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    Spacetime Studios Dev Fibus's Avatar
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    Default Introducing, Jewels!

    When we introduced the Upgrade system nearly a year and a half ago, our goal was to give players an additional way to improve and customize their character. We are very happy that it is a feature that players love. Over time, we introduced more gems to expand upon the system, but we can only stretch the system so far. To really give players more, we needed to improve how upgrades worked at their core. And so, Jewels were born! The Jewels system will be introduced in the upcoming Rage of the Ren'gol expansion.

    Designing Jewels
    When we started designing the Jewels feature, we had a few goals in mind:
    1. Expand on gems to give players more options
    2. Reduce the pain points of the system (like not having access to your weapon for an extended period of time as you tried for a "Grand" gem).
    3. Provide an aspirational goal that players can strive for

    These goals led to a few interesting discussions and discoveries. Our first tasks were to figure out how to handle current gems. We didn't want to restrict where players can use them. Since players earned or purchased those gems, they should be able to use them as they see fit. Nerfing existing gems, or any items for that matter, is something to avoid at all cost, so we wanted to avoid that. Making more Paracellus-level gems to "even the playing field" for players that do not have them would simply worsen game balance. In the end, we felt the best course of action was to let existing gems eventually work themselves out of the game. Since they are not removeable from gear and there is only a set amount of them, they would, over time, cease to exist.

    With our questions about the current gems system answered, we were now able to design the new Jewels system. After even more discussions, we eventually landed on the system that we now have to present to you all. I truly feel that it takes the best of the gems system and adds even more to it. And I hope you will agree.

    Current Gems
    Before jumping into Jewels, I want to assure you all that your current gems will remain untouched, as I alluded to above. Any gems you have created are still yours to keep. In no way will their functionality be changed. You can continue to socket them into any current gear you have or future gear you earn. However, you will not be able to craft new Gems after the Jewels system launches.

    Jewels Overview
    Moving onto Jewels, they have several similar qualities to Gems. Jewels are crafted, tradeable, and can be used to upgrade gear with additional stats.

    The Jewels system also has many differences from Gems though.
    • Jewels have levels, 8 in total, represented by prefixes such as "Weak", "Fortified", or "Excellent". These levels determine how much of a stat they give. You can increase a Jewel's level via crafting by combining it with 2 other Jewels of the same level and type, along with some gold. For example, if you craft together three Standard Mind Jewels, you'll get one Fortified Mind Jewel.
    • Essences will no longer drop from mobs. Instead, Cracked Jewels will now drop from mobs. These are immediately available to use for upgrading gear. Not all types of Jewels drop in all locations though. You'll have to explore to find which Jewels drop where. Any essences you currently have can be used to craft these Cracked Jewels as well.
    • Jewels can not "crit". You no longer have to upgrade your gear over and over hoping for a "Grand" version. Jewels will always give the same amount of a stat.
    • Jewels have item level requirements. In order to upgrade a piece of gear with a Jewel, the gear must have at least a certain required level. For example, Excellent Jewels can only upgrade gear that requires character level 20 and higher.
    • Many more stats are now available with Jewels! There will be 8 types of Jewels available when the feature launches. In addition to the STR, DEX, and INT stats you are all used to, you can now also upgrade your gear with Jewels which grant Armor, Crit, Damage, HP, or Mana.
    • Jewels can be removed from gear for a gold cost. This will allow you to use that removed Jewel as part of a craft to create a better Jewel.

    To give you an idea of some of the Jewels you can expect to see, here are some screenshots (art is not final, stats subject to change):
    Click image for larger version. 

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    The Jewels feature will launch with the Rage of the Ren'gol expansion, which you can look forward to in the near future.
    Last edited by Remiem; 05-08-2015 at 10:43 AM.

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    Wew, me like

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    I like!

    Now, just one question I'm a little confused on. Will gems and jewels stack?

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    Awesome!! Very excited. ))


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    This is amazing! Thank you. The only thing I would say is please make sure the gap between the first and last tier of these jewels is not too wide. Also, please make achieving the last tier of gems very possible by pure farming.

    If cracked jewels are replacing essences on the loot table, will they have the same rarity?

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    Looks awesome! but i still don't understand, will the gems and jewels stack?

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    this sounds like a brilliant and well thought out solution to the current gem and farming problems. i m excited!

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    What type of jewels are planned to available at start? Will there be reinforced/tarlok/syrillax eye/paraclesus type of jewels?

    If I keep and socket a glacial gem into lvl46 gear, will it give more stat than on a lvl41 gear?

    Enchanted eye will give 1,07% crit if socketed into a lvl46 item?

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    Last edited by Haligali; 05-08-2015 at 11:31 AM.

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    So 2187 "cracked jewels" to make a "noble jewel"? Is that correct? If so are cracked gems the only tier of gems which will be dropping? Will the drop rate be the same as of essences?

    Also will the existing gems scale to lvl 46 nevertheless and if so will they still be able to "crit" (turn into a grand gem)?

    Thanks a lot for the replies and sorry for the numerous questions!
    Last edited by Jazzi; 05-08-2015 at 11:43 AM.

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    Quote Originally Posted by Jazzi View Post
    So 6561 "cracked jewels" to make a "noble jewel"? Am i right?
    Actually getting 2187 (3^7) since ~cracked~ is 3^0. But still, wow!
    Last edited by FluffNStuff; 05-08-2015 at 11:38 AM.

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    Quote Originally Posted by FluffNStuff View Post
    Actually getting 2187 (3^7) since ~cracked~ is 3^0. But still, wow!
    yes you are right. Edited the original post. 3^n-1. N being the number of gem tiers. Thanks for the correction :-)

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    Quote Originally Posted by Jazzi View Post
    So 2187 "cracked jewels" to make a "noble jewel"? Is that correct? If so are cracked gems the only tier of gems which will be dropping? Will the drop rate be the same as of essences?

    Also will the existing gems scale to lvl 46 nevertheless and if so will they still be able to "crit" (turn into a grand gem)?

    Thanks a lot for the replies and sorry for the numerous questions!
    Can you explain how did you got to 2187 "cracked jewels" for a "noble jewel"???
    According to the explanation of Fibus, its combination of 2 same class of jewel will make it to highier class
    So,
    (2 cracked) 1-Cracked + 1-Cracked = 1 Damage
    (4 cracked) 1-Damage + 1-Damage = 1 Weak
    (8 Cracked) 1-Weak +1-Weak = 1 Standard
    (16 Cracked) 1 Standard + 1 Standard = 1 Fortified
    (32 Cracked) 1 Fort + 1 Fort = 1 Excellent
    (64 Cracked) 1 Excell + 1 Excell = 1 Superb
    (128 Cracked) 1 Sup + 1 Sup = 1 Noble


    So, you'll only use 128 cracked to form the final noble jewel. Thats how I understood the explanation, anyway If dev can verify it would be better.

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    Quote Originally Posted by kinzmet View Post
    Can you explain how did you got to 2187 "cracked jewels" for a "noble jewel"???
    According to the explanation of Fibus, its combination of 2 same class of jewel will make it to highier class
    So,
    (2 cracked) 1-Cracked + 1-Cracked = 1 Damage
    (4 cracked) 1-Damage + 1-Damage = 1 Weak
    (8 Cracked) 1-Weak +1-Weak = 1 Standard
    (16 Cracked) 1 Standard + 1 Standard = 1 Fortified
    (32 Cracked) 1 Fort + 1 Fort = 1 Excellent
    (64 Cracked) 1 Excell + 1 Excell = 1 Superb
    (128 Cracked) 1 Sup + 1 Sup = 1 Noble


    So, you'll only use 128 cracked to form the final noble jewel. Thats how I understood the explanation, anyway If dev can verify it would be better.
    Read the first comment again:

    "For example, if you craft together three Standard Mind Jewels, you'll get one Fortified Mind Jewel."

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    Quote Originally Posted by Haligali View Post
    Read the first comment again:

    "For example, if you craft together three Standard Mind Jewels, you'll get one Fortified Mind Jewel."
    So its three pairs of same class jewels to form 1 jewel with highier class. The 2,187 cracked jewels to farm is not bad. As long as the drop rate is comparable with the essence drop rates.

    Assuming you will farm for the jewels and you won't buy any. At this rate were going to need to farm 32,805 cracked for a complete set. Lets say that your going to loot 5 cracked jewel per run means you need to do 6,561 runs. If you run for an average of 200 runs a day, it means you would complete 15 noble gems in approximately 33 days or 1 month and 3 days. Well, this would definately hold the players to do something for now. And will continue to do so as long as more type jewels comes in the future.
    Last edited by kinzmet; 05-11-2015 at 11:51 AM.

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    Quote Originally Posted by kinzmet View Post
    So its three pairs of same class jewels to form 1 jewel with highier class. The 2,187 cracked jewels to farm is not bad. As long as the drop rate is comparable with the essence drop rates.

    Assuming you will farm for the jewels and you won't buy any. At this rate were going to need to farm 32,805 cracked for a complete set. Lets say that your going to loot 5 cracked jewel per run means you need to do 6,561 runs. If you run for an average of 200 runs a day, it means you would complete 15 noble gems in approximately 33 days or 1 month and 3 days. Well, this would definately hold the players to do something for now. And will continue to do so as long as more type jewels comes in the future.
    Im 100% sure im not going to farm this amount of jewels, instead i buy most, these cracked jewels will be available in cs for 500-1000 gold just like the regular gems now, I will sell also what I dont need str, int jewels and keep the dex ones.

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    It seems jewels are better than gems at LVL 20++
    and
    Gems are better below LVL 20

    Good bye gems

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    This sounds good, can't wait to see it in action.

    BTW, will we be able to trade in loose gems for starter jewels somehow?

    Not all that critical of an issue, but I have a bunch left over from the 2X upgrade weekend and don't want to socket them now that we have jewels coming along (and they aren't going to sell for much now).

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    The best thing i saw in loooong time, this would be a fresh change to the game
    Lvl46 Rogue - Enterradora || Lvl46 Mage - Enterradori || Lvl41 Warrior - Enterradore

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    I can socket a Lv30 gem on Lv0-29 items and only can use it on Lv30+ Char? I'm correct?


    2187Gems? LOOOL We got Max of 500Inventory Slots
    Last edited by Hoardseeker; 05-08-2015 at 11:54 AM.

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    +10 +10
    very excited, cant wait to start farming
    Avy
    12-2012

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