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  Click here to go to the first Dev post in this thread.   Thread: Arena Bosses Buffed?

  1. #21
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    Quote Originally Posted by Carapace View Post
    There has been no adjustment to Arena bosses to my knowledge. Breeze however no longer chain stuns bosses, could this be the change you are referencing?
    Nope i dont have breeze. I have been doing arena for at least 6 hours during weekdays. The count of 1 hits without redzones increased recently. The bosses hit harder than before. It really became annoying. Some recent update must have triggered this.

  2. #22
    Senior Member Enterradora's Avatar
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    Quote Originally Posted by Daotahiur View Post
    Arena boss bug Attachment 117403
    stahl hungry of blue blood

  3. #23
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    Guess Arena bosses been buffed they hittin harder than before
    We die from no hit not even red zone
    Is it the air ? Or Arena ghosts ?
    Its really pissin me off :<
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    I would lean toward Kaliz's assessment of miscalculated red zones at this point. As a player we are concerned because the sheer amounts of one hit kills in the farming maps is unreasonable IMO. As developers I would expect some concern because a game should inform you of such incoming damage correctly or it comes across to the everyday player as a form of "milking" the end gamers for ankhs, which are rising in price and will soon be unobtainable to most.
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  6. #25
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    poison pool spread too much no where to escape... and the bosses rage 1 hit instantly dead, revive and hit you again dead again....

    Using multiple ankhs to revive in arena becoming more and more common...
    Last edited by will0; 02-02-2015 at 06:59 PM.

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    I just ran arena today - it seems fine. Actually, IMO, it's easier than it should be due to the unintentional re-application of 30% armor nerf.
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    I ran it last night and was repeatedly getting one shot by stahl nowhere near a red zone. Revive. Dead. Revive. Dead. Revive. Dead.
    CO-GM <THE COLLECTIVE>

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    Bosses seem the same difficulty to me. I can say for sure, however, that some environments have been buffed/changed. The purple pools for example can now become so many and stack on top of each other, that sometimes there is simply no escape.

  10. #29
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    I agree with red zone issue that kali pointed out.

    To minimize one hit, run with a good tank. Xp
    Trust me, it's not gonna slow you down so much but save your ankh. XD
    (My friends told me this as I started back to play my tank. Or maybe they are just too nice. XD)
    Aegis

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    Now there's about two poison pools that stack. This is very common, sometimes there are even 3 that stack. I'm burning more gold in one run of arena that I can make from selling a breeze. This is unacceptable. Also, even if enraged, the bosses shouldn't be 1hitting. I too have seen an increase in 1 hit kills from boss, even when they are not enraged. Bloodhammer often 1 hits me, same as ferrix(16k damage to me). There's no point in farming arena now. Did 300+ runs in arena with no recipe, while others did 1-2 and looted one. So much for "luck".

  12. #31
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    Maybe Stahl finally got some mythic knives cause he has been doing a lot of one shots lately.

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    Haha

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    Arena bosses do seem to got a bit buff.

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    Too me it seems as if Frostnir and Stahl got bumps.

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    Quote Originally Posted by Zeus View Post
    I just ran arena today - it seems fine. Actually, IMO, it's easier than it should be due to the unintentional re-application of 30% armor nerf.
    It's kinda wrong. Did any dev confirm this?

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    Well I ran the arena with my guildies and we didn't have any trouble so maybe Stahl and Frostnir lost there mythic weapons!

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    The worst thing is, i hate now mushrooms irl too, i loved it earlier so much, but now it disgust me.. :/

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  20. #38
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    Quote Originally Posted by Haligali View Post
    The worst thing is, i hate now mushrooms irl too, i loved it earlier so much, but now it disgust me.. :/
    LOL! I love mushrooms too :3
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  21. #39
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    Quote Originally Posted by Amokaachi View Post
    It's kinda wrong. Did any dev confirm this?
    I'd like to see confirmation that the armour nerf was ever 30%. The devs, to my knowledge, only ever said the bosses were adjusted to be slightly less difficult. They never stated the % that they changed it, nor did they ever announce that the adjustment was removed. As with most "adjustments", it is not something the devs ever discuss outright.

    So how can one state the % of the boss nerf, that it was in fact on the boss armour, that the nerf was ever lifted, let alone mistakenly reapplied? This seems like a suspicious lot of "factual information" for a player to have when none of this was ever announced.
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