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  Click here to go to the first Dev post in this thread.   Thread: Remiem's Weekly Community Update | April 15, 2015

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    Hi devs can you explain or give us details on/of what changes are going to happen for mages?
    I/guildmates saw that positve suge is now at 66% instead of 250%?

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    this myth version of whim.. nice

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    Good pet congratulations remi

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    LNL is not Healing players

    I did many tries with guildies and even if we r at 10% it doesnt heal us so please fix this fast its one of the caracteristics i most appreciated first when i saw this pet.
    Srinoy rogue Ex level 16

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    Quote Originally Posted by Remiem View Post
    Surprise!
    Alongside the release of this new pet, we've also got another big event coming your way. More details on that in tomorrow's announcement!
    Thread name "Remiem's Weekly Community Update | April 15, 2015"

    In 32 minutes it's 19th of april (my time).

    So it's way past "tomorrow" as quoted. And I have yet to see more details about that "big event" coming our way... Unless by "event" you don't really mean an... event... LOL..
    Last edited by TW84; 04-18-2015 at 04:31 PM.

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    While you guys are looking into arena bugs, can you fix the location determination of Stahl. 50% of the time, Stahl's actual location isnt represented correctly on the screen. The screen may show top left for Stahl, you used an autoaimed skill or attack and it aims for top middle or center (where Stahl is actually residing).

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    Quote Originally Posted by Ravager View Post
    While you guys are looking into arena bugs, can you fix the location determination of Stahl. 50% of the time, Stahl's actual location isnt represented correctly on the screen. The screen may show top left for Stahl, you used an autoaimed skill or attack and it aims for top middle or center (where Stahl is actually residing).
    He is a ninja. What we see is just a decoy. He is lurking in the shadows

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Ravager View Post
    While you guys are looking into arena bugs, can you fix the location determination of Stahl. 50% of the time, Stahl's actual location isnt represented correctly on the screen. The screen may show top left for Stahl, you used an autoaimed skill or attack and it aims for top middle or center (where Stahl is actually residing).
    This isn't just Stahl. The onscreen position of the bosses is usually 1-2 sec in front of their actual position. In most cases with moving bosses, this is like an aftershadow and the difference is not noticeable (that's why sometimes you get hit seemingly outside the boss's range if you cut it close). Anyway, you can see Stahl's actual position by either a single target dashing skill or if you watch what the melee pets attack.

    ----------------------------------------------------------------------------------

    On topic, what I want to see next is, apart from the Rogue skills descriptions changed next update, it'd be very nice if we could give the Entangling Traps a little boost. Currently, charging the skill has no effect!

    Suggestion: Make it so charging the skill further boosts the chance of the traps to cast a net that pulls targets within range (20% -> 40%).


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    Quote Originally Posted by Madnex View Post
    This isn't just Stahl. The onscreen position of the bosses is usually 1-2 sec in front of their actual position. In most cases with moving bosses, this is like an aftershadow and the difference is not noticeable (that's why sometimes you get hit seemingly outside the boss's range if you cut it close). Anyway, you can see Stahl's actual position by either a single target dashing skill or if you watch what the melee pets attack.

    ----------------------------------------------------------------------------------

    On topic, what I want to see next is, apart from the Rogue skills descriptions changed next update, it'd be very nice if we could give the Entangling Traps a little boost. Currently, charging the skill has no effect!

    Suggestion: Make it so charging the skill further boosts the chance of the traps to cast a net that pulls targets within range (20% -> 40%).
    Great idea indeed. The pull is really great but it procs so very rarely

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    Any new in arcane legends? None?

    Same old same old...

    The Commandos Elite Officer

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    15+7= 22 April, spider crates
    Lvl46 Rogue - Enterradora || Lvl46 Mage - Enterradori || Lvl41 Warrior - Enterradore

  14.   This is the last Dev post in this thread.   #92
    Spacetime Studios Dev Remiem's Avatar
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