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  Click here to go to the first Dev post in this thread.   Thread: Breeze and Undead Vials

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    When breeze got nerf?? I think it still same at pvp room

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    Forum Adept Higuani's Avatar
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    Glad to see the nerf on this pet! I played a guildwar everyone was using breeze 9 in total.. 6Hours guildwar being freezed for 5hours...
    I want the old mixed pets back. Getting to kill with tactics again!!!!!
    And not like this;
    shoot aim / freeze opponent (nip from my cola) / combo / passive freeze (nip from cola again) / combo enemy dead
    This is not how pvp has to be played.

    About vials if they drop more often (more maps) nekro shud get his buff. Then the vials would increase aswell! Because they would be worth it.
    Lvl 17 Piranhia

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    Wow.......udpade to get more drops the vials....still usless with a paper arcane pet like nekro.....nobody gonna farm vials with a nerfed nekro.....so..... whens nekro buff? IMAO!

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    Great

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    nice, but 2 important things missing: mage n nekro buff
    IGN: Vrao/Bjzg

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    Quote Originally Posted by Axesam View Post
    First, poor breeze....

    Feel sorry for legendary player, you'll get owned by arcane player again
    Just like when crawly got nerf -.-

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    Seriously sts, is it what u guys call as new years improvement? U must be joking right?
    Seriously does vials even make any sense?? Everybody knows Nekro is a joke. Fix the dang Nekro first and then after do whatever u wanna do with vials. At least respect the players who loot fossil that worths it.
    It's such a disgrace that u guys don't want to acknowledge ur mistake with Nekro. Meanwhile players r getting ripped off and asking for slightly more buff.

    Don't be hypnotised by uncle Sam. If u guys love samael then just don't release another arcane pet.

    There r so many threads about Nekro. And basically sts team is ignoring them all. Either say (yes) or (no) will u buff??? We looking for answers. And WE R UR CuSTOMERS.

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    Pretty sure all Nekro threads got ignored
    And I'm sure devs just continue to ignore their customers
    Oh well ..just pretty disgusted by the service they have here
    They can't even fix their reegging system yet Lols.

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    Forum Adept Higuani's Avatar
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    This pet gonna be still OP in pvp imo.
    When you have 2 breezes in 1 team the first one who uses aa after all the freeze+stun immunity (+-15 seconds) the aa is still on a cooldown (23 seconds), Thats where the second breeze comes and again your freezed for the same time.

    The problem here is stacking breezes.. Can't you guys make something breeze limited in pvp like 1 breeze in each team? This shud solve the problem.
    Lvl 17 Piranhia

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    So why the PvE nerf? Blue fella was already useless there (yeah yeah I know, people won't run with me due to this statement), speed increase won't compensate for anything.

  12. #51
    Senior Member Sorcerie's Avatar
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    Quote Originally Posted by Carapace View Post
    Hello all,

    So as you know we're taking steps to be more proactive in issues the community wants us to address, and these are two that are presently on the docket. I'm going to explore some them in more detail and then propose the changes, along with any necessary explanations as to why certain things are being changed the way they are.

    Without further ado, let's dive in to Breeze!
    (Undead Vials further down)

    This one has been a hot topic. There have been many threads, some very long, with information regarding how he's being used, misused, and generally wreaking havoc on PvP in the game. The gist of the issue is that his freeze abilities are overpowered, and Mages feel slighted that they don't get what this pet does! It's a big deal, and we recognize that. We've had quite a few internal discussions on pros and cons to different approaches and proposed adjustments, in addition to community feedback on what you would like to see change.

    Here's what we've come up with:

    Breeze!

    Breeze General
    - Breeze's Movement speed has been increased about 10% to help him stay closer to his owner when playing catchup. This felt like a good way to boost him a little bit after the adjustments that are being made to his other abilities

    Breeze Passive Attacks
    - Maximum freeze time has been reduced from 4.0 seconds to 2.5 seconds, this applies to PvE and PvP
    • Four seconds feels long enough thinking about it, but when you're actually in the heat of battle it's just too long even with a chance every 1 second to remove itself

    - During this freeze in PvP, there is a 25% chance every .75 seconds that the freeze will remove itself early, that's 3 chances to break early
    • This makes it consistent with other stuns in PvP. You may get lucky and be able to shrug off that freeze early, or have to struggle through the full 2.5s

    - After the passive freeze has been removed it will apply a freeze immunity independent of the stun immunity. This immunity will last either 7.5s or 10s. It will always be at least 7.5s, and at 7.5s it will have a 50/50 chance to stay on for another 2.5s or fall off at that 2.5s
    • This is a separate immunity in order to maintain Breeze being a bit more special given the amount of time he has been available with his present overpowered stats. We didn't have to do this, but it feels like a good middle ground. The length of the stun immunity is also a bit longer on average than normal stun immunities.

    - Damage remains the same, as does it's ability to reduce movement speed
    • The only components of this to change are the ones causing the problems basically



    Breeze Activated Ability
    - Upon cast, there is a 50% chance to apply the 1s stun instead of 100% chance
    • Every time it was cast, it was getting a guaranteed

    - The ice pool left on the ground now has a 50% chance to apply the same stun every tick instead of 100%
    • Subject to the same rules as the original cast, in lesser intervals. If you get away from the danger zone in a timely manner it won't catch you

    - The stun effect applied in this ability is now subject to the 7.5s stun immunity shared by other pet abilities and skills like Fireball Knockdown
    • This prevents "stun lock" scenarios once the ice well goes down

    - The initial damage caused by this ability has been increased to help compensate for the freeze and stun changes.This can crit
    • This should help compensate for the removal of stun locks, by giving a bit more damage on the front end


    These changes are close to moving to QA and going through the process of getting out to everyone, but since it's a focal point we want to make sure the community can voice opinions or concerns with these proposed changes. Please keep in mind that we are always striving to keep the game fun and balanced, and often times we must do what is good for the game in such circumstances. We believe this accomplishes this at this time.

    There are skill changes planned for the future of Arcane Legends, so we're taking a bit of caution in what decisions we make now. We're keeping PvP in mind for skills and want to make the appropriate adjustments at that time.

    Thanks all,
    Carapace
    Did you have to nerf the passive freeze for PVE?

    Why is this pet which was designed for the elite PVE planar environment being nerfed for PVE?

    There was nothing wrong with it there other than the fact that there was no dam buff for standing in his ice pool.
    Last edited by Sorcerie; 01-12-2015 at 12:37 PM.
    Lvl 46 Mage - Sorcerie|Lvl 46 Rogue - Noxbolt

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    Pls make juggernaughts movement ability works in front in front of breeze freez..
    Cause jugger removea all movement imparing effects...
    So why not breezes and even jugger removea stun and freez in norder pools and in front of bosses then why we cant move when breeze ia on

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    Reduce his freez avility in pvp ...
    Not in pve

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    I just tested breeze's aa in pvp...I counted 5/6 seconds............ Guess nothing changed yet

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    So in other words breeze becomes 100% useless

    Thought STS would've learned in 2014 "buff/nerf/buff/nerf/nerf/nerf/nerf" was just upsetting the community

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    Yes

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    Quote Originally Posted by warriorromio View Post
    Pls make juggernaughts movement ability works in front in front of breeze freez..
    Cause jugger removea all movement imparing effects...
    So why not breezes and even jugger removea stun and freez in norder pools and in front of bosses then why we cant move when breeze ia on
    Are you sure that you're using jugg? i never get freezed by breeze when jugg is active lol


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    Quote Originally Posted by mmaachilles211 View Post
    Since we're already talking about vials and thus talking about nekro...a buff for nekro would be great. So much goes into a pet that looks great on paper to buff ur stats but has just about no use elsewhere. His aa is about as useful as Dovas is -_-
    Buff Scorch=Buff Nekro.

    That's why I think Scorch hasn't had much of a buff because anything related to it's AA ( Which I rate -Pi out of 5 which is to say infinitely negative) will reflected on Nekro.

    IMO Scorches AA should be removed from Nekro and both pets should individually receive the BUFF they need rather then both be rotting skeletons in the corner of your stable as well as a huge hole in your pocket.

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    Breeze should have been as it was. Just that its freeze should not have worked in pvp. If it has to work in pvp, then that freeze immunity should be 10-12 seconds. And please release a pet to counter freeze.

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    When will you guys release this update? At the moment nothing seems to be changed for Breeze...

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