Results 1 to 15 of 15

Thread: How to calculate your attributes using STR, DEX, and INT

  1. #1
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,287
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    164
    Thanked in
    48 Posts

    Default How to calculate your attributes using STR, DEX, and INT

    How to calculate your attributes using STR, DEX, and INT
    by Physiologic

    Check out my other Pocket Legends guides:
    How Drop Rates Work (Simplified) and the Factor of Luck Elixirs
    Post-Global Cooldown (GCD) Video Runs at Balefort Sewers
    In-Depth Guide to Farming Balefort Sewers
    Comprehensive Archer Skills and Equipment Guide
    Complete Lv 55 Archer Gear List
    Pocket Legends Enemy, Boss, and NPC Compendium
    How to Craft Lv 55 Gear
    Ring List
    Guide to Advanced Mechanics in PL: DPS, Crits, etc.
    Void Set versus Sentinel equips: An Unbiased Analysis
    In-Depth Guide to Farming Alien Oasis 3: Victory Lap

    Check out my other Star Legends guides:
    Star Legends General Attributes (STR, DEX, INT) Guide
    Prefix/Suffix Compendium for Weapons and Armors
    Lv 20-21 Operative Weapons and Equips

    A very underused but awesome guide in this forum is Eleanor's Enchantress Attributes Guide. The spreadsheet located in that guide shows how much each point of STR, DEX, or INT does to your attribute values, namely hit%, crit, dodge, health, h/s, mana, m/s, damage, DPS, and armor.

    These formulas are the accumulation of Eleanor's work and should be precise with an occasional deviating value of -1/+1 (especially in damage and DPS). Basically, just plug in STR, DEX, and INT numbers as well as the other attributes your armor/weapon gives to determine what your stats will look like.

    What 1 point of each stat will do:
    1 point of DEX = +0.167 hit%, +0.032 crit, +0.0125 dodge, +0.01 h/s, +0.15 damage, +0.125 DPS
    1 point of INT = +0.1 hit%, +0.02 crit, +0.005 dodge, +0.005 h/s, +0.02 m/s, +0.08 damage, +0.067 DPS
    1 point of STR = +0.03 crit, +0.025 dodge, +0.02 h/s, +0.02 damage, +0.0167 DPS

    Decimal values are not rounded. For example, 6.88 = 6
    Health pool, Mana pool, and Armor have been excluded. Please refer to Eleanor's guide for those figures.
    Please report any major discrepancies or if you feel some numbers should be tweaked, let me know.

    STR = STR from attributes + total STR from equips
    DEX = DEX from attributes + total DEX from equips
    INT = INT from attributes + total INT from equips

    Enchantress

    Hit% = 65.456 + (DEX x 0.167) + (INT x 0.1) + Hit% from equips

    Crit = 1.496 + (STR x 0.03) + (DEX x 0.032) + (INT x 0.02) + Crit from equips

    Dodge = 1.49 + (STR x 0.025) + (DEX x 0.0125) + (INT x 0.005) + Dodge from equips

    H/s = 0.685 + (STR x 0.02) + (DEX x 0.01) + (INT x 0.005) + H/s from equips

    M/s = 0.78 + (INT x 0.02) + M/s from equips

    Damage = 7.47-13.47 + (STR x 0.02) + (DEX x 0.15) + (INT x 0.08) + Damage from equips

    DPS = 8.8143 + (STR x 0.0167) + (DEX x 0.125) + (INT x 0.067) + (Damage from equips / weapon speed)


    Archer

    Hit% = 65.391 + (DEX x 0.167) + (INT x 0.1) + Hit% from equips

    Crit = 1.472 + (STR x 0.03) + (DEX x 0.032) + (INT x 0.02) + Crit from equips

    Dodge = 1.4825 + (STR x 0.025) + (DEX x 0.0125) + (INT x 0.005) + Dodge from equips

    H/s = 0.785 + (STR x 0.02) + (DEX x 0.01) + (INT x 0.005) + H/s from equips

    M/s = 0.78 + (INT x 0.02) + M/s from equips

    Damage = 8.38-14.38 + (STR x 0.02) + (DEX x 0.15) + (INT x 0.08) + Damage from equips

    DPS = 9.5246 + (STR x 0.0167) + (DEX x 0.125) + (INT x 0.067) + (Damage from equips / weapon speed)

    Warrior

    Hit% = 65.303 + (DEX x 0.167) + (INT x 0.1) + Hit% from equips

    Crit = 1.508 + (STR x 0.03) + (DEX x 0.032) + (INT x 0.02) + Crit from equips

    Dodge = 1.5025 + (STR x 0.025) + (DEX x 0.0125) + (INT x 0.005) + Dodge from equips

    H/s = 0.8 + (STR x 0.02) + (DEX x 0.01) + (INT x 0.005) + H/s from equips

    M/s = 0.68 + (INT x 0.02) + M/s from equips

    Damage = 7.35-13.35 + (STR x 0.02) + (DEX x 0.15) + (INT x 0.08) + Damage from equips

    DPS = 7.8741 + (STR x 0.0167) + (DEX x 0.125) + (INT x 0.067) + (Damage from equips / weapon speed)

  2. The Following User Says Thank You to Physiologic For This Useful Post:


  3. #2
    Forum Adept Vallist's Avatar
    Join Date
    Feb 2011
    Location
    CaLiFoRnIa
    Posts
    431
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    2 Posts

    Default

    Cool

    IfYouSeeThisMessageSayHELLOMESSAGE!

  4. #3
    Member longsteak's Avatar
    Join Date
    Feb 2011
    Posts
    108
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    10
    Thanked in
    5 Posts

    Default

    Wasnt someone making some sort of calculator app like this? Where you put in numbers and it crunches out stats for you?

  5. #4
    Senior Member Yvonnel's Avatar
    Join Date
    Dec 2010
    Location
    NC, USA
    Posts
    1,089
    Thanks Thanks Given 
    29
    Thanks Thanks Received 
    46
    Thanked in
    27 Posts

    Default

    This will work great in my pinks spreasheet for my mage. Thanks for posting Physio. As always awesome.

    Yes. DanielRH is making a calculator for this.
    PL ign: Yvonnel - 66 Enchantress / Yvonnela - 65 Archer / Yvonnelw - 55 Warrior

  6. #5
    Senior Member Echelong's Avatar
    Join Date
    Dec 2010
    Location
    Puerto Rico
    Posts
    1,414
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    1 Post

    Default

    There isn't an app for that?

    Wow Physiologic you never stop amazing me.
    Sig by KLEMEN
    IGN: E͡ℭ͟ӈҿͥ͜lͣoͫղg level 56 Mega Mage/Sewer mage ~ EchelongX lvl 55 Dex Bird

  7. #6
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    This is basically just Eleanor's thread moved to general discussion. I thought you were at least going to have the exact values for classes other than enchantress (which you don't, making this still just an elf guide)...
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  8. #7
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,287
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    164
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by Royce View Post
    This is basically just Eleanor's thread moved to general discussion. I thought you were at least going to have the exact values for classes other than enchantress (which you don't, making this still just an elf guide)...
    Eleanor had all the right variables, just no single encompassing equation for all of them. I did make an archer spreadsheet but realized it was exactly like the enchantress one (except that health and mana pool differs among all classes) in that STR/INT/DEX increases at the same rate, and that the base stats are nearly exactly the same.

    For example, archer's crit starts off as 1.79 + ((STR-2) x 0.03)... in which the base stat is 1.79. Mage's crit starts off as 1.73 + ((STR-1) x 0.03)... and plugging in a value of STR=1 in both equations gives you a difference of 0.03. I would consider this negligible, and just decided to use encompassing equations rather than a set of calculations for each class, which would all yield the same exact results (excluding -1/+1 deviation).

    Thus subtracting 1 STR, 2 DEX, and 7 INT from a mage spreadsheet would yield nearly equal results if you were to subtract 2 STR, 7 DEX, and 1 INT from the archer's spreadsheet.

    Unless of course you want straight-to-the-bone specific results for archer/bear Royce, I can provide you calculations for those

  9. #8
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Starting (zero attribute) values are different, slightly perhaps, but enough that different equations should be provided per class in a truly universal attributes guide. For instance M/s is 0.78+(Int*0.02) for elves, but for bears (and birds I think) it is 0.68+(Int*0.02). a small difference yes, but people following these equations might get confused when their bear doesn't have 1 M/s displayed when they reach 11 Int.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  10. #9
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,287
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    164
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by Royce View Post
    Starting (zero attribute) values are different, slightly perhaps, but enough that different equations should be provided per class in a truly universal attributes guide. For instance M/s is 0.78+(Int*0.02) for elves, but for bears (and birds I think) it is 0.68+(Int*0.02). a small difference yes, but people following these equations might get confused when their bear doesn't have 1 M/s displayed when they reach 11 Int.
    Ah Royce, giving me more homework to do. I intended this to be a quick cheatsheet for those who want to save respecs, knowing that deviations of -1/+1 would be there, but I will make archer/bear calculations as well when I get home

  11. #10
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by Physiologic View Post
    Ah Royce, giving me more homework to do. I intended this to be a quick cheatsheet for those who want to save respecs, knowing that deviations of -1/+1 would be there, but I will make archer/bear calculations as well when I get home
    Ah, well then this will be another A+ Physioguide
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  12. #11

  13. #12
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,287
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    164
    Thanked in
    48 Posts

    Default

    Calculations for each class listed per Royce's advice. There's still a slight variance in each class when you extrapolate each stat to zero-attribute, but the base numbers should be more accurate.

  14. #13
    Guardian of Alterra DanielRH's Avatar
    Join Date
    Aug 2010
    Location
    Boston MA
    Posts
    1,431
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    362
    Thanked in
    108 Posts

    Default

    Ah yea, nice!

    This is sorta what the stat calculator thats being release soon will do... But nice job!

  15. #14
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,287
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    164
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by DanielRH View Post
    Ah yea, nice!

    This is sorta what the stat calculator thats being release soon will do... But nice job!
    Thanks When will that be released? Can you also send me your base calculations? I'd like to test accuracy between the equation I have against yours.

  16. #15
    Guardian of Alterra DanielRH's Avatar
    Join Date
    Aug 2010
    Location
    Boston MA
    Posts
    1,431
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    362
    Thanked in
    108 Posts

    Default

    Sure!

    I'll send it to you as soon as I get back (so I have access to my computer)...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •