Page 4 of 5 FirstFirst ... 2345 LastLast
Results 61 to 80 of 93

  Click here to go to the first Dev post in this thread.   Thread: Breeze and Undead Vials

  1.   Click here to go to the next Dev post in this thread.   #61
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    Quote Originally Posted by Svvords View Post
    yes please look into this too, so that after the update, pet works perfectly, i always stand in his freeze patch thinking that im boosting my damage output when in fact its just a placebo effect
    You're correct! It was never applying the damage bonus you are talking about. This will be fixed as well. Damage Bonus is not incredibly useful though given most players have +x% damage bonuses already which would negate the bonus of this so I will be changing it to 3% Crit instead.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following 2 Users Say Thank You to Carapace For This Useful Post:


  3.   Click here to go to the next Dev post in this thread.   #62
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    This change has not gone live yet guys, it's in the process of verification etc and will be put out as soon as is able.

    The wording in my initial post was poor, the 2.5s reduction is a PvP only change. PvE will be unaffected.

    Ironbite and Misty will both be updated to remove Freeze effects from applicable players during PvP as well.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  4. The Following User Says Thank You to Carapace For This Useful Post:


  5. #63
    Senior Member hozukreti's Avatar
    Join Date
    Jul 2013
    Posts
    1,016
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    58
    Thanked in
    44 Posts

    Default

    Quote Originally Posted by Carapace View Post
    This change has not gone live yet guys, it's in the process of verification etc and will be put out as soon as is able.

    The wording in my initial post was poor, the 2.5s reduction is a PvP only change. PvE will be unaffected.

    Ironbite and Misty will both be updated to remove Freeze effects from applicable players during PvP as well.
    Thanks for this, hope breeze gonna useful for pve for some part. But in pvp, if we need to fight 5 person with breeze on opposite side, any chance to win? fair fight at least? or its still turn to "dancing robot party" like before this nerf?

  6. #64
    Junior Member Mysteriovs's Avatar
    Join Date
    Dec 2014
    Posts
    28
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Finally.

    anyway I'm ironbite user. hahaha

  7. #65
    Senior Member
    Join Date
    Jul 2013
    Location
    Philippines
    Posts
    708
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    at last, no more words to describe

  8. #66
    Member Bananaguard's Avatar
    Join Date
    Oct 2013
    Posts
    118
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    25
    Thanked in
    17 Posts

    Default

    Quote Originally Posted by Carapace View Post

    Without further ado, let's dive in to Breeze!
    (Undead Vials further down)

    This one has been a hot topic. There have been many threads, some very long, with information regarding how he's being used, misused, and generally wreaking havoc on PvP in the game. The gist of the issue is that his freeze abilities are overpowered, and Mages feel slighted that they don't get what this pet does! It's a big deal, and we recognize that. We've had quite a few internal discussions on pros and cons to different approaches and proposed adjustments, in addition to community feedback on what you would like to see change.

    Here's what we've come up with:

    Breeze!

    Breeze General
    - Breeze's Movement speed has been increased about 10% to help him stay closer to his owner when playing catchup. This felt like a good way to boost him a little bit after the adjustments that are being made to his other abilities

    Breeze Passive Attacks
    - Maximum freeze time has been reduced from 4.0 seconds to 2.5 seconds, this applies to PvE and PvP
    • Four seconds feels long enough thinking about it, but when you're actually in the heat of battle it's just too long even with a chance every 1 second to remove itself

    - During this freeze in PvP, there is a 25% chance every .75 seconds that the freeze will remove itself early, that's 3 chances to break early
    • This makes it consistent with other stuns in PvP. You may get lucky and be able to shrug off that freeze early, or have to struggle through the full 2.5s

    - After the passive freeze has been removed it will apply a freeze immunity independent of the stun immunity. This immunity will last either 7.5s or 10s. It will always be at least 7.5s, and at 7.5s it will have a 50/50 chance to stay on for another 2.5s or fall off at that 2.5s
    • This is a separate immunity in order to maintain Breeze being a bit more special given the amount of time he has been available with his present overpowered stats. We didn't have to do this, but it feels like a good middle ground. The length of the stun immunity is also a bit longer on average than normal stun immunities.

    - Damage remains the same, as does it's ability to reduce movement speed
    • The only components of this to change are the ones causing the problems basically



    Breeze Activated Ability
    - Upon cast, there is a 50% chance to apply the 1s stun instead of 100% chance
    • Every time it was cast, it was getting a guaranteed

    - The ice pool left on the ground now has a 50% chance to apply the same stun every tick instead of 100%
    • Subject to the same rules as the original cast, in lesser intervals. If you get away from the danger zone in a timely manner it won't catch you

    - The stun effect applied in this ability is now subject to the 7.5s stun immunity shared by other pet abilities and skills like Fireball Knockdown
    • This prevents "stun lock" scenarios once the ice well goes down

    - The initial damage caused by this ability has been increased to help compensate for the freeze and stun changes.This can crit
    • This should help compensate for the removal of stun locks, by giving a bit more damage on the front end
    just remove freeze on pvp..WHY REMOVE FREEZE ON MAGES IN THE FIRST PLACE IF ITS JUST GONNA BE ADDED ON A "PET" IN THE FUTURE

    im just giving my comment

  9. #67
    Forum Adept BerryDroid's Avatar
    Join Date
    Jan 2015
    Location
    indonesian
    Posts
    400
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    3
    Thanked in
    2 Posts

    Default

    hoammm

  10. #68
    Senior Member
    Join Date
    Mar 2014
    Posts
    684
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    11
    Thanked in
    8 Posts

    Default

    the question is who should we blame the existence breeze LOL
    This game has become increasingly complicated -...-
    LOVE SEASON 1 - 4 ))
    Last edited by fajaratulnaj; 01-15-2015 at 11:17 AM.

  11. #69
    Senior Member Primeblades's Avatar
    Join Date
    Mar 2013
    Location
    In your iphone
    Posts
    610
    Thanks Thanks Given 
    227
    Thanks Thanks Received 
    26
    Thanked in
    23 Posts

    Default

    Wait is anything happening to breeze's aa, reducing its freeze time too? Also since we are allowing freeze back into pvp, it wouldnt be too difficult to give mages back their freeze too. Just put it under the 7.5 second stun immunity law and give it the same loooooooong freeze breeze has

  12.   Click here to go to the next Dev post in this thread.   #70
    Moderator - Inactive Arpluvial's Avatar
    Join Date
    Apr 2014
    Posts
    2,226
    Thanks Thanks Given 
    123
    Thanks Thanks Received 
    512
    Thanked in
    240 Posts

    Default

    Hey guys,

    I have cleaned up this thread. Let's keep it friendly.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  13. #71
    Member
    Join Date
    May 2014
    Posts
    164
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    When that breeze nerf??????? Quick respond please.

  14.   This is the last Dev post in this thread.   #72
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    The exact date is not known as it is in the process of testing. Sometime soon is the best answer I can currently give. Thanks for your patience!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  15. #73
    Senior Member hozukreti's Avatar
    Join Date
    Jul 2013
    Posts
    1,016
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    58
    Thanked in
    44 Posts

    Default

    Quote Originally Posted by Carapace View Post
    The exact date is not known as it is in the process of testing. Sometime soon is the best answer I can currently give. Thanks for your patience!
    Sir, leave current breeze ability for PVE. For PVP, please dont allowed freeze in pvp since mage freeze skill also not allowed. Thanks.

  16. #74
    Member riddiculous's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Thanks Thanks Given 
    28
    Thanks Thanks Received 
    12
    Thanked in
    11 Posts

    Default

    i hope the breeze nerf wouldnt take that much long to go live. it really sucks to see your character just posing for the enemies while they killing you.haha.kinda hard if the team got 3-5 breeze.
    "When anger rises, think of the consequences." -Confucius
    Hypireon/Notquitehuman/Impzilla

  17. #75
    Junior Member
    Join Date
    Jan 2015
    Posts
    16
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    breeze still OP than Arcane pet

  18. The Following User Says Thank You to jessie For This Useful Post:


  19. #76
    Senior Member Ehrzaa's Avatar
    Join Date
    Mar 2014
    Posts
    619
    Thanks Thanks Given 
    6
    Thanks Thanks Received 
    6
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by jessie View Post
    breeze still OP than Arcane pet
    I agree lol

  20. #77
    Junior Member
    Join Date
    Jan 2015
    Posts
    13
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    thank u

  21. #78
    Member
    Join Date
    Nov 2013
    Posts
    142
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    I can finally get back to my beloved pvping again. It's been so long, a little longer is like no time at all.
    Thank you for doing something about this, this news has re-instilled my love for the pvp in AL :]

  22. #79
    Senior Member
    Join Date
    Aug 2013
    Posts
    1,741
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    238
    Thanked in
    152 Posts

    Default

    Sweet this paves the way for mages freeze skill to be implemented with a proper stun immunity. Can't wait to have that skill working properly in pvp.

  23. #80
    Forum Adept
    Join Date
    Dec 2014
    Posts
    278
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    17
    Thanked in
    13 Posts

    Default

    Almost 2 years sts.. Mage buff is long overdue

Similar Threads

  1. Undead Ectoplasm Vials Not Dropping
    By Raregem in forum AL Technical Issues and Bugs
    Replies: 8
    Last Post: 08-28-2014, 02:45 PM
  2. wheres to farm Vials of undead ectoplasm ???
    By ujangkampak in forum AL General Discussion
    Replies: 5
    Last Post: 08-05-2014, 01:13 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •