I disagree. If I'm being hit by a couple of mean bosses for 60-80% of my health, I can drink up and be hit for maybe 20-30% of my health. Since that means I suddenly go from a 2 hit death to a 3-4 hit death, my survival chances increase infinitely.
If there double hits were doing 300 (60%) damage to my 80 armor, then each was doing 230 damage hits (230-80 is 150, x2 is 200). If I double my armor to 160, then it's 230-160 for 70, x2 for 140 -- now just 28% damage. The difference is even more dramatic when facing 5 mobs. And I, for one, definitely feel like it makes a huge difference. So large, in fact, that I've been using warrior and tanker elixirs very frequently lately. (Warriors because I can clear out the mobs before they hit me... makes xp grinding runs much faster.)
(Of course, if you're being hit by a boss for 700+ damage, it won't help one bit. That's still a fatal blow to most classes.)
Still...
+1 for the idea.
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