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  Click here to go to the first Dev post in this thread.   Thread: 2015-01-22 Content Update (168275)

  1. #41
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    Sweet.

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    Quote Originally Posted by Krato5 View Post
    • Locked Grand Crates of the Watch can be opened for only 8 platinum now through Sunday.
    • Maridos, the new Djinn pet is available in Locked Grand Crates of the Watch!
    • Hammerjaw and Glacian are no longer available in Locked Grand Crates.
    • Breeze’s stats have been altered to be better balance in PvP Scenarios. More info at SpacetimeGames.com
    • The Mage Rifle auto-aim bug has been squashed. Magic rifles aren’t supposed to miss!
    • The Wilds map in Tindirin (normal) has been reorganized for bandwidth optimization.
    • Arena Master Chests now have the correct drop rate (Arcane Rarity) for Arcane Fossils.
    Hammer jaw and glacian discontinued just on locked grand crates or all event crates?
    I just looted a glacian few minutes ago from event crates.

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    Quote Originally Posted by Jazzi View Post
    Hehe so you managed to fix the boss scaling in the planar tombs (again), but none of the easy to fix bugs?

    Anyway just wanted to tell you that normal tindirin the wilds is dropping ELITE GOLDEN DRAGONSCALE chests. Good job on that one xD.
    lol Now we know who say this, but well I looted 26 elite golden dragon, 64 teeths and 2 magmatic claymore of brutality xD

  4. #44
    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by davidvilla View Post
    Hammer jaw and glacian discontinued just on locked grand crates or all event crates?
    I just looted a glacian few minutes ago from event crates.
    Event crate loot tables are fixed so they would not be changed. This also means that new pets like Maridos would not be able to be looted in the older event crates.
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    Good job sts. Each update you limit our options for non plat user to make gold... First you fix t2 scaling and now t3... And you give people elite loot in normal maps tindirin. Now all we can do is farm arena and hope you didnt secret nerf recipe or buy tons of plat and open locks.. Not everyone has money to spend on locks like zeus does. So much for giving non plat users "a chance" to get more gold.

  6. #46
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    Please review the adjusted grouping and distance between clusters of mobs in Wilds normal. I find it disrupts the flow of fighting. Did it really optimize bandwith? Because to me, problems like game pausing for milliseconds when someone enters map or dies and revives, is still happening on top of the recurring lag problems. Is this model going to be implemented on other maps as well?

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    Junior Member Jinklin's Avatar
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    Now breeze is more suck than Yowie :O

    Breeze - 1.4M
    Yowie - 180-200k

    Hmm new pet?
    Again only from Locks.
    Next pro pet for Milions no for new-normal players.

    Update - 5/10

  8. #48
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    Quote Originally Posted by ilhanna View Post
    Please review the adjusted grouping and distance between clusters of mobs in Wilds normal. I find it disrupts the flow of fighting. Did it really optimize bandwith? Because to me, problems like game pausing for milliseconds when someone enters map or dies and revives, is still happening on top of the recurring lag problems. Is this model going to be implemented on other maps as well?
    Agreed, I see little to no performance improvement and the map is now a cake walk. There is no chance of dying hence no challenge.

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    Cool update, better hunt in arena then

  10.   This is the last Dev post in this thread.   #50
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    Quote Originally Posted by Thrindal View Post
    Agreed, I see little to no performance improvement and the map is now a cake walk. There is no chance of dying hence no challenge.
    The process is on ongoing optimization, in which this is a very small chunk. The gains will come as more of them come online, but our overall savings on that map iterations compared to the previous iteration is about 20% less bandwidth usage for all data transmitted. A notable improvement, but not an immediately noticeable one as there are many other maps still crushing the server bandwidth by comparison.

    Over time as new maps come online with the changes the gains should be noticed overall, however it's going to be very much like the boiling a frog metaphor, wherein the bandwidth slowly improves over time to a point where you realize it's been awhile since you had any major issues. This is down the road quite a bit however, as there is no "silver bullet".

    When you refer to challenge are you referring to Elite specifically?
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    Quote Originally Posted by Carapace View Post
    however it's going to be very much like the boiling a frog metaphor, wherein the bandwidth slowly improves over time to a point where you realize it's been awhile since you had any major issues.
    I like this instead of boiling a frog..ok Cara
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    Quote Originally Posted by Carapace View Post
    The process is on ongoing optimization, in which this is a very small chunk. The gains will come as more of them come online, but our overall savings on that map iterations compared to the previous iteration is about 20% less bandwidth usage for all data transmitted. A notable improvement, but not an immediately noticeable one as there are many other maps still crushing the server bandwidth by comparison.

    When you refer to challenge are you referring to Elite specifically?
    It might help improve matters behind the scene but on map it's annoying to have these long stretches between mobs and fewer mobs per group. Previously, you can enter the fray and engage the next group as you finish off the first. With the current setup there are stretches where you use mana for piercer, or gale, or skysmash simply to move faster through map without the skills actually used to hit mobs. Inefficient and just plain boring. And I noticed Jagged Trail mobs have shorter leash too now. The mob grouping was fine before.

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    Default 2015-01-22 Content Update (168275)

    Quote Originally Posted by Carapace View Post

    When you refer to challenge are you referring to Elite specifically?
    Point taken on performance. As for the above it's both although I should run elite a couple more times.

    Without the big pulls the mob challenge just isn't there, you pick off 3-4 at a time and move on. There is no risk/reward with the potential of big pulls. If your not careful even normal pulls can kill depending on party makeup when you pull big. Honestly it felt like I could sleepwalk through these maps first time through. There was little to no challenge in terms of the mobs. Bosses are the same as far as I can tell.

    I am capped but it feels like xp gain on this map is greatly diminished. This could be an issue for those trying to level.

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    Pls let myacc lot maridos XD

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    thx

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    [arcanexmen]The process is on ongoing optimization, in which this is a very small chunk. The gains will come as more of them come online, but our overall savings on that map iterations compared to the previous iteration is about 20% less bandwidth usage for all data transmitted. A notable improvement, but not an immediately noticeable one as there are many other maps still crushing the server bandwidth by comparison.

    Over time as new maps come online with the changes the gains should be noticed overall, however it's going to be very much like the boiling a frog metaphor, wherein the bandwidth slowly improves over time to a point where you realize it's been awhile since you had any major issues. This is down the road quite a bit however, as there is no "silver bullet".

    When you refer to challenge are you referring to Elite specifically!

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    @.@

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    cool

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    good update i like it

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    Haishhhh

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