Results 1 to 7 of 7

Thread: how does dodge and hit percent work?

  1. #1
    Member lordwill0's Avatar
    Join Date
    Jan 2011
    Location
    Cypress, texas
    Posts
    142
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default how does dodge and hit percent work?

    Ok, I was just wondering how dodge and percent hit chance work. If have 32% dodge with fury fighters equipment, does that mean i'll dodge about 1/3 of all hits, or only people/monsters with 100% hit chance? Also, I've noticed that archers usually have an extremely high hit percent chance(I have 136% chance to hit on my lvl 35 archer) So, how would this be calculated against someone with 32% chance to dodge? Would you just subtract the 32% from the 136% still giving the archer 104% chance to hit, making the dodge completley useless? Would really appreciate some answers. Also, is there anyway to find out how much hit percent monsters/bosses have?
    ..°*•›»•«‹•*°°•,ΈΈ,•°°*•›»•«‹•*°Mesmerized - lvl 61 int/dex hybrid °*•›»•«‹•*°°•,ΈΈ,•°°*•›»•«‹•*°..

  2. #2
    Forum Legend Mysticaldream's Avatar
    Join Date
    May 2010
    Posts
    15,365
    Thanks
    515
    Thanked 809 Times in 531 Posts

    Default

    It's simple (I think and hope) Just look at it all as percentages. If you have over 100 hit percentage you don't "MISS" however the enemy can dodge.

    It's all percentages, if someone has 32% dodge, and they're playing someone with 100% Hit, given they're not getting a hit debuff, make it simple, he'll dodge 1/3 ish Hits. I believe it's that easy, but someone like Physio could go more in depth than me since I'm no good with numbers.

  3. #3
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,291
    Thanks
    26
    Thanked 139 Times in 45 Posts

    Default

    When you attack an enemy, you undergo 3 "rolls" before damage is inflicted.



    1. The first roll I will call the hit% roll. This roll is affected by your hit%. It's important to note that your hit% does NOT go beyond 100% despite you having 136% chance to hit, i.e. you will never be able to hit any enemy 100% of the time (see here). When you succeed you move onto the next roll, if you don't, you get a MISS on top of your head.

    2. Second roll is the enemy dodge% roll, affected by enemy dodge and not your hit% (or so I think, unless someone can prove this wrong otherwise). Enemy dodge% is some unknown variable that differs between all enemies. When you succeed this, you move onto the crit/damage rolls and if enemy dodges, then the enemy gets a DODGE on top of their head.

  4. #4
    Senior Member Zerious's Avatar
    Join Date
    Dec 2010
    Location
    None of your business, creeper... Geez...
    Posts
    2,355
    Thanks
    54
    Thanked 65 Times in 50 Posts

    Default

    re-roll for a rick roll
    Expert pvp builder and tester, horrible execution XD
    Quote Originally Posted by Register View Post
    I was trying to be optimistic. Thanks for eating my fries.

  5. #5
    Forum Adept joeychandler's Avatar
    Join Date
    Jan 2011
    Posts
    343
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Im pretty sure the 'dodge roll' IS affected by the attackers hit% (at least in PvP). I see a hell of a lot less dodges when i use my focused up bird than using my int mage (same lvl). Could just be luck, but makes sense...

  6. #6
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,291
    Thanks
    26
    Thanked 139 Times in 45 Posts

    Default

    Quote Originally Posted by joeychandler View Post
    Im pretty sure the 'dodge roll' IS affected by the attackers hit% (at least in PvP). I see a hell of a lot less dodges when i use my focused up bird than using my int mage (same lvl). Could just be luck, but makes sense...
    Here are my results:


    Comparing Sunblessed without Focus (135%) versus Sunblessed with Focus (160%) versus Sentinel wtihout Focus (126%) with a total of n=500 hits per weapon, you get the same amount of DODGE with some slight deviation, but nothing that indicates correlation between hit% and dodge.

    I'm pretty sure there's no difference between stats from PvP to PvE. I'll believe you though, if you set up the same type of experiment for PvP

  7. #7
    Member lordwill0's Avatar
    Join Date
    Jan 2011
    Location
    Cypress, texas
    Posts
    142
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Wow thank you guys so much for the detailed answers
    And charts, it really helped clear things up. I totally forogt about miss as well
    ..°*•›»•«‹•*°°•,ΈΈ,•°°*•›»•«‹•*°Mesmerized - lvl 61 int/dex hybrid °*•›»•«‹•*°°•,ΈΈ,•°°*•›»•«‹•*°..

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •