Hope sts put this on their development roadmap - weve had Arlorians participate in a collective quest so almost everythig is coded. A guild quest should be added and a guild can level up and depending on level will unlock a certain buff/reward/anything (like the one on COC). A master can set a guild quest so the whole guild member will only have 1 bar appear on the HUD (like the love potion counter). This is to promote guild health, loyalty and activity.
possible guild quest:
Kill 5000x Jarl (etc)
Use damage elixir 1000x (etc)
craft 1000x blood gem (etc)
loot 500 ribbit (etc)
so on..
need suggestions
perks:
level 1: free 5 ankhs per day
level 2: free 1 loot, speed, elixir per day.
level 3: free 1 respec scroll per week.
level 4: free 5,000 gold per week.
level 5: free 1 platinum per week.
so on..
need suggestions
As for party perks. a party needs 1 of each class to activate a certain buff of a party leaders choosing (crit, exp, hp, armor, mana, loot)
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