Results 1 to 20 of 176

  Click here to go to the first Dev post in this thread.   Thread: Nekro Changes Discussion

Threaded View

Previous Post Previous Post   Next Post Next Post
  1.   Click here to go to the next Dev post in this thread.   #1
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Exclamation Nekro Changes Discussion

    Hey all!

    We’ve been listening to feedback about Nekro, and that feedback has brought me to some ideas on how to improve him. Let's get started

    - Nekro's Happiness bonus currently provides +15 all stats, +20 to primary, and +6 mana regen. This is a bit broad and not quite potent enough compared to other arcane's, given his crafting component. As such I'm proposing shifting these to +10 all stats, +30 to primary, and +8 mana regen. This brings the total for the primary stat up 5 points, without overdoing the stat bonuses. There has to be some give and take in this regard.

    - Nekro receives a higher base damage then other pets in the game, including other arcane's. The overall net is the raw value of his damage base increases about 15% over other arcane pets at his level. This value then scales into the other abilities and damaging attacks, including his shield buff. This is a COMPONENT of how abilities and effects damage and the like are calculated, so it does not implicitly mean that he will "just be stronger than every other arcane, period" as each ability for every pet has their own calculations of relevance. This serves to help his shield absorption, and overall passive damage.

    - Nekro's lvl 40+ passive attack now has a 15% chance to stun. This adheres to the normal stun immunity in PvP

    - Nekro's Activated Ability Cooldown decreased from 40 seconds to 26 seconds

    - Nekro's Activated Ability now additionally provides players with a 30% speed buff for 5 seconds. The intent here is that the defensive nature of his shield buff combined with the speed increase should save your butt in certain scenarios. Note that this is 5% more movement speed than you can acquire from speed elixirs and would apply a small boost even with the elixir active.

    - Nekro's Activated Ability now deals more damage, as a result of his base attribute increase

    - Nekro's passive attack rate has been increased from 1 attack every 2 seconds, to 1 attack every 1.8 seconds

    - Fixed a bug related to his lvl 20-29 passive damage skill not doing its intended damage calculation

    thoughts?
    Last edited by Carapace; 01-20-2015 at 01:12 PM.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following 7 Users Say Thank You to Carapace For This Useful Post:


Similar Threads

  1. General Discussion is Official Discussion?
    By flaimdude in forum PL General Discussion
    Replies: 2
    Last Post: 05-04-2010, 09:25 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •