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Thread: Rogue Stats - I am so lost

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    Default Rogue Stats - I am so lost

    Alright it is very simple; I know DEX is obviously the most important stat (though exactly why and what it affects wouldn't be bad to throw in in an answer to my topic, or for the sake of the thread) but what about the other two?

    STR changes health and... What else does it do for us? Damage but only half what DEX does?

    INT gives more mana and regen I am assuming? If so how much and at what rate?

    After we establish the basics here to these two stats, I am most curious what I should be focusing on; if I have two pieces of gear that are totally equal and the best I have but one favors INT the other STR which do I pick? I assume there is personal preference to this based on play style too so please elaborate as much as possible, within reason of helping the discussion and usefulness here.

    Thanks in advance!


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    Dex is primary stat for rogue. It adds dexterity, which affects damage, critical and dodge making us killing machines. It also gives us some health so we don't die when mobs look at us.

    Intelligence is our secondary stat. As such, it adds mana (which we need to use skills), a bit of damage (every bit counts) AND extra health.

    Strength only gives us health (HP) - but that is necessary for survival.


    Typical pve build is:
    All stat points in dex
    Passive agility, knowledge and might all maxed
    Passive crit added when you get extra points for it.

    Aim / nox / pierce and your choice of veil, traps or razor


    Madnex can undoubtedly provide the numbers as to how much each stat point gives at each level.


    For rogue gear, potency type (dex/int) is almost always preferred. However you can use a combo of that and strength-based gear (this is usually the assault version but the names change occasionally) if you are feeling too squishy.

    Use the "view stats" option in the CS window to try things on before you buy. Green is better and red is worse. Picking gear is all about finding the best balance for you. Have fun and enjoy it, because unfortunately at end-game it is currently one-size-fits-all.
    Last edited by Serancha; 12-22-2014 at 06:57 AM.
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    As a rogue:
    HP Crit Dmg B.Dmg MP
    1 DEX 3 .0025 .195 ~0.5% ---
    1 INT 5 .0015 .257 --- 10
    1 STR 10 --- --- --- ---

    Edited for clarity, bonus damage is a stacking percentage.
    Last edited by Madnex; 02-01-2015 at 10:16 AM.

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    Sorry, Madnex, but what does your chart have to do with every level? I am at level 40. How does that chart answer original post? Please explain. I am lost2.

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    Quote Originally Posted by Cate Welk View Post
    Sorry, Madnex, but what does your chart have to do with every level? I am at level 40. How does that chart answer original post? Please explain. I am lost2.
    Can you read? OP was asking about what the stats give you as a rogue... Madnex just laid it all out in a nice little table... this is some great into to have when you're thinking about this stuff.
    rogue ~ retired GM Enigmatic

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    So, a full int rogue would have more DMG/Hp than a Dex rogue 0.0
    ¯\_(ツ)_/¯

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    Quote Originally Posted by Ralchior View Post
    So, a full int rogue would have more DMG/Hp than a Dex rogue 0.0
    No, because the damage you put out is the result of the base damage multiplied with the bonus damage%. A full INT rogue would have maybe 150% bonus damage (you start off with 105%) while a full DEX one would have around 400%. So nope.
    Quote Originally Posted by Cate Welk View Post
    Sorry, Madnex, but what does your chart have to do with every level? I am at level 40. How does that chart answer original post? Please explain. I am lost2.
    Unsure how to respond here, hmm. Yes, these go for every level. The OP asked how much each stat DEX/INT/STR affect a rogue player so.. there they are. This information can help anyone do some calculations and decide what type of gear he wants to aim for.

    If there's something I can clarify, shoot.
    Last edited by Madnex; 12-23-2014 at 12:30 PM.

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    Quote Originally Posted by Ralchior View Post
    So, a full int rogue would have more DMG/Hp than a Dex rogue 0.0
    Hi! As Madnex says, Actual Damage = Stat Damage x Bonus Damage
    For example:
    If you put a paracelsus gem on a leprechaun pendant you actually get more damage based on your bonus damage than what is written on the gem.
    If you compute it,
    Stat Damage = 7.5 dmg <-----This is from para gem
    Bonus Damage = 400% <-----This is typical bonus damage of a level 41
    From the formula Actual Damage = Stat Damage x Bonus Damage
    We yield Actual Damage = 30 dmg!

    On your stat page, you will gain +30 damage from adding a para gem on leprechaun (provided you don't have other para gems) when you equip it.

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    Quote Originally Posted by Madnex View Post
    As a rogue:
    HP Crit Dmg B.Dmg MP
    1 DEX 3 .0025 .195 .005 ---
    1 INT 5 .0015 .257 --- 10
    1 STR 10 --- --- --- ---
    nice, thank you sir

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    Ok my only question left; STR helps crit? And health? And how importan is crit? Should I take raw damage bonus on gear over crit? Basically what is the best third bonus on gear after main stat bonus (STR DEX int) I was aware that DEX is first no matter what but I didn't know STR gave crit.


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    But thank you all so much for the help!!! I feel like those numbers should be stickied in this forum


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    Quote Originally Posted by Speetz13 View Post
    Ok my only question left; STR helps crit? And health? And how importan is crit? Should I take raw damage bonus on gear over crit? Basically what is the best third bonus on gear after main stat bonus (STR DEX int) I was aware that DEX is first no matter what but I didn't know STR gave crit.


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    Str doesn't help crit, only gives 10HP per point.


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    Quote Originally Posted by Speetz13 View Post
    Playing PL AL and more from STS since 2009!
    Something seems wrong here...
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    Quote Originally Posted by Speetz13 View Post
    Alright it is very simple; I know DEX is obviously the most important stat (though exactly why and what it affects wouldn't be bad to throw in in an answer to my topic, or for the sake of the thread) but what about the other two?

    STR changes health and... What else does it do for us? Damage but only half what DEX does?

    INT gives more mana and regen I am assuming? If so how much and at what rate?

    After we establish the basics here to these two stats, I am most curious what I should be focusing on; if I have two pieces of gear that are totally equal and the best I have but one favors INT the other STR which do I pick? I assume there is personal preference to this based on play style too so please elaborate as much as possible, within reason of helping the discussion and usefulness here.

    Thanks in advance!


    Playing PL AL and more from STS since 2009!

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    U mount dex to max because it's the main stat which impact damage, dps, dodge & crit...

    So it mean all your items have to be dex first stat, all your skill point in dex.

    After this you mount dex, str & intel in passive to max, you choose a good pet & you balance your second stats item (brutality for str or potency for intel).

    U need around 1000-1200 mana for pvp, when u reach it, u put every other item 2nd stat in str...

    If u follow my advices, you can reach 3000+ HP, 500+ damages & 600+ DPS with bow lvl 40 :

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    Quote Originally Posted by Madnex View Post
    As a rogue:
    HP Crit Dmg B.Dmg MP
    1 DEX 3 .0025 .195 .005 ---
    1 INT 5 .0015 .257 --- 10
    1 STR 10 --- --- --- ---
    try to replace the 40 dex by 40 intel on a rogue & your damages/DPS fall... dex bring far more damages/DPS than intel on a rogue...

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    Quote Originally Posted by Arkh View Post
    try to replace the 40 dex by 40 intel on a rogue & your damages/DPS fall... dex bring far more damages/DPS than intel on a rogue...
    Bonus damage.


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    Quote Originally Posted by UndeadJudge View Post
    Bonus damage.


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    0.195 damages & 0.005 bonus damages (0.195+0.005=0.2) for 1 dex &/or 0.257 damages for 1 intel is wrong...

    dex bring far more damages & DPS than intel on a rogue.

    If i replace 40 dex by 40 intel, i lose exactly 31.5 DPS & 25.5 damages so 1 dex bring 0,7875 DPS & 0.6375 damages more than 1 intel
    Last edited by Arkh; 01-29-2015 at 06:25 PM.

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    Quote Originally Posted by Arkh View Post
    0.195 damages & 0.005 bonus damages (0.195+0.005=0.2) for 1 dex &/or 0.257 damages for 1 intel is wrong...

    dex bring far more damages & DPS than intel on a rogue.

    If i replace 40 dex by 40 intel, i lose exactly 31.5 DPS & 25.5 damages so 1 dex bring 0,7875 DPS & 0.6375 damages more than 1 intel
    The reason why your damage is being increased is because your bonus damage is increased. I'm pretty sure int gives more base damage, but DEX gives more bonus damage, which multiplies the amount you'll get.


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    Quote Originally Posted by UndeadJudge View Post
    The reason why your damage is being increased is because your bonus damage is increased. I'm pretty sure int gives more base damage, but DEX gives more bonus damage, which multiplies the amount you'll get.


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    0.195*1.005=0.195975 it's still very inferior of the 0.257 indicated for 1 intel...

    U can calculate indicated datas the way u want, it indicate intel more damages than dex & it's false.

    Or show me the calculation : how 0.195 basic damage & 0.005 bonus damages bring superior damages than 0.257 basic damages...

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    Quote Originally Posted by Arkh View Post
    0.195 damages & 0.005 bonus damages (0.195+0.005=0.2) for 1 dex &/or 0.257 damages for 1 intel is wrong...

    dex bring far more damages & DPS than intel on a rogue.

    If i replace 40 dex by 40 intel, i lose exactly 31.5 DPS & 25.5 damages so 1 dex bring 0,7875 DPS & 0.6375 damages more than 1 intel
    Quote Originally Posted by UndeadJudge View Post
    The reason why your damage is being increased is because your bonus damage is increased. I'm pretty sure int gives more base damage, but DEX gives more bonus damage, which multiplies the amount you'll get.


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    Quote Originally Posted by Arkh View Post
    0.195*1.005=0.195975 it's still very inferior of the 0.257 indicated for 1 intel...

    U can calculate indicated datas the way u want, it indicate intel more damages than dex & it's false.

    Or show me the calculation : how 0.195 basic damage & 0.005 bonus damages bring superior damages than 0.257 basic damages...
    If you want to help speed start using more easier words n things if you want to understand this you need to be an professor


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