I agree with a lot that has been said-- it was a good initial release-- with some tweaking I can tell PVP is going to be a lot of fun.

Xanthia made a great point about hit point / mana pools. Perhaps with each level characters get like 10-15 hit points and 10-15 mana-- Str and Int could probably also give more hp/mana per point to help people specialize better (tanks have way more hit points because of strength, casters way more mana...)

One other thing: dodge and crit rates are WAY too high. Having archers approaching 70% crit with 50% dodge is a little un-balanced. As an Enchanter (yes, I'm the only male Enchanter) my only defense is my manashield, when that's burned through with 1 shot I'm left useless with no mana anyway. Bears and Birds have massive mitigation abilities that enhance their survivability a lot.

I've only played PVP for a day now so I'm sure I'll have a lot more specific suggestions-- great initial release!!!