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  1. #1
    Guardian of Alterra Kalielle's Avatar
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    Thank you for the official clarification! Better to know that the decision has been postponed than to wonder if there's been some announcement we missed.

    Maybe I'll buy another one anyways. They do look so cute. Should go well with the Sewer plate when my bear reaches 50.
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    Guardian of Alterra ChadM's Avatar
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    Either way is fine, and here's why:

    If permanent, well, awesome. We all dig it, those who jumped in when we had the chance and spent roughly the cost of a (cheap)cup of coffee. We have something fun that gives you the satisfaction of occasionally seeing a reroll for better loot. The downside is, everyone is sort of forced to wear Big Luck in hopes of chasing down that evasive uber loot, even though we all realize the minuscule increase in chance it actually gives. We would further need to find out how it is affected by also using luck pots, etc. And we would have to deal with the potential decreased value of other vanity items.

    If it's not permanent, well...still awesome. Luck pots cost 3 plat per dose, run 5 dungeons and you break even. I've spent a quarter million gold on luck pots in an afternoon farming for level ten Dark Forest pink armor, having free luck for this long for 15 plat is a bargain! If I get lucky and land some uber loot I was farming forever, I just might faint from the awesome overload. And it won't affect the value of anything already in-game. And, come on, 15 plat is the cost of a cup of coffee, it's FREE if you do the tapjoy stuff.

    So, we have established that if you are getting upset, you are getting upset over the value of a cup of coffee. A cup of coffee you had in a cafe that lets you hang out and play all day everyday for free, I might add. How upset can you really get if you don't get perma-free refills on that cup of coffee? It came in a special collectors cup!

    We also all understand that, for an economy like this to work, there always has to be devaluation of gear. If there is a permanent set of end-game loot to acquire, and it's static, what do we do after we get that gear? The game is always about the chase, we are dogs chasing cars, happiest with dust in our faces blinding us from the larger world. We wouldn't know what to do if we caught the car, the most boring thing I can think of is catching that big shiny Cadillac and having to decide what to do next. Occasionally, the brake lights flicker on and we smack against the back bumper, but that's just how the game is played.

    Chillax, guys. This is a bonus, you're welcome. Let's not bite the hand that feeds. We whinge enough, and the path of least resistance for the devs becomes no bonus at all anymore. I like the occasional bonus, and I understand anything I covet now, anything sought after in the moment will almost certainly lose it's luster over time, and that's what is best for all of us.

    The devs aren't here to burn us, they don't want to rip anyone off, they want to maintain and grow a happy base of potential customers. Done and done, now get farming while your luck holds out!

    Quote Originally Posted by Echelong View Post
    I am thinking that they will release more vanity items with bonus in the future.
    I hope so, man. I really do. But if we whine enough, they may decide it's just not worth the trouble...
    Last edited by ChadM; 03-17-2011 at 05:02 PM.

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    Guardian of Alterra Physiologic's Avatar
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    Chad just Remember that Droid users only get like 10 tapjoy offers at most. One new offer comes out like every couple of days

    Edit: I just looked at the tapjoy wall on my Droid and I only see 3 offers for free plat hehe

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    Guardian of Alterra ChadM's Avatar
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    Quote Originally Posted by Physiologic View Post
    Chad just Remember that Droid users only get like 10 tapjoy offers at most. One new offer comes out like every couple of days
    Free bonus, you're welcome? Stay on top of it, get free loot. Sounds like a plan to me...

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    Guardian of Alterra Physiologic's Avatar
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    Hmm I'm not sure how much free Tapjoy offers for the Droid were available since March 15 (when the hats just came out). If I completed 3 Tapjoy offers today for 3 Platinum, then tomorrow I'd expect 1-2 more offer to appear. Since the offer ends on Monday the 21st, that's 10-11 Platinum maximum achievable for a Droid user using just Tapjoy. Not that I have a problem purchasing Plat, but it's incredibly difficult or impossible for Droid users to gather enough Platinum (if they started off from 0 today) simply from Tapjoy offers if they tried free offers starting today.

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    Lightbulb Incentive not to wear the vanity item

    I've pondered through this thread and have come to the conclusion that what is needed is a way to give players incentive not to wear the item.
    A way to achieve this is to after this week add some sort of negative attribute to the item that will to some extent weight up to the gain of luck. For the luck item in particular I've compiled a list of three different attributes that could make sense:
    • When wearing the item you are moving slower, this due to you have to drag that big bag of expensive items you've collected.
    • When wearing the item you will loose money over time, as it can bee seen in the animation that you drop coins all the time
    • When you wear the item you will make less damage as you are trusting your luck to too much and forgot to train


    Also unless it's already possible, the item should be tradeable and giftable (not sure it's a word).

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    Quote Originally Posted by AzaToth View Post
    I've pondered through this thread and have come to the conclusion that what is needed is a way to give players incentive not to wear the item.
    A way to achieve this is to after this week add some sort of negative attribute to the item that will to some extent weight up to the gain of luck. For the luck item in particular I've compiled a list of three different attributes that could make sense:
    • When wearing the item you are moving slower, this due to you have to drag that big bag of expensive items you've collected.
    • When wearing the item you will loose money over time, as it can bee seen in the animation that you drop coins all the time
    • When you wear the item you will make less damage as you are trusting your luck to too much and forgot to train

    This sounds like a good compromise to me. Though I would make it something simpler like -5 armor or -5 damage. Of course then everyone would keep it off until the boss is about to die.

    Another option is to limit the amount of Procs that the hat gives. Something along the lines of 200 procs and then it is deactivated. That way, it is only used when you really want to improve your chances.

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    Quote Originally Posted by AzaToth View Post
    I've pondered through this thread and have come to the conclusion that what is needed is a way to give players incentive not to wear the item.
    A way to achieve this is to after this week add some sort of negative attribute to the item that will to some extent weight up to the gain of luck. For the luck item in particular I've compiled a list of three different attributes that could make sense:
    • When wearing the item you are moving slower, this due to you have to drag that big bag of expensive items you've collected.
    • When wearing the item you will loose money over time, as it can bee seen in the animation that you drop coins all the time
    • When you wear the item you will make less damage as you are trusting your luck to too much and forgot to train


    Also unless it's already possible, the item should be tradeable and giftable (not sure it's a word).
    I'm sorry, but I totally disagree with your opinion. This would be a bad marketing strategy for the devs. I, and most likely many other players would demand a refund if they implemented this.

    This would be a dupe purchase, since many players were under the impression when they bought it, then it no longer gives the effects that they bought it for.

    Quote Originally Posted by Luchta View Post
    I wish there was a way to actually understand how the loot roll works. Or is there?
    I understand it, it's just complicated to explain.

    The Big-Luck hat works exactly the same as the cheap Luck Elixir in the platinum shop. Then Little-Luck shouldn't give luck, but it does. So my only theory on it is that it will have the same effects as Big-Luck until the event ends, then Big-Luck will still keep its effect.
    Last edited by Pharcyde; 03-19-2011 at 08:37 PM.

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    Quote Originally Posted by Pharcyde View Post
    I understand it, it's just complicated to explain.

    The Big-Luck hat works exactly the same as the cheap Luck Elixir in the platinum shop. Then Little-Luck shouldn't give luck, but it does. So my only theory on it is that it will have the same effects as Big-Luck until the event ends, then Big-Luck will still keep its effect.
    To be specific with my question:

    1. Does the loot roll actually have colors in the list like green, orange, purple and pink?

    2. Does the elixir of luck do it like "who wants to be a millionaire" style where you remove some junk colors?

    This is what I'd like to know myself. I've spent a lot of gold on elixir of luck and surprisingly, I've looted all the pinks in my game lifetime without the elixir.
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    Quote Originally Posted by Luchta View Post
    To be specific with my question:

    1. Does the loot roll actually have colors in the list like green, orange, purple and pink?

    2. Does the elixir of luck do it like "who wants to be a millionaire" style where you remove some junk colors?

    This is what I'd like to know myself. I've spent a lot of gold on elixir of luck and surprisingly, I've looted all the pinks in my game lifetime without the elixir.
    1.) actually has the colors in the list? What happens when you kill a enemy, you automatically have a loot roll. It's like a 1000 sided dice. Whatever the dice randomly lands on is your loot you get. Then when you get a re-roll, you roll TWO dice, and you are given the better loot of the two rolls.

    2.) like guaranteeing high value drops? No. I just got a ton of white, yellow and green re-rolls that said You ARE Lucky!

    The elixir of luck and Big-Love are both based on 100% luck as well, and it has been VERY lucky for me these last few days.

    Quote Originally Posted by FluffNStuff View Post
    Just pointing out some things:
    1) Those that farmed the shadow caves before the nerf have an advantage.
    2) Gold Fever puts his pants on one leg at a time.
    3) Those that created characters early enough got 250 Inventory Slots on em and have an advantage.
    4) Gold Fever Really explores the studio space.
    5) Those that farmed mega maze mash up before the nerf have and advantage.
    6) Gold Fever is gonna want that cowbell on the track.
    7) Those that farmed AO1 before the nerf have and advantage.
    8) Gold Finger has the fever, and the only prescription is more cowbell.
    9) Those that joined early got 4 free slots and have an advantage.
    10) Gold Finger wears Gold Plated Diapers.
    11) Those that rushed TPaxx have an advantage.
    12) Never question Gold Finger.
    Not to mention that people had an advantage who rushed ao3
    People who farmed the bank vault before it was nerfed had an advantage
    Ipod users had a massive advantage over droid users, 3 limited time items and a holiday event extra.
    Christmas users have a advantage, fairly good gear all the way up to 50, and items high in value.
    People who enjoyed the unlimitted boss glitch in lost expidition and the swamps had a advantage
    People who were around to farm fridge and vyxnaar while the items were really expensive had a advantage
    People who obtained discountinued items without purchasing them after the fact had a advantage, like level 46+ ao2 items.
    Last edited by Pharcyde; 03-20-2011 at 05:20 PM.

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    Guardian of Alterra FluffNStuff's Avatar
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    Y'all so silly.

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    Senior Member Yvonnel's Avatar
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    Good lord. This arguement is still going on?

    LMAO!!!!!
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    Guardian of Alterra FluffNStuff's Avatar
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    Would you call a turtle from the bay turtle bay or would that be silly?

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    Guardian of Alterra Physiologic's Avatar
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    I wouldn't say argument. The original Greek forums were like this too. My suggestion was simply met with disagreement if there were no disagreements this would just be a general message board.

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    Guardian of Alterra FluffNStuff's Avatar
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    That makes no sense phys. Are you saying all turtles are Greek or that bays tend to argue?

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    At least you two understand each other :P

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    For the big luck impact on economy, I farmed cata yesterday 4 hours with full group of big luck seen 2 pink drop, neither of them is Coz of big luck proc. Today I farmed cata for 3 hours with full group of big luck without seen 1 pink drop. From my countless cata run experience, it didn't raise the drop rate at all. Maybe it will help in the long term, but economy won't get any impact lately. U can see there's still less than 5 gemstone sword in cs and 1 for gemstone wand.
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    It's a free speaking world. U can make any opinions u want. But the decision is made by devs. Looks like they love to stick as the bonus remain permanent. Justg made it quite clear buy now or regret after monday.
    For the unfairness of the future player missing out this oportunity, what I see is theres always something on special in the supermarket, but it won't stay on special price forever. And there will be something else on special later. Maybe look at that way? U just can't make everyone happy.
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    Quote Originally Posted by jiroununu View Post
    It's a free speaking world. U can make any opinions u want. But the decision is made by devs. Looks like they love to stick as the bonus remain permanent. Justg made it quite clear buy now or regret after monday.
    For the unfairness of the future player missing out this oportunity, what I see is theres always something on special in the supermarket, but it won't stay on special price forever. And there will be something else on special later. Maybe look at that way? U just can't make everyone happy.
    G basically said it's up to us to take the risk -- they won't tell us whether or not it's permanent until after Monday.

    As for your specials at the supermarket, we're not simply talking about sales here. Sales are everywhere, and yes, part of this game too (you usually save money if you buy maps after they've been out for a while and are part of a package). But we're talking about an item being available now and not being available later. And an item that gives a bonus that is unique to this item. So your analogy doesn't work. Unless this is the direction PL is headed in (offering one-time only items with unique benefits), the bonus should either be temporary or available on other items in the future as well.

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