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Thread: About pets and hard-workers

  1. #21
    Senior Member ilhanna's Avatar
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    Similar ideas, or ideas along the line of creating storyline-based quests have been proposed before, like this one by Kalizzaa/Goodsyntax:
    http://www.spacetimestudios.com/show...-elite-farmers

    This one by Energizeric has to do more with gear (some great ideas on the replies as well):
    http://www.spacetimestudios.com/show...-game-exciting

    Don't get me wrong, I'm not trying to undermine your excellent idea. Merely to point out that the death of pve farming has been an issue for some time and yet still unadressed. Instead of getting the incentive to run maps, we are encouraged to flock at cs in town, opening lockeds or egg crates (which, btw, completely destroy what little farming opportunities for leveling players who can't run elite yet). There are events where people can make money, sure, but between events the game gets tedious and unexciting and barely profitable. Don't even talk about how the crate events are further driving a wedge between players who buy a lot of plat, those who could afford a small amount of plat, and those who play with no plat whatsoever.

    Apart from the wealth and asset issues, this trend just pulls the game away from what I think was its initial purpose, to occupy, amuse, challenge, excite and entertain the players. There is too much emphasis on having and accumulating wealth, to me it just becomes the sole focus of the game, instead of exploration and teamwork and strategy.

    I believe that players like and want to run more maps and do quests. Running maps and killing bosses were what made Tarlok 2013 such a huge hit. On a smaller scale, I'm sure I wasn't the only one enjoying the Lovecraft and Egg-hunting event, simply because they kept us busy on maps, there were lovely things to loot we could make money of, and more people were around to share the fun. But what happened when the event ended? Another plummet in activity and general buzz and fun of the game.

    Or take Kalizzaa's Tour of Arlor, look at the number of people who ran those elite maps. And there wasn't even the kind of gamewide reward like on the Lovecraft event.

    If AL is to survive it has to make people play the content and enjoy it. It has to be able to give starting players, leveling players, some hope, some reasonable goals to work toward. AL needs these new players, the plat-buying ones and and the nonplat alike, to offset the loss of previous season players. And IMO they can't do it by crate events. Quests that get players to explore maps, work with each other and become better together, these inspire better loyalty and attachment to the game, instead of the frustration I've been seeing a lot lately.

    Sorry for the tl;dr reply.
    Last edited by ilhanna; 04-17-2015 at 05:22 PM.

  2. #22
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    Quote Originally Posted by ilhanna View Post
    Similar ideas, or ideas along the line of creating storyline-based quests have been proposed before, like this one by Kalizzaa/Goodsyntax:
    http://www.spacetimestudios.com/show...-elite-farmers

    This one by Energizeric has to do more with gear (some great ideas on the replies as well):
    http://www.spacetimestudios.com/show...-game-exciting

    Don't get me wrong, I'm not trying to undermine your excellent idea. Merely to point out that the death of pve farming has been an issue for some time and yet still unadressed. Instead of getting the incentive to run maps, we are encouraged to flock at cs in town, opening lockeds or egg crates (which, btw, completely destroy what little farming opportunities for leveling players who can't run elite yet). There are events where people can make money, sure, but between events the game gets tedious and unexciting and barely profitable. Don't even talk about how the crate events are further driving a wedge between players who buy a lot of plat, those who could afford a small amount of plat, and those who play with no plat whatsoever.

    Apart from the wealth and asset issues, this trend just pulls the game away from what I think was its initial purpose, to occupy, amuse, challenge, excite and entertain the players. There is too much emphasis on having and accumulating wealth, to me it just becomes the sole focus of the game, instead of exploration and teamwork and strategy.

    I believe that players like and want to run more maps and do quests. Running maps and killing bosses were what made Tarlok 2013 such a huge hit. On a smaller scale, I'm sure I wasn't the only one enjoying the Lovecraft and Egg-hunting event, simply because they kept us busy on maps, there were lovely things to loot we could make money of, and more people were around to share the fun. But what happened when the event ended? Another plummet in activity and general buzz and fun of the game.

    Or take Kalizzaa's Tour of Arlor, look at the number of people who ran those elite maps. And there wasn't even the kind of gamewide reward like on the Lovecraft event.

    If AL is to survive it has to make people play the content and enjoy it. It has to be able to give starting players, leveling players, some hope, some reasonable goals to work toward. AL needs these new players, the plat-buying ones and and the nonplat alike, to offset the loss of previous season players. And IMO they can't do it by crate events. Quests that get players to explore maps, work with each other and become better together, these inspire better loyalty and attachment to the game, instead of the frustration I've been seeing a lot lately.

    Sorry for the tl;dr reply.
    Yes i was sure there must have been similar ideas floating around, this problem has persisted.
    My main aim was to show that with minimal changes( an added questliine and a recoloured pets), we can still turn this game in a more prefered direction.

    Lock-popping and merching are certainly not the reasons i want to play this game. I can play a casino game if i wish to gamble so much
    Problem with event pets and quests is just that, they are event exclusive. What about the person who was offline or hadnt started playing yet? ( SnS shows us how deregatory it is to have such an OP event pet)
    Gear i can understand not being given so freely, since if good enough it could crash the market ( even while untradeable) ,however a mythic pet certainly can't.
    This was just an example, i dont know how much theSTS people actually read these threads , however more people voicing this out; more would be their probable response

  3. #23
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    Even if sts makes a quest where you need ingredients for a nontradeable mythic pet, they'll probably add some ingredient in store for like 400 plat or something, and then the rich will again make tons of gold while selling that ingredient. Its frustrating to see how game developers need players to give feedback, when they don't test much of their content, and they're the ones wrecking the already ruined economy with pet crates and lock events, instead of adding gold into the economy.

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    Quote Originally Posted by Oursizes View Post
    Even if sts makes a quest where you need ingredients for a nontradeable mythic pet, they'll probably add some ingredient in store for like 400 plat or something, and then the rich will again make tons of gold while selling that ingredient. Its frustrating to see how game developers need players to give feedback, when they don't test much of their content, and they're the ones wrecking the already ruined economy with pet crates and lock events, instead of adding gold into the economy.
    Truthfully, i can't "hate" STS on that matter. Frankly put, STS is a company and like any company, its main goal is making money. Locks work ; people keep spending, they keep earning.
    Yet a grave mistake that they do make is the no end-game playability for the non-plats.
    Yes, you guys need your money but you also need a big player base.
    An example,
    I surf playstore( on android) and come accross AL. I see the number of players playing...hmm 1 mil.....too low for a top of the class game, i skip.
    However if the number was 10mil now.....then it would start a huge upward trend of players joining one after the others.
    Are we asking to make non-plat players the best? No. A mythic pet certainly cant beat those lock exclusive arcanes.
    Am i saying to change the lock system?
    No. Money is money and no can blame them for that.
    All i ask is a reward for the non-plats. While most forumers and long-time players might be plat spenders, the game is made up of more than 60% of those low gears non-plat spenders.
    Im sure if you guys take a look at playing stats, there wouldnt have been any increase( probably a slight decrease even) in your player base.
    This can't be rectified with an expansion;this needs more interesting gameplay for "ALL" of your players.

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    buying plat should give advantage but not such a huge one that f2p can never compete (i buy some plat so im not being harsh on plat buyers)

    i think it will be cool if can get a big long quest to get a mythic pet we cant trade.

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    Id be more than happy to see an involving questline, great idea

  7. #27
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    Quote Originally Posted by Malodius View Post
    Id be more than happy to see an involving questline, great idea
    thank you ....an involving questline will do loads for the team

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