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  Click here to go to the first Dev post in this thread.   Thread: Testing the Arlorian Egg-Shelled Band PROC

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    Senior Member Dragoonclaws's Avatar
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    Default Testing the Arlorian Egg-Shelled Band PROC

    I've been testing the proc of the ring in Tindirin - The Wilds. There are about 49 mobs (not counting boss). I am comparing the Planar Rod of Brutality PROC with the new mythic ring's PROC.

    All attacks were charged.

    Best answer:
    Quote Originally Posted by Carapace View Post
    Hey guys,

    Like Visiting and carmine_blade have pointed out, the ring has a chance to proc on all sources of damage. This includes DoTs on multiple targets - which is the most efficient way to proc the effect.

    Charged attacks are a very slow way to intentionally proc the ability, unless the Charged attack then adds a bleed of some kind to help with the proc.

     

    Test 1 2 Average
    mob count 49 49 49
    Attack count 127 133
    Rod PROC count 6 7
    Ring PROC count 2 2

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    Forum Adept najcomp's Avatar
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    look like useless ring to me,thanks for showing this

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    Senior Member Dragoonclaws's Avatar
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    Quote Originally Posted by najcomp View Post
    look like useless ring to me,thanks for showing this
    The proc is really rare in fact

    2 proc for 130 hits

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    Member Gaua's Avatar
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    wow im happy i sold mine when prices where up

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    O_o you looted the ring

    From your opinion, would this ring be useful when farming?
    Is it good to use with a Lepre?
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    .

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    Senior Member Dragoonclaws's Avatar
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    Quote Originally Posted by Ruizhe View Post
    O_o you looted the ring

    From your opinion, would this ring be useful when farming?
    Is it good to use with a Lepre?
    I tried on the boss, but I PROCed 1 time at 50%, wasn't enough to reach the boss' death. I will try on more bosses. Regarding the reroll proc, I rerolled only once in each run using the ring only.

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    So for the luck do you have to proc it or is it permanent? I thought you only have to proc the exp

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    I tested in Brackenridge and it often proc'd. Sorry I can't be more specific than "often" :3

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    Forum Adept PhoenixPrime's Avatar
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    Thanks for posting this, how did you know when it was doing the PROC?
    Is there any kind of visual cue as to when the PROC is happening, or do we have to keep monitoring the icons for our character?

    I've been trying to see if this ring is worth it and can't tell when, or if, it is doing anything...

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    Does DoT count as 'dealing dmg'?
    Anyone tested?
    Aegis

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    Quote Originally Posted by mstj View Post
    Does DoT count as 'dealing dmg'?
    Anyone tested?
    If you're under a DoT from a mob, yes, it'll count as something that will proc.
    ¯\_(ツ)_/¯

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    Quote Originally Posted by Visiting View Post
    If you're under a DoT from a mob, yes, it'll count as something that will proc.
    It says 'dealing dmg' not 'damaged'. I thought it procs when I hit, not get hit?
    Aegis

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    Quote Originally Posted by mstj View Post
    It says 'dealing dmg' not 'damaged'. I thought it procs when I hit, not get hit?
    If it's dealing Dmg, then a DoT Attack would count as well
    ¯\_(ツ)_/¯

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    Quote Originally Posted by Dragoonclaws View Post
    The proc is really rare in fact

    2 proc for 130 hits
    During soloing wt4 I proc approx 10s after end of previous proc. Charged attack seems don´t help

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    Hey guys,

    Like Visiting and carmine_blade have pointed out, the ring has a chance to proc on all sources of damage. This includes DoTs on multiple targets - which is the most efficient way to proc the effect.

    Charged attacks are a very slow way to intentionally proc the ability, unless the Charged attack then adds a bleed of some kind to help with the proc.
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    Quote Originally Posted by Carapace View Post
    Hey guys,

    Like Visiting and carmine_blade have pointed out, the ring has a chance to proc on all sources of damage. This includes DoTs on multiple targets - which is the most efficient way to proc the effect.

    Charged attacks are a very slow way to intentionally proc the ability, unless the Charged attack then adds a bleed of some kind to help with the proc.
    Exact answer I was waiting for.
    Thank you!
    Aegis

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    Quote Originally Posted by Carapace View Post
    Hey guys,

    Like Visiting and carmine_blade have pointed out, the ring has a chance to proc on all sources of damage. This includes DoTs on multiple targets - which is the most efficient way to proc the effect.

    Charged attacks are a very slow way to intentionally proc the ability, unless the Charged attack then adds a bleed of some kind to help with the proc.
    Any way to add some sort of bleed damage to a war skill such as Skyward Smash? Even 1 dmg per tick would suffice. Its so hard to get this to proc compared to other classes.

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    Quote Originally Posted by Ravager View Post
    Any way to add some sort of bleed damage to a war skill such as Skyward Smash? Even 1 dmg per tick would suffice. Its so hard to get this to proc compared to other classes.
    Exatly what I was thinking too. Lol
    Maybe windmill is only chance we have.
    Warrior is just so bad in pve. :/
    Aegis

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    Quote Originally Posted by Carapace View Post
    Hey guys,

    Like Visiting and carmine_blade have pointed out, the ring has a chance to proc on all sources of damage. This includes DoTs on multiple targets - which is the most efficient way to proc the effect.

    Charged attacks are a very slow way to intentionally proc the ability, unless the Charged attack then adds a bleed of some kind to help with the proc.
    Quote Originally Posted by Madnex View Post
    [...]they didn't do anything to change the proc of the mythic amulet which is the polar opposite in terms of class favored (proc on taking damage).

    So if changes are made here, it would only be fair to adjust the proc rate for mages using mythic amulet as well.

    An awesome solution would be to add a 25% proc chance on either Skyward Smash or Windmill and 50% when charged for an AoE that hits up to 10 surrounding mobs. This will have five or more ticks and will work in a very similar manner like the first Planar Tombs boss fire circle AoE but without the pushback.

    +1
    http://www.spacetimestudios.com/showthread.php?219294

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    noted, thanks guys!
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