Originally Posted by
Carapace
This is true and something we discussed internally. The big picture is that moving forward with the game and ideas we have in the pipeline this is more of a preventative measure. A preemptive strike against future DC and lag issues while the lag is currently good. The issues that came up during the holiday season last year were a major wrench in the works, and forced us to scramble to adjust and fix things to stabilize for the Winter Event. With the knowledge we now have we're going to slowly chip away at data across the network across the board with heavily used zones to stop wrenches from ever hitting the gears in the future. Ideally anyway.
In a sense you are correct, we don't need to do this right now, but the cost of not doing it could be disastrous in the future. We're mitigating that risk in an intelligible way over time to keep things as stable as they are or better.
Having said that, as a designer the fun level for the maps is also incredibly important. This is why moving forward into future map updates we will be communicating which map we are working on and discuss with the community how they use that map and what we need to retain about the content to the best of our ability while also accommodating our goal of bandwidth improvement.
-Carapace
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