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Thread: Rogues reducing armor by 19% instead of 15%

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    Default Rogues reducing armor by 19% instead of 15%

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    Aimed Shot with this upgrade should reduce armor by 15% and not by 19%. I tested in both CTF and TDM.

    My armor jumped down from 2434 to 1970.
    When my armor was 2336 = 1891

    That's 19% instead of 15%.

    This is bad for a few reasons.
    It has contributed to the imbalance of the game, especially in pve.
    Possibly part of the reasons mages get 1 hit ko / 1 combo'd so easily.
    Possibly contributing to why jug gets broken by random rogues.
    Rogues using 20% armor reduction pets only to find out, if the pet's chance to reduce the armor of the opponent finally does happen, its only 1% more.

    Update: This was rogue vs war. Rogue vs rogue seems to yield 15% on the aimed shot which is normal. Have not tested rogue vs mage.

    Update 2: Tested mage and rogue. When tested with one player, it was 19% armor reduction. With another player, it was 17% armor reduction.

    Update 3: Found the possible issue. Aimed shot or any armor reduction possibly overriding the Durability passive. Durability is useless in pvp:/
    Last edited by Ravager; 02-07-2015 at 03:35 PM.

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    Senior Member Ardbeg's Avatar
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    Great. now i m out of things to spec in the event i actually bother to pvp (every two months). i might put the points in speed. weeeeeeeeeeee!

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    Quote Originally Posted by shinytoy View Post
    Aimed shot and pets like blinky not only override passive armor but it also cancels out the 50% armor buff from charging gale and it's likely consistent with all armor buffs. Thanks for this find Rav. It probably explains some of the imbalance issues.
    I hope so....


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    it's pretty much well known :P, i wrote it on my skills wiki guide (promoting)

    long ago i tested it by speccing durability and calling scorn's AA

    and yes, debuffs always override buffs (for damage, armor, and movement speed)
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    Quote Originally Posted by extrapayah View Post
    it's pretty much well known :P, i wrote it on my skills wiki guide (promoting)

    long ago i tested it by speccing durability and calling scorn's AA

    and yes, debuffs always override buffs (for damage, armor, and movement speed)
    Ah must be buried or slipped past me and a few others as you can see. Thanks.

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    Damn :/

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    You probably have the armour percentage passive? the armour debuff negates the buff first and then applies the 15% debuff. Same goes for pets, etc.

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    Senior Member Serancha's Avatar
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    Passives should not be counted as buffs. That's the problem. They are part of your skill build, not a buff like an elixir. However, I guess it's because they are % based that the code calculates them as buff.
    You never know what you can do until you try
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    No wonder

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    From back when we first discovered about the DMG stacking issues:

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    Note the two responses by null_void. Here, he told us that there is only one multiplier ever applied, and that debuffs take precedence over buffs.

    You can follow along with the discoveries and conversation here: http://www.spacetimestudios.com/showthread.php?147850

    It is an old thread, but the information is still important.

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    Senior Member Madnex's Avatar
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    This goes for certain PvE cases too like Arachna's poison pools, Frostir's blue aura, Shuyal dogs' bite, etc. Basically anything that applies an armor debuff kills the durability passive.

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    Our passive skills are counted as buffs. So durability is overridden because any debuffs always override our buffs. Its the same reason why rogues do not get their pet bonus damage in pvp and warriors get it. The dmg nerf overrides their pet dmg. When rogues buy a pet, in pvp they ALWAYS lose out on that dmg bonus % that the pet comes with.

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