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Thread: Mages got TROLLED big time

  1. #101
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    Quote Originally Posted by Zeus View Post
    (((2*str) + int)*3.5) = amount of dmg shield will absorb (taking into account the 40% dmg reduction while shield is up)
    Alright thanks. I guess i was missing the 40p one.

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    Quote Originally Posted by Zeus View Post
    (((2*str) + int)*3.5) = amount of dmg shield will absorb (taking into account the 40% dmg reduction while shield is up)
    Are these numbers the same for mythic daggers of lvl 36 and 41?
    Last edited by Kingofninjas; 02-09-2015 at 11:03 AM. Reason: forgot "?"

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    Quote Originally Posted by Kingofninjas View Post
    Are these numbers the same for mythic daggers of lvl 36 and 41?
    Yes.
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    Quote Originally Posted by Zeus View Post
    Yes.
    I think it was 2.5*str but cant find..

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    Quote Originally Posted by Haligali View Post
    I think it was 2.5*str but cant find..
    You're right. They updated that formula to 2.5!


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    Quote Originally Posted by Zeus View Post
    You're right. They updated that formula to 2.5!


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    No, it was 2.5 originally on razorbacks, i found it: http://www.spacetimestudios.com/show...nds-Sept-20-22

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    Quote Originally Posted by Haligali View Post
    No, it was 2.5 originally on razorbacks, i found it: http://www.spacetimestudios.com/show...nds-Sept-20-22
    Yes, in there it says its the exact same calculation as sorcerer shield however, if you search arcane shield - Samhayne has a post stating the calculations of arcane shield. I forgot they updated that formula to 2.5 strength.
    Last edited by Zeus; 02-09-2015 at 12:07 PM.
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  8. #108
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    Quote Originally Posted by Kingofninjas View Post
    Exactly. As long as the mages play it smart they will win.
    Wkwkwkwkwkwkwk play smart as mage in pvp? U know how booring it is, not just booring, but insane hard to time fireball, then lightning 1 or 2 then time the 2sec shield, maby one tap lightning or heal team while run away to wait for next shield rdy.. its other better rotations, but point is timing and playing smart as a smurf is hard when dead in one hit or stunlocked, one of the 2.....
    Ps. Im no hardcore pvper, stay away for most of the time. Smurf is healer/pet if not good geared, even in max gear and 11 eyes, we still need a tank that protect us.

    Lowest hp and armore = everyone want the kill it
    this is normal in any pvp game, kill the easyest to kill first for free kill, then the support/healer. To bad mage fit both.... just my thoughts..

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    Quote Originally Posted by illwilly View Post
    Wkwkwkwkwkwkwk play smart as mage in pvp? U know how booring it is, not just booring, but insane hard to time fireball, then lightning 1 or 2 then time the 2sec shield, maby one tap lightning or heal team while run away to wait for next shield rdy.. its other better rotations, but point is timing and playing smart as a smurf is hard when dead in one hit or stunlocked, one of the 2.....
    Ps. Im no hardcore pvper, stay away for most of the time. Smurf is healer/pet if not good geared, even in max gear and 11 eyes, we still need a tank that protect us.

    Lowest hp and armore = everyone want the kill it
    this is normal in any pvp game, kill the easyest to kill first for free kill, then the support/healer. To bad mage fit both.... just my thoughts..
    A rogue that just charged aim, nox, sp, is a dead rogue against any decent rogue. Rogues require timing as well - even if it does not seem like it.
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