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  Click here to go to the first Dev post in this thread.   Thread: Ask Us Anything | Chat with Spacetime About Call of Champions

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    I'm guessing pl (my favorite sts game) will be completely forgotten now... Just wondering, will there be items and gold and everything and stuff like the consignment shop in call of champions?

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    Quote Originally Posted by Snacking View Post
    I'm guessing pl (my favorite sts game) will be completely forgotten now... Just wondering, will there be items and gold and everything and stuff like the consignment shop in call of champions?
    I dont think so

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    i will rekt in this game >

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    Quote Originally Posted by represents View Post
    i will rekt in this game >
    Not as much as me sweetie. <3 Check that top ten though, #1.

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    ^ it is pretty ez to get to the very top when someone play among very few, its like being local champion. The game is global

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    Quote Originally Posted by OPest View Post
    ^ it is pretty ez to get to the very top when someone play among very few, its like being local champion. The game is global
    Of course it's global, but as it stands currently, I'm in the #1 Team in the world as they've only showcased at SXSW.

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    Quote Originally Posted by SaltyMcSwag View Post
    Of course it's global, but as it stands currently, I'm in the #1 Team in the world as they've only showcased at SXSW.
    Lol, b happy with that nobody interupting with that but it like saying 'hey I'm world champion in my locality' it would b still meaningful.

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    Quote Originally Posted by SaltyMcSwag View Post
    Of course it's global, but as it stands currently, I'm in the #1 Team in the world as they've only showcased at SXSW.
    it's too global XD

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    1 important question!
    Will there be gold and gear/gear upgrades in this game?
    Also will there be trading and consignment shops?

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    Quote Originally Posted by Snacking View Post
    1 important question!
    Will there be gold and gear/gear upgrades in this game?
    Also will there be trading and consignment shops?
    no gear, no gold, no cs etc.

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    Can we choose with who r we gonna fight like- vs bots or only real players?

  13.   Click here to go to the next Dev post in this thread.   #12
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by marfibagheera View Post
    Can we choose with who r we gonna fight like- vs bots or only real players?
    Yes, you will be able to set up custom matches.
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    I think all games like these have bots so you can practice with a champion before you go in ranked games

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    So far there isn't an exact release date?
    Retired player of PL (2010-2015)

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    Quote Originally Posted by Booked View Post
    So far there isn't an exact release date?
    Honestly I think that it's better to not have a release date, because if they make one now, and the game isn't "ready," they'll have to either release it full of bugs, or furthermore disappoint people by postponing the release of it.

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    Is there gonna be any items people who play the game releasing date that we can aquire sort off like arcane legends? Since we can customize our characters?

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    i will be waiting for this game also looks awosom

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    So, this is like DOTA then?


    Will it have towers, minions, jungle NPC's, stores?

    Will you level up in each game, then it resets the next game you play?

    How many playable characters?

    Does each character have unique skills?

    How hard has it been to balance everything thus far? (I'm assuming it's been harder than previously since there are most likely many more characters than previous STS games.)

    What are you doing to increase the depth of this game, seeing that the matches are only 5 minutes long?

    My apologies if these questions have already been answered, I didn't have the strength to read through every page.



    When is Alpha and how does one go about participating?


    (Also, hello, JustG and Cinco)
    Last edited by Cascade; 03-31-2015 at 04:02 PM.

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    Quote Originally Posted by Cascade View Post
    So, this is like DOTA then?


    Will it have towers, minions, jungle NPC's, stores?

    Will you level up in each game, then it resets the next game you play?

    How many playable characters?

    Does each character have unique skills?

    How hard has it been to balance everything thus far? (I'm assuming it's been harder than previously since there are most likely many more characters than previous STS games.)

    What are you doing to increase the depth of this game, seeing that the matches are only 5 minutes long?

    My apologies if these questions have already been answered, I didn't have the strength to read through every page.



    When is Alpha and how does one go about participating?


    (Also, hello, JustG and Cinco)
    I'll answer the questions I can. Yes its a bit like dota in some sense and no you won't have minions or NPC's. There is an orb that each team trys to push onto the other teams towers that helps you destroy them faster. The other questions I'll leave for someone that knows more about the game

  21.   Click here to go to the next Dev post in this thread.   #20
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Cascade View Post
    So, this is like DOTA then?
    Call of Champions is a branching out of the MoBA formula, but specifically designed for the mobile environment.

    Will it have towers, minions, jungle NPC's, stores?
    There are towers, 4 per side. There are no minions, instead we have an orb that can be pushed similar to how a minion wave could be and once pushed to an enemy turret will decrease the turret's damage dealt and will slowly deal damage to the turret. There are no jungle NPCs, but there are powerups that can be shared to teammates. There is no store inside a match as there are no items to buy during a match.

    Will you level up in each game, then it resets the next game you play?
    There is no leveling up during the match, leveling up will take place outside of the matches. Any levels and unlocks earned will be permanent.

    How many playable characters?
    For SxSW we had 13 playable Champions, but we are actively expanding that roster!

    Does each character have unique skills?
    Every Champions has unique skills and passives designed to make them interesting and fun.

    How hard has it been to balance everything thus far? (I'm assuming it's been harder than previously since there are most likely many more characters than previous STS games.)
    Balance has been a fun task, it involves a lot of math and testing.

    What are you doing to increase the depth of this game, seeing that the matches are only 5 minutes long?
    Even though the match is only 5 minutes, there's still an idea of an early game and late game which adjust what strategies might be best, what risky tactics suddenly become necessary, and what usually safe tactics take too much time.
    My replies are inline with your quote!
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