.

    However, the pet passive should still have the ability to randomly freeze. It just shouldn't be allowed to re-freeze immediately after. Essentially, just make sure both the passive and the AA cannot be stacked w/ each other or w/ other Breezes.


    This should ensure that Breeze still remains useful but PvP does not become breeze focused/centered.


    After all, you don't want players to be yelling in guild chat: "Join Breeze player, quick!"
    Last edited by Zeus; 12-16-2014 at 01:12 PM.
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    Senior Member Linkincena's Avatar
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    Quote Originally Posted by Zeus View Post
    Nerfing the pet to the point where it is unusable in PvP will destroy the pet's value and reason for farmers to run planar tombs. Instead, as you mentioned, just give Breeze an isolated immunity that only applies to itself. This way, when people stack breeze pets - dealing with multiple breezes does not get out of hand.

    So, for example, an isolated immunity should include following scenarios:

    A. If Player1 has breeze and Player2 has breeze and Player1 activates AA. Shortly after, Player2 activates AA, the opponent that Player1's Breeze AA froze should not be re-frozen by Player2's AA.
    B. If a person was frozen by AA, he should have some sort of freeze immunity so he does not get re-frozen by pet passive.

    However, the pet passive should still have the ability to randomly freeze. It just shouldn't be allowed to re-freeze immediately after.


    Essentially, just make sure both the passive and the AA cannot be stacked w/ each other or w/ other Breezes.
    Apply da same to mages also

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    Senior Member Dex Scene's Avatar
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    Quote Originally Posted by Linkincena View Post
    Apply da same to mages also
    +100
    Freeze is freeze. If breeze gets it working in pvp, mages should aswel.

    Tomorrow, if a new pet comes out which banishes in pvp and even though people know Banish doesn't work in PvP, instead of supporting to fix it they buy it for 100m+ gold to be op and when STG tries to fix it, people yelling how they have spent 100s of million golds to buy it.
    Weren't they aware that banish freeze don't work in pvp and are subjects to be fixed??
    Breeze will still be op pet in pve with the freeze and i would buy it in any near future.

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    Senior Member Linkincena's Avatar
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    Quote Originally Posted by shinytoy View Post
    Ok, now we're talking. In my honest opinion, yes, this pet is OP. It should have a 7.5 second freeze immunity so that someone cannot be freeze locked by back to back AAs. I feel that the duration of freeze is way too long as well. Perhaps shorten the freeze duration by 20%-30%.

    With regards to Breeze in PVE, if possible, code the AA so that it targets the most dense nearby mob so that he's not freezing the lone mob that was hanging way behind.

    Off topic: Against popular demand, I don't think mages should have freeze in PVP. Right now the freeze is isolated to just Breeze. If mages got the ability to freeze, they would be able to stun a player, followed by freeze from ice skill, followed by Samael Panic and again stun skill because 7.5 seconds immunity would be up, then freeze again, etc.
    Up with mage freeze immunity time to 15 sec

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    Senior Member eugene9707's Avatar
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    Quote Originally Posted by shinytoy View Post
    If mages got the ability to freeze, they would be able to stun a player, followed by freeze from ice skill, followed by Samael Panic and again stun skill because 7.5 seconds immunity would be up, then freeze again, etc.
    Isnt that also doable with a breeze and a sam ? (in clash situation)


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    Senior Member gumball3000's Avatar
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    Just lower the stun duration it's too long. I don't care if its called freeze, stun or panic, you shouldn't get immobilised for so long in pvp,

  8. #8
    Senior Member Linkincena's Avatar
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    I would like to recall Carapace's reply here...
    Pl suggest some changes be made to breeze to keep its worth alive and make it more balanced...

    Quote Originally Posted by Carapace View Post
    Things like this is exactly why it's more of an open discussion about proposed changes and what is best for everyone. Given the nature of Breeze's overpowered ability do you have specific feedback on what would make this pet feel more balanced and also worth your money? It sounds like the idea of an isolated immunity to his own ability would be a good compromise.
    Quote Originally Posted by Carapace View Post
    The debate continues on this one, but here are some ideas on how to address this issue from my standpoint (Next year, due to the holidays).

    Before we go any further, please note that...
    These ideas are all subject to change, and are not promises!

    Given the nature of Freezing in PvP being a notable point of discussion, previously removed and now re-introduced through this pet, I'm openly discussing this with the hopes of reaching a compromise that the community agrees with us upon. This is a large list to digest, and not all of them might necessarily happen if it were to be applied so take it with a grain of salt. At the moment I feel this combination yields a nice compromise, the goal of which is to take some of the sting off players who purchased Breeze for this intent, and accommodate where necessary to balance out the extremes. With this in mind, here are some potential ideas.

    - Breeze's Passive Attacks can still freeze players in PvP, but will have their own isolated immunity of about 10 seconds (normal stun immunity is 7.5 seconds). This would mean that you could come out of a freeze and then be stunned immediately after by a stun effect. This seems noteworthy enough to mention. It's also possible to tie them together in that you either get the 10 second immunity from a freeze, or 7.5 seconds from a stun. This also sounds a bit silly, but freeze sounds like a larger problem given the amount of time a freeze can last.

    - Mages Frostbolt would be receive the same effect as Breeze's passive ability, including the 10 second immunity, and they would be inclusive of each other. This means If you for example froze a player with frost bolt, Breeze could not freeze them before that 10 seconds was up.

    - Maximum freeze time reduced (amount would be determined at a later time, but I'm thinking 2 - 2.5 seconds)

    - During the freeze, about every .5 seconds there will be a X% chance for the trapped player to break free. This would likely be around 25% or 33%, but could go as high as 50% depending on the maximum length of the freeze.

    - Breeze's Activated Ability will remain on the generic Stun Immunity as it's tied to a cool down

    Thanks for working with me on this guys, let's hear some thoughts.

    - Carapace
    Last edited by Linkincena; 12-22-2014 at 10:15 AM.

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