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  Click here to go to the first Dev post in this thread.   Thread: Rogue skill Aimed Shot

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    Default Rogue skill Aimed Shot

    Dead Focus: Your critical chance is increased by 10% for 5 secs after using a charged Aimed Shot

    Note: it is increasing even not charged. Rogue's are imbalance already having 15% deduction to armor with 250% crit. Having +20% to +30% added crit chance by spamming aimed shot is totally an over kill. A maxed rogue can get up to 50% crit chance with this it can reach 80%?

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    Quote Originally Posted by Eldorado View Post
    Dead Focus: Your critical chance is increased by 10% for 5 secs after using a charged Aimed Shot

    Note: it is increasing even not charged. Rogue's are imbalance already having 15% deduction to armor with 250% crit. Having +20% to +30% added crit chance by spamming aimed shot is totally an over kill. A maxed rogue can get up to 50% crit chance with this it can reach 80%?
    this has been around for years. And fyi, when a shuyal wolf does his debuff, my crit goes to -981%. If i use aimed, it becomes -991%. It increments, doesnt do the addition thing...

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    Quote Originally Posted by Eldorado View Post
    Dead Focus: Your critical chance is increased by 10% for 5 secs after using a charged Aimed Shot

    Note: it is increasing even not charged. Rogue's are imbalance already having 15% deduction to armor with 250% crit. Having +20% to +30% added crit chance by spamming aimed shot is totally an over kill. A maxed rogue can get up to 50% crit chance with this it can reach 80%?
    Are you new to this? A rogue's damage is reduced in pvp and I doubt there's a reason to complain about pve here so there's no problem
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    Guys, don't rush him.

    He has a point. It is true that is that in the upgrade's description, it says that the critical buff is applied for charged Aimed Shot. At the moment, what happens is that the buff is applied for uncharged ones too so it can stack to a permanent +20% critical that frequently spikes to +30%. If it worked as described it would be +10% permanent that spikes to +20%, not so frequently.

    The problem is that pretty much in every current timed run on the leaderboards (which is of course dominated by rogues), there's been heavy skill spamming to keep the crit buff and DPS as high as possible. Correcting this bug would primarily nerf PvE rogues (which is fine by me because it'll take more than simple button mashing to deal good DPS) but maybe not something that can happen right now.

    I'll add it up.

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    Bugs, bugs, and more bugs...

    STS squash 'em plox

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    Quote Originally Posted by Madnex View Post


    Guys, don't rush him.

    He has a point. It is true that is that in the upgrade's description, it says that the critical buff is applied for charged Aimed Shot. At the moment, what happens is that the buff is applied for uncharged ones too so it can stack to a permanent +20% critical that frequently spikes to +30%. If it worked as described it would be +10% permanent that spikes to +20%, not so frequently.

    The problem is that pretty much in every current timed run on the leaderboards (which is of course dominated by rogues), there's been heavy skill spamming to keep the crit buff and DPS as high as possible. Correcting this bug would primarily nerf PvE rogues (which is fine by me because it'll take more than simple button mashing to deal good DPS) but maybe not something that can happen right now.

    I'll add it up.
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    I am not telling that the crit buff should not stack. I just wanted to point out that the description says "charged" aimed shot will have a crit buff but that is not what's happening, the crit buff activates even when not charged. So this one is a bug and not what it supposed to be.

    here is my statement a while ago.

    Note: it is increasing even not charged. Rogue's are imbalance already having 15% deduction to armor with 250% crit. Having +20% to +30% added crit chance by spamming aimed shot is totally an over kill. A maxed rogue can get up to 50% crit chance with this it can reach 80%?

    I already underlined the important part for people who don't read the post carefully.

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    Last edited by Eldorado; 05-12-2015 at 09:24 AM.

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    If it's a bug and should be fixed, but then the damage nerf on rogues in PvP should be removed or lessened as well considering it was made w/ all these factors in place
    Last edited by Zeus; 05-12-2015 at 10:47 PM. Reason: clarified, due to new information.
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    Junior Member Ghoul's Avatar
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    Quote Originally Posted by Zeus View Post
    It's a bug and should be fixed, but then the damage nerf on rogues in PvP should be removed or lessened as well considering it was made w/ all these factors in place.
    Removed? Sorry, no. We all know how much damage top geared rogues can reach outside of PvP.

    -5% damage nerf sounds fair enough. It will still override the pet buff and also reduce rogue's damage output slightly. And the pet buff should be overridden. 800 DMG in PvP? No thanks.

    Then again STS probably won't even see this thread so never mind lol.

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    Quote Originally Posted by Ghoul View Post
    Removed? Sorry, no. We all know how much damage top geared rogues can reach outside of PvP.

    -5% damage nerf sounds fair enough. It will still override the pet buff and also reduce rogue's damage output slightly. And the pet buff should be overridden. 800 DMG in PvP? No thanks.

    Then again STS probably won't even see this thread so never mind lol.
    Pick your poison.

    I was the first to advocate sorcerer buffs in light of rogues being OP. All suggestions made were due to current state of rogues. So, if they are going to do this, then the sorcerer shield buffs including the increased damage absorption should be re-adjusted because all of those changes were made based off how OP rogues were.

    So again, pick your poison.
    Last edited by Zeus; 05-12-2015 at 10:32 PM.
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    Take a look at this thread. It specifically lists the charge and uncharged functions specific to the skill descriptions. I think what happened was that when the skill descriptions were updated for the rogue class, developers forgot to state that this upgrade applies to both charged and uncharged shots. It's been years since the skills were designed and quite possible that they forgot to mention that the upgrade also applies to a regular aimed shot as well.


    http://www.spacetimestudios.com/show...t+deadly+focus


    This thread as well.

    http://www.spacetimestudios.com/show...t=Deadly+focus


    Don't nerf me, bro!
    Last edited by Zeus; 05-12-2015 at 10:44 PM.
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    The developer should fix this because the description was very clear.

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    Quote Originally Posted by Eldorado View Post
    The developer should fix this because the description was very clear.
    Is it? I just gave proof that it wasn't.

    They updated descriptions to 2 year old skills. It's entirely plausible that they forgot the charged and uncharged benefits of the skill.
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    Quote Originally Posted by Zeus View Post
    Is it? I just gave proof that it wasn't.

    They updated descriptions to 2 year old skills. It's entirely plausible that they forgot the charged and uncharged benefits of the skill.
    The thing is, now this is the description and it is clear. But if a dev will confirm this and change it then it's fine. But for now it is a bug and a bug should be fix.

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    Quote Originally Posted by Eldorado View Post
    The thing is, now this is the description and it is clear. But if a dev will confirm this and change it then it's fine. But for now it is a bug and a bug should be fix.
    A developer confirmation would be nice, agreed. And yes, I do agree it is a bug. The question is, is it a text based bug or a skill based bug? I choose to believe it is a text based bug due to descriptions that have been valid for two years. Those descriptions never once stated that AS would require to be charged.
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    I took screenshots of all the skills before they updated the skill descriptions. They said there would be no change to the actual function, just clarifying the description.

    This means it is a description error, not a bug. Either that or it was done intentionally, so that this very thread would get made and rogues nerfed as a "bug" when it wasn't one.

    Original Description. Ergo, it is working as originally described.

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    Quote Originally Posted by Serancha View Post
    I took screenshots of all the skills before they updated the skill descriptions. They said there would be no change to the actual function, just clarifying the description.

    This means it is a description error, not a bug. Either that or it was done intentionally, so that this very thread would get made and rogues nerfed as a "bug" when it wasn't one.

    Original Description. Ergo, it is working as originally described.

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    Thank you, Serancha. This is exactly what I've been trying to say!

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    Serancha is correct. This is an error with the description. The upgrade works the same as it always has (on normal and charged Aimed Shots). It has already been fixed and will go out with this week's update. Sorry for the confusion.
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    Quote Originally Posted by Fibus View Post
    Serancha is correct. This is an error with the description. The upgrade works the same as it always has (on normal and charged Aimed Shots). It has already been fixed and will go out with this week's update. Sorry for the confusion.
    Thank you!

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    Quote Originally Posted by Fibus View Post
    Serancha is correct. This is an error with the description. The upgrade works the same as it always has (on normal and charged Aimed Shots). It has already been fixed and will go out with this week's update. Sorry for the confusion.
    Thanks for the clarification.

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