that comment still here.. hope is hope
As before said +1 to idea. warriors seels like they are unvabted players :/ maybe it will fixed at new cap MAYBE
Lol I never had a problem finding a pt
I actually need comment this.. i think there need be balance,i am warrior well my guild plays all that with me but before that think thwre is warrior who actually can cry and wai whole day for party...its ok u rogues are to OP for everything but still it need balance...i remember my tryin hit 2x chance arcane in infused chest was like 3-4 hrs standin in arena all come and left...than finally realistic rogues come "lilies" and mage "hangoo" and just ot me and b in there :/ whats next like u say warrior evolutioning in rogue nahhhh....pls sts make it harder somewhere :/
Tank are usefull is some elite maps
Yeah taunt is taunt. If a warrior taunts 8 mobs, they all should hit the warrior only. Even though the warrior only succeeded to hit 3 of the 8 mobs, the rest 5 still have to hit the warrior.
In PvP, tank's taunts shouldn't be a problem. If taunt works great in PvP, that'd be an imbalance because that is basically meant for MOBA games. IMO.
I wish I were me.
Tauntskills still need upgrades!
I did tomb 3 with my tank and a friend who is tank too duo 13min
Tanks r not that useless in elite
Tanks slows the runs,but the runs r more safer and not many deaths f,e.
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Tanks smell bad that's why ;_)
Mages and rogues has enough hp and armor to make warriors useless because they slow runs...and with that new mage healgiver buff it is much more insane! But as even normal Ren'Gol maps are not easy, tanks will maybe come back in partys when new elites comes!
Even if I am not playing any warrior, i hope they will be as helpful as before soon!
Kilian.
Id still pt with wars i prefer them over mages who dont heal pts mana always but tanks has and will always protect pt with theyre ever useful shield of love haha, in elites wars are beast what class can go face to face with all the crazy bosses old season or new obviously wars and what the rogues and mages do? run around like a si (leave that to ure imagination) lol staying away as possible to avoid being targeted by killer bosses who has insane 1ko ratio lately, arena side id still pt wars who cares for long timed runs? if ure insured that the war is with bosses taunting it like crazy. The only reason most peepz wont pt with wars is the 1hit bosses specially the planar tombs one wars is supposed to survive 1hits but now sts introducing bs bosses 1hits and the lame ankhs, the real reason is tadda!! the ankhs it has destroyed elite runs everyone was too dependant with it a player will say who needs wars if u got ankhs? Soo its not the wars fault its those bs bosses and lame ankhs..
Everything U said is SPOT on......
The same reason why I left guilds... Can't get parties to complete elite maps, tombs, arena, ETC. no point in being there (especially when guildies are always trying to sell U stuff for more or the same price as it is in auction, AND when the guild GM doesn't have WORTHY rewards for certain guild events/competitions)...
You are also spot on when you say many don't want tanks because they get one hitted N E ways... Some maps I go to with well geared tanks with reputable stats still drop like flies... I too personally don't mind running with tanks (the ones that KNOW what they are doing), but for certain maps 2 or more is just TOO slow... The idea is to GET in and GET out of maps!!! Time is money!!!
Why don't just add bonuses to skills that improve everyone's pve experience while doin that "this does not apply in PvP" thing again since ik a big problem has been sts buffing warriors in both and as a result making the PvP aspect unbalanced aswell. Unavoidably large groups of mobs (but not IMPOSSIBLY overwhelming) within small spaces and following that with improving their taunt skills alot more might make people reconsider. Although I must say the lower tier Elites and even the Arena it's kinda inevitable that the class the specializes in killing one specific target would come together to kill that one target.
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