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  Click here to go to the first Dev post in this thread.   Thread: Frost gun auto attack bug

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    Default Frost gun auto attack bug

    Currently when using Frost gun ( not sure if it applies to all guns) normal attack, I can have a mob/player directly behind me and if im strafing or running away the attack will shoot off into nowhere. I have tested it many times and there is nothing drawing the shot in whatever random direction it goes. Currently if I want to make sure a normal attack lands I have to stop, turn, and face the target. Please address this issue.
    Last edited by Stoba; 01-15-2015 at 10:55 PM.

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    yep this has also applied to my expe gun ...

    Caabatric. The one nub sorcerer you wont forget.

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    Can a dev comment on this?

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    I am using elondrian gun and having problems with autoaim in pve and pvp. I am standing next to my target it either misses or goes passed them. I am not standing too far from target and it isn't my internet connection problem.

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    Same here
    Fear is my second name...sometimes

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    So all guns it seems?

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    hey guys.....they changed the proximity attacks for all classes i think, (since the rogue dagger bug) so yeah, mages are affected the worst. As a halfcap lvl and a guild runner, all that i am able to farm at KT4 is deaths than kills, please devs undo this for the mages, now we are becoming worthless at tombs runs also, ive seen multiple elons and frosts getting rejected at planar tombs farmings and arenas....can u plz change it.....................

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    This was intentional?

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    Quote Originally Posted by Stoba View Post
    This was intentional?
    since the reports of the rogues dagger bug, they changed the auto attack ranges for all classes. that's why. but this has affected most mages.

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    Same lol. of course a bug regarding other classes effects us the most, why wouldn't it?

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    Dev comment would be appreciated

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    Players:"The Mage buff is coming the Mage buff is coming!"
    Sts: "Haha nope! Get nerfed again!"

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    Yes, this is a major issue for mages, and has resulted in PvP becoming even more unbalanced. This is the main reason why I use a gun instead of a staff, the auto aim ability which allows you to kite the target. Now when I kit and run in circles, the gun just shoots into nowhere. And I've noticed this is happening for all sorcerer guns, even the ones I use on my twinks. PLEASE FIX ASAP!!

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    Its infuriating to shoot at nothing.

  17.   This is the last Dev post in this thread.   #15
    Spacetime Studios Dev Remiem's Avatar
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    Hey guys, I wish I had a more robust update on this for you, but I did put it in the hands of our QA testers to look into ASAP. I'll update you all as soon as I know more.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Wow... Nerfed yet again...

    So January gives us not the mage buff, but just other nerf....

    Really annoyed
    Pm me if you'd like me to make you custom sig... Happy to help if I got time, and donations are accepted if u love it

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    is all a lie mage buff.. February is coming nothing is forecast or mentioned !

    The frost gun effect "slow" and "Freeze" same look as the mage ice skill... not sure sometime it is from my skill or from the gun ... unlike warrior frost bulwark the effects are much noticeable and nicer...
    Last edited by will0; 01-20-2015 at 06:21 PM.

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    I just tested this, and I encourage for U to test it,
    With exp gun.. Auto attack works fine when it's changed, however I found that the normal attack goes no where when it isn't charge .. Let me know if u found the same!

    Don't waste my time, don't waste yours

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