Page 2 of 13 FirstFirst 123412 ... LastLast
Results 21 to 40 of 250

  Click here to go to the first Dev post in this thread.   Thread: Introducing, Jewels!

  1. #21
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,667
    Thanks Thanks Given 
    679
    Thanks Thanks Received 
    550
    Thanked in
    289 Posts

    Default

    Quote Originally Posted by Haligali View Post
    I wanna know, armor jewel will give only armor or same design mixed stats as reinforced gems now? Same with crit jewel=enchanted eye? If no, then we need to hoard these gems to get best stats in the future.
    My thoughts exactly

  2. #22
    Senior Member Dalmony's Avatar
    Join Date
    Sep 2014
    Location
    UK
    Posts
    644
    Thanks Thanks Given 
    214
    Thanks Thanks Received 
    362
    Thanked in
    153 Posts

    Default

    Yes!!

    This system look promising I love it :-) It has similarities with gear systems in other games which work really well!

  3. The Following User Says Thank You to Dalmony For This Useful Post:


  4. #23
    Senior Member Candylicks's Avatar
    Join Date
    Mar 2014
    Location
    OAW bed
    Posts
    4,463
    Thanks Thanks Given 
    660
    Thanks Thanks Received 
    2,591
    Thanked in
    1,017 Posts

    Default

    Hopefully we will be able to purchase a jewelers satchel that doesn't affect our inventory space of 500.

    I love the removal of grand gems. That was really great to hear.

  5. The Following 4 Users Say Thank You to Candylicks For This Useful Post:


  6. #24
    Senior Member Spell's Avatar
    Join Date
    Aug 2013
    Posts
    2,445
    Thanks Thanks Given 
    1,475
    Thanks Thanks Received 
    758
    Thanked in
    377 Posts

    Default

    a health/mana regen gem would be awesome =]

  7. The Following User Says Thank You to Spell For This Useful Post:


  8. #25
    Senior Member KingMartin's Avatar
    Join Date
    May 2013
    Posts
    1,603
    Thanks Thanks Given 
    344
    Thanks Thanks Received 
    738
    Thanked in
    302 Posts

    Default

    Sounds nice, I only hope that those jewels can be farmed in maps where we get also kills. For example searching for Amra-zu is a totally lost time for end-game toon.

    KingMartin AKA Queenotshade
    GM at <Elite Runners>
    Sig: Courtesy of Bloodpack

  9. The Following User Says Thank You to KingMartin For This Useful Post:


  10. #26
    Senior Member
    Join Date
    Dec 2012
    Location
    Hungary
    Posts
    3,097
    Thanks Thanks Given 
    330
    Thanks Thanks Received 
    1,069
    Thanked in
    506 Posts

    Default

    Quote Originally Posted by Spell View Post
    a health/mana regen gem would be awesome =]
    gem? you meant jewel

  11. #27
    Senior Member Spell's Avatar
    Join Date
    Aug 2013
    Posts
    2,445
    Thanks Thanks Given 
    1,475
    Thanks Thanks Received 
    758
    Thanked in
    377 Posts

    Default

    Quote Originally Posted by Haligali View Post
    gem? you meant jewel
    Haha yes imma have to get used to calling gems jewels xD

  12. #28
    Senior Member Sorcerie's Avatar
    Join Date
    Sep 2013
    Location
    The Event Horizon
    Posts
    1,010
    Thanks Thanks Given 
    225
    Thanks Thanks Received 
    270
    Thanked in
    155 Posts

    Default

    Quote Originally Posted by Candylicks View Post
    Hopefully we will be able to purchase a jewelers satchel that doesn't affect our inventory space of 500.
    This, or else we're gonna need a major upgrade to inventory and stash space. yikes.

    Edit// And while I enjoy this new upcoming feature, I gotta say, I'm gonna miss the simplicity of the current gem arrangement. You pick one and it does what it does, normal or grand. This new Jem feature looks like it allows for a lot more room for customization, but at the expense of complexity. Now I gotta hunt for three kinds of Jems (fire, glacial, blood) and on top of that we have damage, crit, armor, HP, and Mana Jewels. All with their own levels of upgrade. O.O;;

    BUT, at least these can be removed from armors once they've been crafted. So you don't have to worry about losing any after taking all that time to craft a max level Jem.

    So in a manner of speaking we'll be starting from scratch. Exciting! But admittedly, very daunting, LOL.
    Last edited by Sorcerie; 05-08-2015 at 01:09 PM.
    Lvl 46 Mage - Sorcerie|Lvl 46 Rogue - Noxbolt

  13. #29
    Member RIP's Avatar
    Join Date
    Sep 2014
    Posts
    171
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    34
    Thanked in
    12 Posts

    Default

    Will be able to craft the jewels on level 41 gears ? , in other words what are the level requirements ?

  14. #30
    Senior Member Gonnil's Avatar
    Join Date
    Apr 2015
    Posts
    502
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    I like this !!! well done STS.

    Can we expect to get somewhere to keep these jewels that wont adversly affect our inv space ?
    Last edited by Gonnil; 05-08-2015 at 01:05 PM.

  15. #31
    Member azagreoralu's Avatar
    Join Date
    Apr 2015
    Posts
    137
    Thanks Thanks Given 
    18
    Thanks Thanks Received 
    29
    Thanked in
    21 Posts

    Default

    Hope this new system works. I like it, it will give us a new thing to work for and farm. I one question, will the new damage gems be better then parda

  16. #32
    Member azagreoralu's Avatar
    Join Date
    Apr 2015
    Posts
    137
    Thanks Thanks Given 
    18
    Thanks Thanks Received 
    29
    Thanked in
    21 Posts

    Default

    Quote Originally Posted by RIP View Post
    Will be able to craft the jewels on level 41 gears ? , in other words what are the level requirements ?
    From how they have it in the pictures it looks like level 30+ is for the best gems. But they could always change it

  17.   Click here to go to the next Dev post in this thread.   #33
    Spacetime Studios Dev Fibus's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    336
    Thanked in
    63 Posts

    Default

    So happy to see that people are excited about Jewels! I've answered some of your questions below.

    Quote Originally Posted by Zeus View Post
    I like!

    Now, just one question I'm a little confused on. Will gems and jewels stack?
    You can have both Gems and Jewels in your gear and the effects, in all current cases, will stack. So if you have a Glacial Gem, the +INT will stack with the +INT granted by a Mind Jewel. That said, the stacking rules for Gems and Jewels is the same as the rest of the game. If we were to introduce Jewels in the future with bonuses such as +Damage%. only the highest value would count.

    Quote Originally Posted by PhoenixPrime View Post
    BTW, will we be able to trade in loose gems for starter jewels somehow?
    This is not currently part of the design.

    Quote Originally Posted by Haligali View Post
    Hm, so there will be crit and damage jewels, crit jewel will give only crit or same mixed stats as enchanted eye?
    The Jewels available from the start will increase a single stat.

    Quote Originally Posted by RIP View Post
    Will be able to craft the jewels on level 41 gears ? , in other words what are the level requirements ?
    Jewels have gear level requirements. So, if you are a level 25 Sorcerer wearing a helm with a level requirement of 25, the best Jewel you would be able to place in that helm is a Superb Jewel. If you are a level 25 Sorcerer wearing a helm with a level requirement of 20, the best Jewel you would be able to place in that helm is an Excellent Jewel. It all comes down to the item you are placing the Jewel into.
    "Paper is fine. Nerf Rock." -Scissors

  18. The Following 2 Users Say Thank You to Fibus For This Useful Post:


  19. #34
    Senior Member scarysmerf's Avatar
    Join Date
    Jan 2014
    Posts
    851
    Thanks Thanks Given 
    344
    Thanks Thanks Received 
    201
    Thanked in
    149 Posts

    Default

    O.o mind blown looks cool cant wait to try new jewls

  20. #35
    Banned
    Join Date
    Jun 2014
    Posts
    1,479
    Thanks Thanks Given 
    34
    Thanks Thanks Received 
    209
    Thanked in
    129 Posts

    Default

    So do jewels fit in the current gem slots? Or are there seperate jewel slots? Id assume the former but if anyone could confirm i'd appreciate it

  21. #36
    Forum Adept Mucsi's Avatar
    Join Date
    Sep 2013
    Posts
    440
    Thanks Thanks Given 
    175
    Thanks Thanks Received 
    29
    Thanked in
    17 Posts

    Default

    If essences no longer drop anymore, what will happen or what should we collect to craft arcane ring?
    Last edited by Mucsi; 05-08-2015 at 01:10 PM. Reason: . > ?

  22. The Following User Says Thank You to Mucsi For This Useful Post:


  23. #37
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    Very interesting. Look forward to seeing how this develops.

    When you refer to potential damage % gems, assuming this was theoretical, you said only the highest % would work. So would this apply against elixirs and passives also? Like if you had damage gems they would override damage passive, but damage elixir or pet damage % would render them useless? If so, I wouldn't see the point in releasing those at all.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  24. #38
    Senior Member Avaree's Avatar
    Join Date
    Feb 2013
    Posts
    4,466
    Thanks Thanks Given 
    5,162
    Thanks Thanks Received 
    2,963
    Thanked in
    1,353 Posts

    Default

    Are these jewels lootable in elite maps only? If not, its something to consider due to botters.
    Avy
    12-2012

  25. #39
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Fibus View Post
    So happy to see that people are excited about Jewels! I've answered some of your questions below.


    You can have both Gems and Jewels in your gear and the effects, in all current cases, will stack. So if you have a Glacial Gem, the +INT will stack with the +INT granted by a Mind Jewel. That said, the stacking rules for Gems and Jewels is the same as the rest of the game. If we were to introduce Jewels in the future with bonuses such as +Damage%. only the highest value would count.


    This is not currently part of the design.


    The Jewels available from the start will increase a single stat.


    Jewels have gear level requirements. So, if you are a level 25 Sorcerer wearing a helm with a level requirement of 25, the best Jewel you would be able to place in that helm is a Superb Jewel. If you are a level 25 Sorcerer wearing a helm with a level requirement of 20, the best Jewel you would be able to place in that helm is an Excellent Jewel. It all comes down to the item you are placing the Jewel into.
    Hey Fibus,

    First off, thanks for answering my question!

    One more thing, if the jewel system is replacing the gem system, it is crucial to make ensure that these jewels will beat enchanted eyes/para gems. Otherwise, you will have players with stats that other players will never be able to achieve (such as myself). With expansions lasting up to a year, this is not wise as players would have to wait a year for such gems to phase out! Having more OP players for yet another year is not healthy either.
    Last edited by Zeus; 05-08-2015 at 01:29 PM. Reason: Serancha's question was answered, so I edited out that portion.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  26. The Following User Says Thank You to Zeus For This Useful Post:


  27.   Click here to go to the next Dev post in this thread.   #40
    Spacetime Studios Dev Fibus's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    336
    Thanked in
    63 Posts

    Default

    Quote Originally Posted by Arrowz View Post
    So do jewels fit in the current gem slots? Or are there seperate jewel slots? Id assume the former but if anyone could confirm i'd appreciate it
    Jewels use the same slots as Gems and work in all current gear.

    Quote Originally Posted by Serancha View Post
    Very interesting. Look forward to seeing how this develops.

    When you refer to potential damage % gems, assuming this was theoretical, you said only the highest % would work. So would this apply against elixirs and passives also? Like if you had damage gems they would override damage passive, but damage elixir or pet damage % would render them useless? If so, I wouldn't see the point in releasing those at all.
    The +Damage% was just a theoretical, as you mentioned. You also stated a valid reason as to why there isn't currently a +Damage% Jewel.
    "Paper is fine. Nerf Rock." -Scissors

Similar Threads

  1. Graphical bug- Nordr Jewels fell off :)
    By Linkincena in forum AL Technical Issues and Bugs
    Replies: 0
    Last Post: 05-13-2013, 12:07 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •