Ya that would be nice, but on the other hand the rewards has to be good. I am not into items for looks like the PL shields, it has to be something useful
Ya that would be nice, but on the other hand the rewards has to be good. I am not into items for looks like the PL shields, it has to be something useful
Doing "The Tales of Questius" as a run-through of the game (through Swamps/Frozen Nightmare) to test how well the questing system works to progress players, I found that the quests do a pretty good job on the whole with leveling players, but the quest rewards themselves generally aren't all that good.
Some kind of achievement for finishing a quest line would be nice, as would having more unique rewards for finishing the last quest in a series (I'm looking at you, rings!).
Maybe award achievements for pulling off combos (or combo-like named effects) N number of times? An achievement for completing every map in a campaign, including bonus levels? (For levels with no "remaining" count, making it to the level's exit counts.) One for dealing a hit for X damage or more, and another for surviving a hit of Y damage or more? Many of these could have multiple levels (e.g., bronze/silver/gold) of different targets.
Lots of games in GameCenter for iOS have a bunch of achievements of this sort, and some even sillier, that encourage people to push the game beyond their normal play style (take a look at Angry Birds' achievements list). No reason PL couldn't have this, except for whatever overhead would go into tracking all of this stuff.
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