I've heard so many raging complaints about how pvp is right now where fully geared group is taking the advantage. while others turn out
to be food and get farmed. I dont pvp but how they described it made me think of a suggestion. This may not be agreeable to all but
maybe effective in someways like armor points, hp, dmg etc. Balancing these factors may result to even a fair game..... meaning.....
RANDOM PVP
1. When you join into a pvp room, you'll be randomly put into a room where the player stats' points including pets are measured
inside that room. In other words, you'll be entered in a room with most likely be fair in stats to all other classes. I am not good
at calculating stats and compare it to other classes but i'm looking at, let say these brackets (again, this is just an example)
EX: Mage with approx 900 armor, 500 dmg points, 1000 hp CANT enter into a pvp room with rogues and warrs having outrageous stats
points (the ringers), much higher stats i should say. The idea is to separate the fully geared to medium built player. He will be
fairly distributed in a room based on stats. Its up to STS on how they will calculate it.
2. One who joins pvp CANT select either BLUE or RED. This applies to PVP with random entry. CHAT is off so you CANT say your name
and guild. When you are in the room, your IGN and your guildname will NOT be visible. So the idea is to attack who ever you see or
meet along the way. This will also avoid of being farmed. Noone knows everyone in the room. So you flag, kill or die with no guilt
at all. I prefer to have a vanity which player can auto wear in pvp room like all black. Auto-wear means a pvp designed vanity which
is worn automatically when you stepped into the room, Vanity that is the same for all, just to cover your identity and not to get
recognized because of your vanity combination and banner which you usually wear. Who know's you are killing a friend but that's not
the point. The point is you have a fair fight.
3. When you die in the game, you will then be respawned to the other pvp room. The idea here is to send you to a different room or
maybe back to the previous room, whatever is available. The distribution of players are random to team blue and team red. So you
may get a chance to meet full mages or warrs for team A or mixed. Again, stats on this room is measured/calculated, not by group but
by player. The game also starts when there are 3 players in each team.
4. Fully geared/maxed player vs Fully geared/maxed player AND medium built vs medium built
PVP per GUILD distribution
1. If you choose to flag or fight with your guildies, they should choose the option let says "GUILD PVP" in the arlor map so you can
join them. NOTE that you CANT join someone who chose the "RANDOM PVP" as you most likely be placed in a random map and you will not
know each other. There should be a distinct color in this player in your friends' list, prolly an icon indicating this is in random
or guild pvp
2. If your guild chose BLUE then guildmates can only join BLUE. RED will be reserved to other GUILD. This is also for guild clashes
and avoid blocking on each other's spot. you can change pet, skills, chat with your team or to the opponent, etc. This option also
allows you also to call for sub. NOTE: If your guild has only limited amount of pvp type players then choose the RANDOM PVP.
3. [SUB]- You can also call for a help from a friend in other guild but only through invite. This PVP room should have the ability
to invite someone from other guiild for help. Your friend accepts the inv then join the game.
AGAIN!!!!!!!, this is just my suggestion. I dont stand as if I am a PRO.... BUT this is to speak up from the one's that have been in pain due to
the current pvp-way. You can feel free to add or edit which you think might benefit all pvp'ers.
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