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Thread: Lowering Dodge Rates For Bears

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    Senior Member Jyuu1205's Avatar
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    Default Lowering Dodge Rates For Bears

    Hmm, so recently I have moved up from 31 to 50 and 75? Yeah somewhere there. This post is purely my opinion and I was hoping for a change in PVP. I have played mage for more than four years and the thought of bears having insanely op dodge doesn't seem to go away. Mages after level 50 zone tend to get "nuked" easily after beckon and stomp. Well that's not the case for pally mages up at 56+, but at 50-56, mages suffer with their low M/S rates. Why is M/S rates so important, when bear beckon and stomp, I am pretty sure mages are only left with the option of using Mana shield aka MS. Now if the mage uses MS, bears will most likely rush in and use crushing blow (Hit lowering skill for bears) and Hellstorm (Also a hit lowering skill for bears). If mages are hit by the two bear skills, they will have a seriously low hit percent. The dodge that bears get from (Evade - Increases bear dodge) + (Taunt - Also increases bear dodge) becomes a major problem for mages at this stage. Currently, I am playing level 50 death shotty mage, and when bears dodge off all my skill and yes, I mean all of my skill "Drain, frost, icestorm, lightning, firestorm", I am out of choices. If mages are paying other players to buy these expensive sets off of other players, they should have a certain advantage. However, when I am playing, it's usually the case where mages argue about the bear dodges which is insane at this point. So I am asking Space Time Studios for a certain changes, even though I am afraid that PL is out of business atm.

    Thoughts:

    -Lower the bear dodge rates
    -Alter the cooltime of evade or taunt in a slower phase so that other classes get an opportunity to hit the bears when they are at a lower dodge phase.
    -HS / CB, these skills should be limited to one because two of these makes hit percent go negative.
    -Change the stats of the bears, especially on the sets. Instead of 6-8 dodges on a single gear of drainers or raid roach / sm / bt sets, maybe lower them to 2-3 dodges.
    -Increase the M/S for mages at these levels, so that mages gain another change for a survival. (Well I do know MM sets and other sets have high M/S, they too die easily to bears)
    -Increase the range for mage debuffs, if mages hit debuffs at 6-8m? I believe we get hit by hs and a bear coming in can use cb quickly to ruin mage hit rates. So maybe debuffs can be changed to 12m instead of 6m?
    -I am pretty sure a lot of people will agree on this last one, lower the damage /dps and dodge rates on plat packs. Plat packs are insane, a single of beckon and stomp combo kills the mages.
    -This really is the best solution but, get rid of halloween pinks (Yes I did want to say that). Winterfest pinks /ssc / other sets are enough, i don't really understand why halloween sets were released but they give too much dodge boost.
    -If this post doesn't seem convincing, I hope PL devs can test this theory of bears having too much dodge. I wish I really can say get rid of dodge lol but that's too much. Bears are way too overpowered imo, not at 50 under though. Please do something about the plat packs too

    Again, this is purely my perspective and thoughts, if this offended any of you bears or players in general, I apologize but before saying something, please try mage at levels 50+. I don't know much about endgame but endgame seems to be determined with 2pc / 3 pc rings. Well anyways, thanks for reading and enjoy PL, PL community.

    -Artplay GM (Coordinate)-

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    Senior Member Groaning's Avatar
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    Although u say mm has enough m/s but "die easily to Bears" I do believe that mm has the most armor than any other int set, I find that with a combination of sewer King bow and mega Mage helm and robe, is the easiest way to kill bears, with enought m/s to sustain your mana and with the high dps and damage of the bow lets u shoot faster than the staff allowing u to in some way to kill faster. And if your the lucky type of person you could always rely on scrapers insane dodge. I'll end this saying "if u can't beat them, join them"

    P.S take away taunt dodge buff, and for pve-ers give them like a guarantee for all the mobs to attack them X amount of second and increase secs per upgrade allowing taunt to still have a use, just not in pvp
    Secondly, yes make the mage buff 12m would give us a huge advantage vs bears
    Last, make cb lower damage and hs lower heal, or just make cb heal able
    Last edited by Groaning; 04-11-2015 at 07:00 PM.
    BestChuck Inflated, Vonc Overrated, Flashx Outdated, TSM Eliminated!
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    Senior Member D-:'s Avatar
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    All your typing for nothing. STS won't ever change this game lol.

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    Senior Member synfullmagic_23110's Avatar
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    lel .............
    hai doods

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    Senior Member Groaning's Avatar
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    Quote Originally Posted by D-: View Post
    All your typing for nothing. STS won't ever change this game lol.
    that's the sad truth
    BestChuck Inflated, Vonc Overrated, Flashx Outdated, TSM Eliminated!
    Woooo Gabevizzle 😜💙

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    Senior Member anahadaz's Avatar
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    Heh I mean it's worth the try? Who knows.

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    Senior Member Burningdex's Avatar
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    ATM, i think its kinda balanced, an unbuffed bear gets "nuked" fairly easily by most mages, i mean their dodge is insane but its balanced and tbh i like it the way it is
    nothing lasts forever

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    Its not the Dodge its the crazy strong AoE debuff they have and a skill that gives +70 damage so they do so much damage even with noob bows

    Sent from my Lumia 900 using Tapatalk

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    Ooooh who's your 75?

    Worst sig EU, got bored

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    Senior Member anahadaz's Avatar
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    The mace is op at 56, but bears aren't actually too op with forti. Forti, custom and mega mage/enchanted are probably the most balanced sets we have, but glyph ruins it.

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    Sorry but a few of those suggestions were just ridiculous. This post is just all about Mages having advantages, not only against Bears, but every other class in general. If this ever happens, all you'll see is Mages in PvP. Then comes the revolution of the "MAGES OP" threads. Take into consideration that players also PvE, and a Bear's role is to Tank. The only way to effectively tank, and not die is through the same skills you hate in PvP: CB, HS, Evade, & Taunt. (Also as a side note: CB only lowers Damage and Dodge, hit is not involved in the skill)

    If you honestly hate the M/S of Sentinel Shotgun Mages that much, go pure Int and use a Shadow Set. There's a reason why Mages were given one of the probably most greatest skills in the game: Mana Shield,
    to effectively have a chance at beating every character, being the one with the lowest HP out of them all. 6 MS combined with 6 Blessing of Vitality, on top of 6 debuffs? Bears can be easily beat. That 50 dodge can turn into 10-20, if you liked.

    -Change the stats of the bears, especially on the sets. Instead of 6-8 dodges on a single gear of drainers or raid roach / sm / bt sets, maybe lower them to 2-3 dodges.

    My friend. RR Does not contain dodge in any of the pieces, I believe you mistook it for Royal Sewer.

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    just gonna say changing stuff always messes up other stuff .... low level for instance.... and also pve.

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    Then buff birds and foxes. More skill damage because they dont have dmg buff. And foxes leap should break roots. OR the fox dodge buff should be spammable and stacking like bears taunt.
    Rhinos need 500 base health.

    Phoenix bow bird should be able to root-blind-cruel blast kill savage bear. Because bears can beckon stomp kill birds so its fair. After all bird is the damage class and currently intmages do way more damage than birds and its all AoE.

    Sent from my Lumia 900 using Tapatalk

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    Senior Member Armourslash's Avatar
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    Quote Originally Posted by Itoopeo View Post
    Then buff birds and foxes. More skill damage because they dont have dmg buff. And foxes leap should break roots. OR the fox dodge buff should be spammable and stacking like bears taunt.
    Rhinos need 500 base health.

    Phoenix bow bird should be able to root-blind-cruel blast kill savage bear. Because bears can beckon stomp kill birds so its fair. After all bird is the damage class and currently intmages do way more damage than birds and its all AoE.

    Sent from my Lumia 900 using Tapatalk
    Yeah 76/77 birds still have chances to kill bears, who said birds were bad? In some levels birds are useless and just get killed all the time but in places like endgame they seem to still be good however i only go to endgame on my bird just for a achievement so...

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    Quote Originally Posted by Itoopeo View Post
    Then buff birds and foxes. More skill damage because they dont have dmg buff. And foxes leap should break roots. OR the fox dodge buff should be spammable and stacking like bears taunt.
    Rhinos need 500 base health.

    Phoenix bow bird should be able to root-blind-cruel blast kill savage bear. Because bears can beckon stomp kill birds so its fair. After all bird is the damage class and currently intmages do way more damage than birds and its all AoE.

    Sent from my Lumia 900 using Tapatalk
    As I said in my previous post above, Bears are Tanks. If they were killed by a measly root cruel blast combo as a Savage Bear, why would they be called Tanks? Giving even more skill damage to the character with the most 12m skills in their arsenal is a tad crazy. If you haven't noticed, Birds are currently the leading class in Arena Kills, and CTF Kills, what they have right now is completely fine. Adding more damage to birds would just add disadvantage to all of the classes.

    As for the skill implements, this is an absolute no for me. Foxes have Evade for just that reason, to escape stuns. Fox's Buff is already a Bird's Evade, making it stackable will just turn out in the future to be "Lowering Dodge Rates for Foxes". For Birds, they already have the most 12m skills out of all the characters, they don't require anymore damage, they have crit. The way I see it, crit = x2 damage, so more crit is even better than having damage from a Rage Buff as it amplifies more. As for the Rhino, they can tank as if they had 1,000 HP, giving them more will just make them even harder to kill, and maybe even un-killable.

    As for the Phoenix Birds, they can literally Root Break Blast a Swift Bear, it's not the characters that are the problem. It's the OP Str Sets that we have, the ones that everyone uses.

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    I would also like to make this quick note. A Savage Bird cannot be Beckon Stomped by a Phoenix Bow Bear, & a Phoenix Bow Bear can die easily to a Cruel Blast combo by itself, so that's even more evidence that it's the Str Sets that are the problem, not the Characters.

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    Senior Member Itoopeo's Avatar
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    Yes but try to fight a bear with fox. Bear perma locks you down with cb HS and cripple. You cant hit him, and he can hit you. No escape.
    One solution would be to take off the crit rage buff gives.
    So crit becomes more like birds and mages thing.

    Mages can be fixed (pallys too) by taking off most of the armor they buff up.
    The armor of 77int wand mages is something insane like 380 or so, my blast crits them for like 170 while dex bow birds take 350 or so.
    Pallys are just crazy tanky but blind makes them invalid and lack of health causes birds to be eventually be able to 100-0 them

    Sent from my Lumia 900 using Tapatalk

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    Quote Originally Posted by Itoopeo View Post
    Yes but try to fight a bear with fox. Bear perma locks you down with cb HS and cripple. You cant hit him, and he can hit you. No escape.
    One solution would be to take off the crit rage buff gives.
    So crit becomes more like birds and mages thing.

    Mages can be fixed (pallys too) by taking off most of the armor they buff up.
    The armor of 77int wand mages is something insane like 380 or so, my blast crits them for like 170 while dex bow birds take 350 or so.
    Pallys are just crazy tanky but blind makes them invalid and lack of health causes birds to be eventually be able to 100-0 them

    Sent from my Lumia 900 using Tapatalk
    I was quite sure this thread was about Bears, but nevertheless, that's just the game. It takes skill to overcome disadvantages, if it didn't, why would we play this as other classes with "OP Bears" going around? Foxes can still beat STR Bears, and kill Dex/Int Bears easily. I don't understand where you get, "You cant hit him, and he can hit you. No escape." from... Foxes have a 90% Hit Buff, I repeat, A 90% Hit Buff. That's probably the most OP Buff there is in the game. Foxes can hit anything and everything, and if they hit hamstring, it's impossible to ever miss, even if they're pure STR, not to mention they can run as fast as speed orbs(Yellow) whenever they feel. Lowering Bear's critical rate from rage is somewhat reasonable, however it's completely unfair to those bears(I) who do not use OP STR Sets with quite OP Damage. Taking away crit will also completely change lower levels of PvP, where the Bears aren't quite as "OP".

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    cb is dmg and dodge debuff not hit% c:

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